Files
quantconnect--lean/Algorithm/Selection/ManualUniverseSelectionModel.cs
2026-07-13 13:02:50 +08:00

134 lines
6.1 KiB
C#

/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using QuantConnect.Data;
using QuantConnect.Data.Market;
using QuantConnect.Data.UniverseSelection;
using QuantConnect.Securities;
namespace QuantConnect.Algorithm.Framework.Selection
{
/// <summary>
/// Provides an implementation of <see cref="IUniverseSelectionModel"/> that simply
/// subscribes to the specified set of symbols
/// </summary>
public class ManualUniverseSelectionModel : UniverseSelectionModel
{
private static readonly MarketHoursDatabase MarketHours = MarketHoursDatabase.FromDataFolder();
private readonly IReadOnlyList<Symbol> _symbols;
private readonly UniverseSettings _universeSettings;
/// <summary>
/// Initializes a new instance of the <see cref="ManualUniverseSelectionModel"/> class using the algorithm's
/// security initializer and universe settings
/// </summary>
public ManualUniverseSelectionModel()
: this(Enumerable.Empty<Symbol>())
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ManualUniverseSelectionModel"/> class using the algorithm's
/// security initializer and universe settings
/// </summary>
/// <param name="symbols">The symbols to subscribe to.
/// Should not send in symbols at <see cref="QCAlgorithm.Securities"/> since those will be managed by the <see cref="UserDefinedUniverse"/></param>
public ManualUniverseSelectionModel(IEnumerable<Symbol> symbols)
: this(symbols.ToArray())
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ManualUniverseSelectionModel"/> class using the algorithm's
/// security initializer and universe settings
/// </summary>
/// <param name="symbols">The symbols to subscribe to
/// Should not send in symbols at <see cref="QCAlgorithm.Securities"/> since those will be managed by the <see cref="UserDefinedUniverse"/></param>
public ManualUniverseSelectionModel(params Symbol[] symbols)
: this (symbols?.AsEnumerable(), null)
{
}
/// <summary>
/// Initializes a new instance of the <see cref="ManualUniverseSelectionModel"/> class
/// </summary>
/// <param name="symbols">The symbols to subscribe to
/// Should not send in symbols at <see cref="QCAlgorithm.Securities"/> since those will be managed by the <see cref="UserDefinedUniverse"/></param>
/// <param name="universeSettings">The settings used when adding symbols to the algorithm, specify null to use algorithm.UniverseSettings</param>
public ManualUniverseSelectionModel(IEnumerable<Symbol> symbols, UniverseSettings universeSettings)
{
if (symbols == null)
{
throw new ArgumentNullException(nameof(symbols));
}
_symbols = symbols.Where(s => !s.IsCanonical()).ToList();
_universeSettings = universeSettings;
foreach (var symbol in _symbols)
{
SymbolCache.Set(symbol.Value, symbol);
}
}
/// <summary>
/// Creates the universes for this algorithm.
/// Called at algorithm start.
/// </summary>
/// <returns>The universes defined by this model</returns>
public override IEnumerable<Universe> CreateUniverses(QCAlgorithm algorithm)
{
var universeSettings = _universeSettings ?? algorithm.UniverseSettings;
var resolution = universeSettings.Resolution;
var type = resolution == Resolution.Tick ? typeof(Tick) : typeof(TradeBar);
// universe per security type/market
foreach (var grp in _symbols.GroupBy(s => new { s.ID.Market, s.SecurityType }))
{
MarketHoursDatabase.Entry entry;
var market = grp.Key.Market;
var securityType = grp.Key.SecurityType;
var hashCode = 1;
foreach (var symbol in grp)
{
hashCode = hashCode * 31 + symbol.GetHashCode();
}
var universeSymbol = Symbol.Create($"manual-universe-selection-model-{securityType}-{market}-{hashCode}", securityType, market);
if (securityType == SecurityType.Base)
{
// add an entry for this custom universe symbol -- we don't really know the time zone for sure,
// but we set it to TimeZones.NewYork in AddData, also, since this is a manual universe, the time
// zone doesn't actually matter since this universe specifically doesn't do anything with data.
var symbolString = MarketHoursDatabase.GetDatabaseSymbolKey(universeSymbol);
var alwaysOpen = SecurityExchangeHours.AlwaysOpen(TimeZones.NewYork);
entry = MarketHours.SetEntry(market, symbolString, securityType, alwaysOpen, TimeZones.NewYork);
}
else
{
entry = MarketHours.GetEntry(market, (string) null, securityType);
}
var config = new SubscriptionDataConfig(type, universeSymbol, resolution, entry.DataTimeZone, entry.ExchangeHours.TimeZone, false, false, true);
yield return new ManualUniverse(config, universeSettings, grp);
}
}
}
}