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2026-07-13 13:02:50 +08:00

87 lines
2.6 KiB
C#

/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
namespace QuantConnect.Util
{
/// <summary>
/// A never ending queue that will dequeue and reenqueue the same item
/// </summary>
public class CircularQueue<T>
{
private readonly T _head;
private readonly Queue<T> _queue;
/// <summary>
/// Fired when we do a full circle
/// </summary>
public event EventHandler CircleCompleted;
/// <summary>
/// Initializes a new instance of the <see cref="CircularQueue{T}"/> class
/// </summary>
/// <param name="items">The items in the queue</param>
public CircularQueue(params T[] items)
: this((IEnumerable<T>)items)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="CircularQueue{T}"/> class
/// </summary>
/// <param name="items">The items in the queue</param>
public CircularQueue(IEnumerable<T> items)
{
_queue = new Queue<T>();
var first = true;
foreach (var item in items)
{
if (first)
{
first = false;
_head = item;
}
_queue.Enqueue(item);
}
}
/// <summary>
/// Dequeues the next item
/// </summary>
/// <returns>The next item</returns>
public T Dequeue()
{
var item = _queue.Dequeue();
if (item.Equals(_head))
{
OnCircleCompleted();
}
_queue.Enqueue(item);
return item;
}
/// <summary>
/// Event invocator for the <see cref="CircleCompleted"/> evet
/// </summary>
protected virtual void OnCircleCompleted()
{
var handler = CircleCompleted;
if (handler != null) handler(this, EventArgs.Empty);
}
}
}