Files
2026-07-13 13:02:50 +08:00

297 lines
12 KiB
C#

/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
using System;
using System.Threading;
using QuantConnect.Util;
using QuantConnect.Data;
using QuantConnect.Logging;
using QuantConnect.Interfaces;
using System.Collections.Generic;
using System.Collections.Concurrent;
namespace QuantConnect.Lean.Engine.DataFeeds
{
/// <summary>
/// Provides a means of distributing output from enumerators from a dedicated separate thread
/// </summary>
public class BaseDataExchange
{
private Thread _thread;
private uint _sleepInterval = 1;
private Func<Exception, bool> _isFatalError;
private readonly CancellationTokenSource _cancellationTokenSource;
private readonly string _name;
private ManualResetEventSlim _manualResetEventSlim;
private ConcurrentDictionary<Symbol, EnumeratorHandler> _enumerators;
/// <summary>
/// Gets or sets how long this thread will sleep when no data is available
/// </summary>
public uint SleepInterval
{
get => _sleepInterval;
set
{
if (value == 0)
{
throw new ArgumentException("Sleep interval should be bigger than 0");
}
_sleepInterval = value;
}
}
/// <summary>
/// Gets a name for this exchange
/// </summary>
public string Name
{
get { return _name; }
}
/// <summary>
/// Initializes a new instance of the <see cref="BaseDataExchange"/>
/// </summary>
/// <param name="name">A name for this exchange</param>
public BaseDataExchange(string name)
{
_name = name;
_isFatalError = x => false;
_cancellationTokenSource = new CancellationTokenSource();
_manualResetEventSlim = new ManualResetEventSlim(false);
_enumerators = new ConcurrentDictionary<Symbol, EnumeratorHandler>();
}
/// <summary>
/// Adds the enumerator to this exchange. If it has already been added
/// then it will remain registered in the exchange only once
/// </summary>
/// <param name="handler">The handler to use when this symbol's data is encountered</param>
public void AddEnumerator(EnumeratorHandler handler)
{
_enumerators[handler.Symbol] = handler;
_manualResetEventSlim.Set();
}
/// <summary>
/// Adds the enumerator to this exchange. If it has already been added
/// then it will remain registered in the exchange only once
/// </summary>
/// <param name="symbol">A unique symbol used to identify this enumerator</param>
/// <param name="enumerator">The enumerator to be added</param>
/// <param name="shouldMoveNext">Function used to determine if move next should be called on this
/// enumerator, defaults to always returning true</param>
/// <param name="enumeratorFinished">Delegate called when the enumerator move next returns false</param>
/// <param name="handleData">Handler for data if HandlesData=true</param>
public void AddEnumerator(Symbol symbol, IEnumerator<BaseData> enumerator, Func<bool> shouldMoveNext = null, Action<EnumeratorHandler> enumeratorFinished = null, Action<BaseData> handleData = null)
{
var enumeratorHandler = new EnumeratorHandler(symbol, enumerator, shouldMoveNext, handleData);
if (enumeratorFinished != null)
{
enumeratorHandler.EnumeratorFinished += (sender, args) => enumeratorFinished(args);
}
AddEnumerator(enumeratorHandler);
}
/// <summary>
/// Sets the specified function as the error handler. This function
/// returns true if it is a fatal error and queue consumption should
/// cease.
/// </summary>
/// <param name="isFatalError">The error handling function to use when an
/// error is encountered during queue consumption. Returns true if queue
/// consumption should be stopped, returns false if queue consumption should
/// continue</param>
public void SetErrorHandler(Func<Exception, bool> isFatalError)
{
// default to false;
_isFatalError = isFatalError ?? (x => false);
}
/// <summary>
/// Removes and returns enumerator handler with the specified symbol.
/// The removed handler is returned, null if not found
/// </summary>
public EnumeratorHandler RemoveEnumerator(Symbol symbol)
{
EnumeratorHandler handler;
if (_enumerators.TryRemove(symbol, out handler))
{
handler.OnEnumeratorFinished();
handler.Enumerator.Dispose();
}
return handler;
}
/// <summary>
/// Begins consumption of the wrapped <see cref="IDataQueueHandler"/> on
/// a separate thread
/// </summary>
public void Start()
{
var manualEvent = new ManualResetEventSlim(false);
_thread = new Thread(() =>
{
manualEvent.Set();
Log.Trace($"BaseDataExchange({Name}) Starting...");
ConsumeEnumerators();
}) { IsBackground = true, Name = Name };
_thread.Start();
manualEvent.Wait();
manualEvent.DisposeSafely();
}
/// <summary>
/// Ends consumption of the wrapped <see cref="IDataQueueHandler"/>
/// </summary>
public void Stop()
{
_thread.StopSafely(TimeSpan.FromSeconds(5), _cancellationTokenSource);
}
/// <summary> Entry point for queue consumption </summary>
/// <remarks> This function only returns after <see cref="Stop"/> is called or the token is cancelled</remarks>
private void ConsumeEnumerators()
{
while (!_cancellationTokenSource.Token.IsCancellationRequested)
{
try
{
// call move next each enumerator and invoke the appropriate handlers
_manualResetEventSlim.Reset();
var handled = false;
foreach (var kvp in _enumerators)
{
if (_cancellationTokenSource.Token.IsCancellationRequested)
{
Log.Trace($"BaseDataExchange({Name}).ConsumeQueue(): Exiting...");
return;
}
var enumeratorHandler = kvp.Value;
var enumerator = enumeratorHandler.Enumerator;
// check to see if we should advance this enumerator
if (!enumeratorHandler.ShouldMoveNext()) continue;
if (!enumerator.MoveNext())
{
enumeratorHandler.OnEnumeratorFinished();
enumeratorHandler.Enumerator.Dispose();
_enumerators.TryRemove(enumeratorHandler.Symbol, out enumeratorHandler);
continue;
}
if (enumerator.Current == null) continue;
handled = true;
enumeratorHandler.HandleData(enumerator.Current);
}
if (!handled)
{
// if we didn't handle anything on this past iteration, take a nap
// wait until we timeout, we are cancelled or there is a new enumerator added
_manualResetEventSlim.Wait(Time.GetSecondUnevenWait((int)_sleepInterval), _cancellationTokenSource.Token);
}
}
catch (OperationCanceledException)
{
// thrown by the event watcher
}
catch (Exception err)
{
Log.Error(err);
if (_isFatalError(err))
{
Log.Trace($"BaseDataExchange({Name}).ConsumeQueue(): Fatal error encountered. Exiting...");
return;
}
}
}
Log.Trace($"BaseDataExchange({Name}).ConsumeQueue(): Exiting...");
}
/// <summary>
/// Handler used to manage a single enumerator's move next/end of stream behavior
/// </summary>
public class EnumeratorHandler
{
private readonly Func<bool> _shouldMoveNext;
private readonly Action<BaseData> _handleData;
/// <summary>
/// Event fired when MoveNext returns false
/// </summary>
public event EventHandler<EnumeratorHandler> EnumeratorFinished;
/// <summary>
/// A unique symbol used to identify this enumerator
/// </summary>
public Symbol Symbol { get; init; }
/// <summary>
/// The enumerator this handler handles
/// </summary>
public IEnumerator<BaseData> Enumerator { get; init; }
/// <summary>
/// Initializes a new instance of the <see cref="EnumeratorHandler"/> class
/// </summary>
/// <param name="symbol">The symbol to identify this enumerator</param>
/// <param name="enumerator">The enumeator this handler handles</param>
/// <param name="shouldMoveNext">Predicate function used to determine if we should call move next
/// on the symbol's enumerator</param>
/// <param name="handleData">Handler for data if HandlesData=true</param>
public EnumeratorHandler(Symbol symbol, IEnumerator<BaseData> enumerator, Func<bool> shouldMoveNext = null, Action<BaseData> handleData = null)
{
Symbol = symbol;
Enumerator = enumerator;
_handleData = handleData;
_shouldMoveNext = shouldMoveNext ?? (() => true);
}
/// <summary>
/// Event invocator for the <see cref="EnumeratorFinished"/> event
/// </summary>
public void OnEnumeratorFinished()
{
EnumeratorFinished?.Invoke(this, this);
}
/// <summary>
/// Returns true if this enumerator should move next
/// </summary>
public bool ShouldMoveNext()
{
return _shouldMoveNext();
}
/// <summary>
/// Handles the specified data.
/// </summary>
/// <param name="data">The data to be handled</param>
public void HandleData(BaseData data)
{
_handleData?.Invoke(data);
}
}
}
}