chore: import upstream snapshot with attribution
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// Copyright 2020-2021 The Ray Authors.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#pragma once
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#include <ray/api/actor_handle.h>
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#include <ray/api/runtime_env.h>
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#include <ray/api/task_options.h>
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namespace ray {
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namespace internal {
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template <typename F>
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using GetActorType = std::remove_pointer_t<boost::callable_traits::return_type_t<F>>;
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template <typename F>
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class ActorCreator {
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public:
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ActorCreator() {}
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ActorCreator(RayRuntime *runtime, RemoteFunctionHolder remote_function_holder)
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: runtime_(runtime), remote_function_holder_(std::move(remote_function_holder)) {}
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template <typename... Args>
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ray::ActorHandle<GetActorType<F>, is_x_lang_v<F>> Remote(Args &&...args);
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ActorCreator &SetName(std::string name) {
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create_options_.name = std::move(name);
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return *this;
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}
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ActorCreator &SetName(std::string name, std::string ray_namespace) {
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create_options_.name = std::move(name);
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create_options_.ray_namespace = std::move(ray_namespace);
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return *this;
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}
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ActorCreator &SetResources(std::unordered_map<std::string, double> resources) {
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create_options_.resources = std::move(resources);
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return *this;
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}
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ActorCreator &SetResource(std::string name, double value) {
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create_options_.resources.emplace(std::move(name), value);
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return *this;
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}
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ActorCreator &SetMaxRestarts(int max_restarts) {
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create_options_.max_restarts = max_restarts;
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return *this;
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}
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ActorCreator &SetMaxConcurrency(int max_concurrency) {
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create_options_.max_concurrency = max_concurrency;
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return *this;
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}
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ActorCreator &SetPlacementGroup(PlacementGroup group, int bundle_index) {
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create_options_.group = group;
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create_options_.bundle_index = bundle_index;
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return *this;
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}
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ActorCreator &SetRuntimeEnv(const ray::RuntimeEnv &runtime_env) {
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create_options_.serialized_runtime_env_info = runtime_env.SerializeToRuntimeEnvInfo();
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return *this;
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}
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private:
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RayRuntime *runtime_;
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RemoteFunctionHolder remote_function_holder_;
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std::vector<TaskArg> args_;
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ActorCreationOptions create_options_{};
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};
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// ---------- implementation ----------
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template <typename F>
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template <typename... Args>
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ActorHandle<GetActorType<F>, is_x_lang_v<F>> ActorCreator<F>::Remote(Args &&...args) {
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CheckTaskOptions(create_options_.resources);
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if constexpr (is_x_lang_v<F>) {
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using ArgsTuple = std::tuple<Args...>;
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Arguments::WrapArgs<ArgsTuple>(remote_function_holder_.lang_type_,
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&args_,
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std::make_index_sequence<sizeof...(Args)>{},
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std::forward<Args>(args)...);
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} else {
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StaticCheck<F, Args...>();
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using ArgsTuple = RemoveReference_t<boost::callable_traits::args_t<F>>;
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Arguments::WrapArgs<ArgsTuple>(remote_function_holder_.lang_type_,
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&args_,
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std::make_index_sequence<sizeof...(Args)>{},
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std::forward<Args>(args)...);
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}
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auto returned_actor_id =
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runtime_->CreateActor(remote_function_holder_, args_, create_options_);
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return ActorHandle<GetActorType<F>, is_x_lang_v<F>>(returned_actor_id);
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}
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} // namespace internal
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} // namespace ray
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