115 lines
4.4 KiB
C#
115 lines
4.4 KiB
C#
/*
|
|
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
|
|
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
*/
|
|
|
|
using System;
|
|
using System.Collections.Concurrent;
|
|
using System.Collections.Generic;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace QuantConnect.Lean.Engine.DataFeeds.WorkScheduling
|
|
{
|
|
/// <summary>
|
|
/// This singleton class will create a thread pool to processes work
|
|
/// that will be prioritized based on it's weight
|
|
/// </summary>
|
|
/// <remarks>The threads in the pool will take ownership of the
|
|
/// <see cref="WorkItem"/> and not share it with another thread.
|
|
/// This is required because the data enumerator stack yields, which state
|
|
/// depends on the thread id</remarks>
|
|
public class WeightedWorkScheduler : WorkScheduler
|
|
{
|
|
private static readonly Lazy<WeightedWorkScheduler> _instance = new Lazy<WeightedWorkScheduler>(() => new WeightedWorkScheduler());
|
|
|
|
/// <summary>
|
|
/// This is the size of each work sprint
|
|
/// </summary>
|
|
public const int WorkBatchSize = 50;
|
|
|
|
/// <summary>
|
|
/// This is the maximum size a work item can weigh,
|
|
/// if reached, it will be ignored and not executed until its less
|
|
/// </summary>
|
|
/// <remarks>This is useful to limit RAM and CPU usage</remarks>
|
|
public static int MaxWorkWeight;
|
|
|
|
private readonly ConcurrentQueue<WorkItem> _newWork;
|
|
private readonly AutoResetEvent _newWorkEvent;
|
|
private Task _initializationTask;
|
|
private readonly List<WeightedWorkQueue> _workerQueues;
|
|
|
|
/// <summary>
|
|
/// Singleton instance
|
|
/// </summary>
|
|
public static WeightedWorkScheduler Instance => _instance.Value;
|
|
|
|
private WeightedWorkScheduler()
|
|
{
|
|
_newWork = new ConcurrentQueue<WorkItem>();
|
|
_newWorkEvent = new AutoResetEvent(false);
|
|
_workerQueues = new List<WeightedWorkQueue>(WorkersCount);
|
|
|
|
_initializationTask = Task.Run(() =>
|
|
{
|
|
MaxWorkWeight = Configuration.Config.GetInt("data-feed-max-work-weight", 400);
|
|
Logging.Log.Trace($"WeightedWorkScheduler(): will use {WorkersCount} workers and MaxWorkWeight is {MaxWorkWeight}");
|
|
|
|
for (var i = 0; i < WorkersCount; i++)
|
|
{
|
|
var workQueue = new WeightedWorkQueue();
|
|
_workerQueues.Add(workQueue);
|
|
var thread = new Thread(() => workQueue.WorkerThread(_newWork, _newWorkEvent))
|
|
{
|
|
IsBackground = true,
|
|
Priority = workQueue.ThreadPriority,
|
|
Name = $"WeightedWorkThread{i}"
|
|
};
|
|
thread.Start();
|
|
}
|
|
});
|
|
}
|
|
|
|
/// <summary>
|
|
/// Add a new work item to the queue
|
|
/// </summary>
|
|
/// <param name="symbol">The symbol associated with this work</param>
|
|
/// <param name="workFunc">The work function to run</param>
|
|
/// <param name="weightFunc">The weight function.
|
|
/// Work will be sorted in ascending order based on this weight</param>
|
|
public override void QueueWork(Symbol symbol, Func<int, bool> workFunc, Func<int> weightFunc)
|
|
{
|
|
_newWork.Enqueue(new WorkItem(workFunc, weightFunc));
|
|
_newWorkEvent.Set();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Execute the given action in all workers once
|
|
/// </summary>
|
|
public void AddSingleCallForAll(Action action)
|
|
{
|
|
if (!_initializationTask.Wait(TimeSpan.FromSeconds(10)))
|
|
{
|
|
throw new TimeoutException("Timeout waiting for worker threads to start");
|
|
}
|
|
|
|
for (var i = 0; i < _workerQueues.Count; i++)
|
|
{
|
|
_workerQueues[i].AddSingleCall(action);
|
|
}
|
|
}
|
|
}
|
|
}
|