107 lines
3.6 KiB
C#
107 lines
3.6 KiB
C#
/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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namespace QuantConnect.Data
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{
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/// <summary>
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/// Represents a subscription channel
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/// </summary>
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public class Channel
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{
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/// <summary>
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/// Represents an internal channel name for all brokerage channels in case we don't differentiate them
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/// </summary>
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public static string Single = "common";
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/// <summary>
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/// The name of the channel
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/// </summary>
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public string Name { get; private set; }
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/// <summary>
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/// The ticker symbol of the channel
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/// </summary>
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public Symbol Symbol { get; private set; }
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/// <summary>
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/// Creates an instance of subscription channel
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/// </summary>
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/// <param name="channelName">Socket channel name</param>
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/// <param name="symbol">Associated symbol</param>
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public Channel(string channelName, Symbol symbol)
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{
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if (string.IsNullOrEmpty(channelName))
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{
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throw new ArgumentNullException(nameof(channelName), "Channel Name can't be null or empty");
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}
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if (symbol == null)
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{
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throw new ArgumentNullException(nameof(symbol), "Symbol can't be null or empty");
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}
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Name = channelName;
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Symbol = symbol;
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}
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/// <summary>
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/// Indicates whether the current object is equal to another object of the same type.
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/// </summary>
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/// <param name="other">An object to compare with this object.</param>
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/// <returns>
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/// true if the current object is equal to the <paramref name="other"/> parameter; otherwise, false.
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/// </returns>
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public bool Equals(Channel other)
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{
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if (ReferenceEquals(null, other)) return false;
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if (ReferenceEquals(this, other)) return true;
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return string.Equals(Name, other?.Name) && Symbol.Equals(other.Symbol);
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}
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/// <summary>
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/// Determines whether the specified object is equal to the current object.
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/// </summary>
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/// <param name="obj">The object to compare with the current object. </param>
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/// <returns>
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/// true if the specified object is equal to the current object; otherwise, false.
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/// </returns>
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public override bool Equals(object obj)
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{
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return Equals(obj as Channel);
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}
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/// <summary>
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/// Serves as the default hash function.
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/// </summary>
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/// <returns>
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/// A hash code for the current object.
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/// </returns>
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public override int GetHashCode()
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{
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unchecked
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{
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int hash = (int)2166136261;
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hash = (hash * 16777619) ^ Name.GetHashCode();
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hash = (hash * 16777619) ^ Symbol.GetHashCode();
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return hash;
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}
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}
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}
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}
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