92 lines
3.3 KiB
C#
92 lines
3.3 KiB
C#
/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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using QuantConnect.Data.Market;
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namespace QuantConnect.Indicators.CandlestickPatterns
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{
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/// <summary>
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/// Engulfing candlestick pattern
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/// </summary>
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/// <remarks>
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/// Must have:
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/// - first: black (white) real body
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/// - second: white(black) real body that engulfs the prior real body
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/// The returned value is positive(+1) when bullish or negative(-1) when bearish;
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/// The user should consider that an engulfing must appear in a downtrend if bullish or in an uptrend if bearish,
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/// while this function does not consider it
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/// </remarks>
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public class Engulfing : CandlestickPattern
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="Engulfing"/> class using the specified name.
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/// </summary>
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/// <param name="name">The name of this indicator</param>
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public Engulfing(string name)
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: base(name, 3)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="Engulfing"/> class.
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/// </summary>
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public Engulfing()
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: this("ENGULFING")
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{
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}
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/// <summary>
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/// Gets a flag indicating when this indicator is ready and fully initialized
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/// </summary>
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public override bool IsReady
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{
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get { return Samples >= Period; }
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}
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/// <summary>
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/// Computes the next value of this indicator from the given state
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/// </summary>
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/// <param name="window">The window of data held in this indicator</param>
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/// <param name="input">The input given to the indicator</param>
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/// <returns>A new value for this indicator</returns>
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protected override decimal ComputeNextValue(IReadOnlyWindow<IBaseDataBar> window, IBaseDataBar input)
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{
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if (!IsReady)
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{
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return 0m;
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}
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decimal value;
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if (
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// white engulfs black
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(GetCandleColor(input) == CandleColor.White && GetCandleColor(window[1]) == CandleColor.Black &&
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input.Close > window[1].Open && input.Open < window[1].Close
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)
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||
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// black engulfs white
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(GetCandleColor(input) == CandleColor.Black && GetCandleColor(window[1]) == CandleColor.White &&
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input.Open > window[1].Close && input.Close < window[1].Open
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)
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)
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value = (int)GetCandleColor(input);
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else
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value = 0;
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return value;
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}
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}
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}
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