215 lines
7.0 KiB
C#
215 lines
7.0 KiB
C#
/*
|
|
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
|
|
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
|
|
*
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
* you may not use this file except in compliance with the License.
|
|
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
|
|
*
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
* See the License for the specific language governing permissions and
|
|
* limitations under the License.
|
|
*
|
|
*/
|
|
|
|
using System;
|
|
using System.Threading;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
|
|
namespace QuantConnect.Lean.Engine.DataFeeds.Enumerators
|
|
{
|
|
/// <summary>
|
|
/// An implementation of <see cref="IEnumerator{T}"/> that relies on the
|
|
/// <see cref="Enqueue"/> method being called and only ends when <see cref="Stop"/>
|
|
/// is called
|
|
/// </summary>
|
|
/// <typeparam name="T">The item type yielded by the enumerator</typeparam>
|
|
public class EnqueueableEnumerator<T> : IEnumerator<T>
|
|
{
|
|
private T _current;
|
|
private bool _end;
|
|
|
|
private readonly bool _isBlocking;
|
|
private long _consumerCount;
|
|
private Queue<T> _consumer = new();
|
|
private Queue<T> _producer = new();
|
|
private readonly object _lock = new object();
|
|
private readonly ManualResetEventSlim _resetEvent = new(false);
|
|
|
|
/// <summary>
|
|
/// Gets the current number of items held in the internal queue
|
|
/// </summary>
|
|
public int Count
|
|
{
|
|
get
|
|
{
|
|
lock (_lock)
|
|
{
|
|
if (_end) return 0;
|
|
return _producer.Count + (int)Interlocked.Read(ref _consumerCount);
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns true if the enumerator has finished and will not accept any more data
|
|
/// </summary>
|
|
public bool HasFinished
|
|
{
|
|
get { return _end; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Initializes a new instance of the <see cref="EnqueueableEnumerator{T}"/> class
|
|
/// </summary>
|
|
/// <param name="blocking">Specifies whether or not to use the blocking behavior</param>
|
|
public EnqueueableEnumerator(bool blocking = false)
|
|
{
|
|
_isBlocking = blocking;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Enqueues the new data into this enumerator
|
|
/// </summary>
|
|
/// <param name="data">The data to be enqueued</param>
|
|
public void Enqueue(T data)
|
|
{
|
|
lock (_lock)
|
|
{
|
|
_producer.Enqueue(data);
|
|
// most of the time this will be set
|
|
if(!_resetEvent.IsSet)
|
|
{
|
|
_resetEvent.Set();
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Signals the enumerator to stop enumerating when the items currently
|
|
/// held inside are gone. No more items will be added to this enumerator.
|
|
/// </summary>
|
|
public void Stop()
|
|
{
|
|
lock (_lock)
|
|
{
|
|
if (_end) return;
|
|
_end = true;
|
|
|
|
// no more items can be added, so no need to wait anymore
|
|
_resetEvent.Set();
|
|
_resetEvent.Dispose();
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Advances the enumerator to the next element of the collection.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// true if the enumerator was successfully advanced to the next element; false if the enumerator has passed the end of the collection.
|
|
/// </returns>
|
|
/// <exception cref="T:System.InvalidOperationException">The collection was modified after the enumerator was created. </exception><filterpriority>2</filterpriority>
|
|
public bool MoveNext()
|
|
{
|
|
// we read with no lock most of the time
|
|
if (_consumer.TryDequeue(out _current))
|
|
{
|
|
Interlocked.Decrement(ref _consumerCount);
|
|
return true;
|
|
}
|
|
|
|
bool ended;
|
|
do
|
|
{
|
|
var producer = _producer;
|
|
lock (_lock)
|
|
{
|
|
// swap queues
|
|
ended = _end;
|
|
_producer = _consumer;
|
|
}
|
|
_consumer = producer;
|
|
if(_consumer.Count > 0)
|
|
{
|
|
_current = _consumer.Dequeue();
|
|
Interlocked.Exchange(ref _consumerCount, _consumer.Count);
|
|
break;
|
|
}
|
|
|
|
// if we are here no queue has data
|
|
if (ended)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (_isBlocking)
|
|
{
|
|
try
|
|
{
|
|
_resetEvent.Wait(Timeout.Infinite);
|
|
_resetEvent.Reset();
|
|
}
|
|
catch (ObjectDisposedException)
|
|
{
|
|
// can happen if disposed
|
|
}
|
|
}
|
|
else
|
|
{
|
|
break;
|
|
}
|
|
}
|
|
while (!ended);
|
|
|
|
// even if we don't have data to return, we haven't technically
|
|
// passed the end of the collection, so always return true until
|
|
// the enumerator is explicitly disposed or ended
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Sets the enumerator to its initial position, which is before the first element in the collection.
|
|
/// </summary>
|
|
/// <exception cref="T:System.InvalidOperationException">The collection was modified after the enumerator was created. </exception><filterpriority>2</filterpriority>
|
|
public void Reset()
|
|
{
|
|
throw new NotImplementedException("EnqueableEnumerator.Reset() has not been implemented yet.");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the element in the collection at the current position of the enumerator.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// The element in the collection at the current position of the enumerator.
|
|
/// </returns>
|
|
public T Current
|
|
{
|
|
get { return _current; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the current element in the collection.
|
|
/// </summary>
|
|
/// <returns>
|
|
/// The current element in the collection.
|
|
/// </returns>
|
|
/// <filterpriority>2</filterpriority>
|
|
object IEnumerator.Current
|
|
{
|
|
get { return Current; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
|
|
/// </summary>
|
|
/// <filterpriority>2</filterpriority>
|
|
public void Dispose()
|
|
{
|
|
Stop();
|
|
}
|
|
}
|
|
}
|