chore: import upstream snapshot with attribution
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@@ -0,0 +1,2 @@
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build --cxxopt="-std=c++17"
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build --cxxopt="-D_GLIBCXX_USE_CXX11_ABI=0"
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@@ -0,0 +1,43 @@
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"""BUILD rules for Ray C++ examples."""
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load("@rules_cc//cc:defs.bzl", "cc_binary", "cc_library")
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cc_binary(
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name = "example",
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srcs = glob([
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"*.cc",
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]),
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data = [
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"example.so",
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],
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linkstatic = True,
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deps = [
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":ray_api",
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],
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)
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cc_binary(
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name = "example.so",
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srcs = glob([
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"*.cc",
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]),
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linkopts = ["-shared"],
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linkstatic = True,
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deps = [
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":ray_api",
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],
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)
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cc_library(
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name = "ray_api",
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srcs = [
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"thirdparty/lib/libray_api.so",
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],
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hdrs = glob([
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"thirdparty/include/**/*.h",
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"thirdparty/include/**/*.hpp",
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]),
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linkopts = ["-Wl,-rpath,./"],
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strip_include_prefix = "thirdparty/include",
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visibility = ["//visibility:public"],
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)
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@@ -0,0 +1,59 @@
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/// This is an example of Ray C++ application. Please visit
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/// `https://docs.ray.io/en/master/ray-core/walkthrough.html#installation`
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/// for more details.
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/// including the `<ray/api.h>` header
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#include <ray/api.h>
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/// common function
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int Plus(int x, int y) { return x + y; }
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/// Declare remote function
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RAY_REMOTE(Plus);
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/// class
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class Counter {
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public:
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int count;
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Counter(int init) { count = init; }
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/// static factory method
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static Counter *FactoryCreate(int init) { return new Counter(init); }
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/// non static function
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int Add(int x) {
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count += x;
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return count;
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}
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};
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/// Declare remote function
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RAY_REMOTE(Counter::FactoryCreate, &Counter::Add);
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int main(int argc, char **argv) {
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/// initialization
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ray::Init();
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/// put and get object
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auto object = ray::Put(100);
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auto put_get_result = *(ray::Get(object));
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std::cout << "put_get_result = " << put_get_result << std::endl;
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/// common task
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auto task_object = ray::Task(Plus).Remote(1, 2);
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int task_result = *(ray::Get(task_object));
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std::cout << "task_result = " << task_result << std::endl;
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/// actor
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ray::ActorHandle<Counter> actor = ray::Actor(Counter::FactoryCreate).Remote(0);
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/// actor task
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auto actor_object = actor.Task(&Counter::Add).Remote(3);
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int actor_task_result = *(ray::Get(actor_object));
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std::cout << "actor_task_result = " << actor_task_result << std::endl;
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/// actor task with reference argument
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auto actor_object2 = actor.Task(&Counter::Add).Remote(task_object);
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int actor_task_result2 = *(ray::Get(actor_object2));
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std::cout << "actor_task_result2 = " << actor_task_result2 << std::endl;
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/// shutdown
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ray::Shutdown();
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return 0;
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}
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@@ -0,0 +1,13 @@
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#!/usr/bin/env bash
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#Cause the script to exit if a single command fails.
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set -e
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ROOT_DIR="$(cd "$(dirname "${BASH_SOURCE:-$0}")" || exit; pwd)"
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bazel --nosystem_rc --nohome_rc build //:example
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if [[ "$OSTYPE" == "darwin"* ]]; then
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DYLD_LIBRARY_PATH="$ROOT_DIR/thirdparty/lib" "${ROOT_DIR}"/bazel-bin/example
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else
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LD_LIBRARY_PATH="$ROOT_DIR/thirdparty/lib" "${ROOT_DIR}"/bazel-bin/example
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fi
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