321 lines
14 KiB
C#
321 lines
14 KiB
C#
/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using System.Linq.Expressions;
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namespace QuantConnect.Securities.Option.StrategyMatcher
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{
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/// <summary>
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/// Provides a definitional object for an <see cref="OptionStrategy"/>. This definition is used to 'match' option
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/// positions via <see cref="OptionPositionCollection"/>. The <see cref="OptionStrategyMatcher"/> utilizes a full
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/// collection of these definitional objects in order to match an algorithm's option position holdings to the
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/// set of strategies in an effort to reduce the total margin required for holding the positions.
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/// </summary>
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public class OptionStrategyDefinition : IEnumerable<OptionStrategyLegDefinition>
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{
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/// <summary>
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/// Gets the definition's name
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/// </summary>
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public string Name { get; }
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/// <summary>
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/// Gets the number of underlying lots required to match this definition. A lot size
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/// is equal to the contract's multiplier and is usually equal to 100.
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/// </summary>
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public int UnderlyingLots { get; }
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/// <summary>
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/// Gets the option leg definitions. This list does NOT contain a definition for the
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/// required underlying lots, due to its simplicity. Instead the required underlying
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/// lots are defined via the <see cref="UnderlyingLots"/> property of the definition.
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/// </summary>
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public IReadOnlyList<OptionStrategyLegDefinition> Legs { get; }
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/// <summary>
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/// Gets the total number of legs, INCLUDING the underlying leg if applicable. This
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/// is used to perform a coarse filter as the minimum number of unique positions in
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/// the positions collection.
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/// </summary>
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public int LegCount => Legs.Count + (UnderlyingLots == 0 ? 0 : 1);
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/// <summary>
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/// Initializes a new instance of the <see cref="OptionStrategyDefinition"/> class
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/// </summary>
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/// <param name="name">The definition's name</param>
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/// <param name="underlyingLots">The required number of underlying lots</param>
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/// <param name="legs">Definitions for each option leg</param>
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public OptionStrategyDefinition(string name, int underlyingLots, IEnumerable<OptionStrategyLegDefinition> legs)
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{
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Name = name;
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Legs = legs.ToList();
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UnderlyingLots = underlyingLots;
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}
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/// <summary>
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/// Creates the <see cref="OptionStrategy"/> instance using this definition and the provided leg matches
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/// </summary>
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public OptionStrategy CreateStrategy(IReadOnlyList<OptionStrategyLegDefinitionMatch> legs)
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{
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return OptionStrategy.Create(Name, Enumerable.Range(0, Math.Min(Legs.Count, legs.Count)).Select(i => Legs[i].CreateLegData(legs[i])));
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}
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/// <summary>
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/// Attempts to match the positions to this definition exactly once, by evaluating the enumerable and
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/// taking the first entry matched. If not match is found, then false is returned and <paramref name="match"/>
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/// will be null.
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/// </summary>
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public bool TryMatchOnce(OptionStrategyMatcherOptions options, OptionPositionCollection positions, out OptionStrategyDefinitionMatch match)
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{
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match = Match(options, positions).FirstOrDefault();
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return match != null;
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}
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/// <summary>
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/// Determines all possible matches for this definition using the provided <paramref name="positions"/>.
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/// This includes OVERLAPPING matches. It's up to the actual matcher to make decisions based on which
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/// matches to accept. This allows the matcher to prioritize matching certain positions over others.
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/// </summary>
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public IEnumerable<OptionStrategyDefinitionMatch> Match(OptionPositionCollection positions)
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{
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return Match(OptionStrategyMatcherOptions.ForDefinitions(this), positions);
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}
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/// <summary>
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/// Determines all possible matches for this definition using the provided <paramref name="positions"/>.
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/// This includes OVERLAPPING matches. It's up to the actual matcher to make decisions based on which
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/// matches to accept. This allows the matcher to prioritize matching certain positions over others.
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/// </summary>
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public IEnumerable<OptionStrategyDefinitionMatch> Match(
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OptionStrategyMatcherOptions options,
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OptionPositionCollection positions
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)
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{
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// TODO : Pass OptionStrategyMatcherOptions in and respect applicable options
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if (positions.Count < LegCount)
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{
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return Enumerable.Empty<OptionStrategyDefinitionMatch>();
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}
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var multiplier = int.MaxValue;
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// first check underlying lots has correct sign and sufficient magnitude
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var underlyingLotsSign = Math.Sign(UnderlyingLots);
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if (underlyingLotsSign != 0)
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{
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var underlyingPositionSign = Math.Sign(positions.UnderlyingQuantity);
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if (underlyingLotsSign != underlyingPositionSign ||
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Math.Abs(positions.UnderlyingQuantity) < Math.Abs(UnderlyingLots))
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{
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return Enumerable.Empty<OptionStrategyDefinitionMatch>();
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}
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// set multiplier for underlying
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multiplier = positions.UnderlyingQuantity / UnderlyingLots;
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}
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// TODO : Consider add OptionStrategyLegDefinition for underlying for consistency purposes.
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// Might want to enforce that it's always the first leg definition as well for easier slicing.
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return Match(options,
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ImmutableList<OptionStrategyLegDefinitionMatch>.Empty,
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ImmutableList<OptionPosition>.Empty,
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positions,
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multiplier
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).Distinct();
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}
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private IEnumerable<OptionStrategyDefinitionMatch> Match(
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OptionStrategyMatcherOptions options,
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ImmutableList<OptionStrategyLegDefinitionMatch> legMatches,
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ImmutableList<OptionPosition> legPositions,
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OptionPositionCollection positions,
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int multiplier
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)
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{
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var nextLegIndex = legPositions.Count;
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if (nextLegIndex == Legs.Count)
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{
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if (nextLegIndex > 0)
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{
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yield return new OptionStrategyDefinitionMatch(this, legMatches, multiplier);
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}
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}
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else if (positions.Count >= LegCount - nextLegIndex)
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{
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// grab the next leg definition and perform the match, restricting total to configured maximum per leg
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var nextLeg = Legs[nextLegIndex];
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var maxLegMatch = options.GetMaximumLegMatches(nextLegIndex);
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foreach (var legMatch in nextLeg.Match(options, legPositions, positions).Take(maxLegMatch))
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{
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// add match to the match we're constructing and deduct matched position from positions collection
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// we track the min multiplier in line so when we're done, we have the total number of matches for
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// the matched set of positions in this 'thread' (OptionStrategy.Quantity)
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foreach (var definitionMatch in Match(options,
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legMatches.Add(legMatch),
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legPositions.Add(legMatch.Position),
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positions - legMatch.Position,
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Math.Min(multiplier, legMatch.Multiplier)
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))
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{
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yield return definitionMatch;
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}
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}
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}
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else
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{
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// positions.Count < LegsCount indicates a failed match
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// could include partial matches, would allow an algorithm to determine if adding a
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// new position could help reduce overall margin exposure by completing a strategy
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}
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}
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/// <summary>Returns a string that represents the current object.</summary>
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/// <returns>A string that represents the current object.</returns>
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public override string ToString()
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{
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return Name;
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}
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/// <summary>
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/// Factory function for creating definitions
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/// </summary>
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public static OptionStrategyDefinition Create(string name, int underlyingLots, params OptionStrategyLegDefinition[] legs)
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{
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return new OptionStrategyDefinition(name, underlyingLots, legs);
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}
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/// <summary>
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/// Factory function for creating definitions
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/// </summary>
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public static OptionStrategyDefinition Create(string name, params OptionStrategyLegDefinition[] legs)
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{
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return new OptionStrategyDefinition(name, 0, legs);
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}
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/// <summary>
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/// Factory function for creating definitions
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/// </summary>
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public static OptionStrategyDefinition Create(string name, params Func<Builder, Builder>[] predicates)
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{
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return predicates.Aggregate(new Builder(name),
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(builder, predicate) => predicate(builder)
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).Build();
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}
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/// <summary>
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/// Factory function for creating a call leg definition
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/// </summary>
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public static OptionStrategyLegDefinition CallLeg(int quantity,
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params Expression<Func<IReadOnlyList<OptionPosition>, OptionPosition, bool>>[] predicates
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)
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{
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return OptionStrategyLegDefinition.Create(OptionRight.Call, quantity, predicates);
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}
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/// <summary>
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/// Factory function for creating a put leg definition
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/// </summary>
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public static OptionStrategyLegDefinition PutLeg(int quantity,
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params Expression<Func<IReadOnlyList<OptionPosition>, OptionPosition, bool>>[] predicates
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)
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{
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return OptionStrategyLegDefinition.Create(OptionRight.Put, quantity, predicates);
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}
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/// <summary>
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/// Builder class supporting fluent syntax in constructing <see cref="OptionStrategyDefinition"/>.
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/// </summary>
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public class Builder
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{
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private readonly string _name;
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private int _underlyingLots;
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private List<OptionStrategyLegDefinition> _legs;
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/// <summary>
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/// Initializes a new instance of the <see cref="Builder"/> class
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/// </summary>
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public Builder(string name)
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{
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_name = name;
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_legs = new List<OptionStrategyLegDefinition>();
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}
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/// <summary>
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/// Sets the required number of underlying lots
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/// </summary>
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public Builder WithUnderlyingLots(int lots)
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{
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if (_underlyingLots != 0)
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{
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throw new InvalidOperationException("Underlying lots has already been set.");
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}
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_underlyingLots = lots;
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return this;
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}
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/// <summary>
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/// Adds a call leg
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/// </summary>
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public Builder WithCall(int quantity,
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params Expression<Func<IReadOnlyList<OptionPosition>, OptionPosition, bool>>[] predicates
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)
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{
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_legs.Add(OptionStrategyLegDefinition.Create(OptionRight.Call, quantity, predicates));
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return this;
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}
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/// <summary>
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/// Adds a put leg
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/// </summary>
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public Builder WithPut(int quantity,
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params Expression<Func<IReadOnlyList<OptionPosition>, OptionPosition, bool>>[] predicates
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)
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{
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_legs.Add(OptionStrategyLegDefinition.Create(OptionRight.Put, quantity, predicates));
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return this;
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}
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/// <summary>
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/// Builds the <see cref="OptionStrategyDefinition"/>
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/// </summary>
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public OptionStrategyDefinition Build()
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{
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return new OptionStrategyDefinition(_name, _underlyingLots, _legs);
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}
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}
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/// <summary>Returns an enumerator that iterates through the collection.</summary>
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/// <returns>An enumerator that can be used to iterate through the collection.</returns>
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public IEnumerator<OptionStrategyLegDefinition> GetEnumerator()
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{
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return Legs.GetEnumerator();
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}
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/// <summary>Returns an enumerator that iterates through a collection.</summary>
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/// <returns>An <see cref="T:System.Collections.IEnumerator" /> object that can be used to iterate through the collection.</returns>
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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