115 lines
5.3 KiB
C#
115 lines
5.3 KiB
C#
/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Linq;
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using QuantConnect.Interfaces;
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using QuantConnect.Securities;
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using System.Collections.Generic;
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using QuantConnect.Data.UniverseSelection;
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using QuantConnect.Algorithm.Framework.Selection;
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using QuantConnect.Securities.Future;
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using Python.Runtime;
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namespace QuantConnect.Algorithm.Selection
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{
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/// <summary>
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/// This universe selection model will chain to the security changes of a given <see cref="Universe"/> selection
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/// output and create a new <see cref="OptionChainUniverse"/> for each of them
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/// </summary>
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public class OptionChainedUniverseSelectionModel : UniverseSelectionModel
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{
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private DateTime _nextRefreshTimeUtc;
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private IEnumerable<Symbol> _currentSymbols;
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private readonly UniverseSettings _universeSettings;
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private readonly Func<OptionFilterUniverse, OptionFilterUniverse> _optionFilter;
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/// <summary>
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/// Gets the next time the framework should invoke the `CreateUniverses` method to refresh the set of universes.
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/// </summary>
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public override DateTime GetNextRefreshTimeUtc() => _nextRefreshTimeUtc;
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/// <summary>
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/// Creates a new instance of <see cref="OptionChainedUniverseSelectionModel"/>
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/// </summary>
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/// <param name="universe">The universe we want to chain to</param>
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/// <param name="optionFilter">The option filter universe to use</param>
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/// <param name="universeSettings">Universe settings define attributes of created subscriptions, such as their resolution and the minimum time in universe before they can be removed</param>
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public OptionChainedUniverseSelectionModel(Universe universe,
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Func<OptionFilterUniverse, OptionFilterUniverse> optionFilter,
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UniverseSettings universeSettings = null)
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{
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_optionFilter = optionFilter;
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_universeSettings = universeSettings;
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_nextRefreshTimeUtc = DateTime.MaxValue;
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_currentSymbols = Enumerable.Empty<Symbol>();
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universe.SelectionChanged += (sender, args) =>
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{
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// the universe we were watching changed, this will trigger a call to CreateUniverses
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_nextRefreshTimeUtc = DateTime.MinValue;
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// We must create the new option Symbol using the CreateOption(Symbol, ...) overload.
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// Otherwise, we'll end up loading equity data for the selected Symbol, which won't
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// work whenever we're loading options data for any non-equity underlying asset class.
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_currentSymbols = ((Universe.SelectionEventArgs)args).CurrentSelection
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.Select(symbol => Symbol.CreateOption(
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symbol,
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symbol.ID.Market,
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symbol.SecurityType.DefaultOptionStyle(),
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default(OptionRight),
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0m,
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SecurityIdentifier.DefaultDate))
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.ToList();
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};
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}
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/// <summary>
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/// Creates a new instance of <see cref="OptionChainedUniverseSelectionModel"/>
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/// </summary>
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/// <param name="universe">The universe we want to chain to</param>
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/// <param name="optionFilter">The python option filter universe to use</param>
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/// <param name="universeSettings">Universe settings define attributes of created subscriptions, such as their resolution and the minimum time in universe before they can be removed</param>
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public OptionChainedUniverseSelectionModel(Universe universe,
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PyObject optionFilter,
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UniverseSettings universeSettings = null): this(universe, ConvertOptionFilter(optionFilter), universeSettings)
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{
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}
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/// <summary>
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/// Creates the universes for this algorithm. Called once after <see cref="IAlgorithm.Initialize"/>
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/// </summary>
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/// <param name="algorithm">The algorithm instance to create universes for</param>
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/// <returns>The universes to be used by the algorithm</returns>
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public override IEnumerable<Universe> CreateUniverses(QCAlgorithm algorithm)
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{
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_nextRefreshTimeUtc = DateTime.MaxValue;
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foreach (var optionSymbol in _currentSymbols)
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{
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yield return algorithm.CreateOptionChain(optionSymbol, _optionFilter, _universeSettings);
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}
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}
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private static Func<OptionFilterUniverse, OptionFilterUniverse> ConvertOptionFilter(PyObject optionFilter)
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{
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using (Py.GIL())
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{
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return optionFilter.SafeAs<Func<OptionFilterUniverse, OptionFilterUniverse>>();
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}
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}
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}
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}
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