chore: import upstream snapshot with attribution
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/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System.Collections.Generic;
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using QuantConnect.Interfaces;
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using QuantConnect.Logging;
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using QuantConnect.Notifications;
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using QuantConnect.Packets;
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namespace QuantConnect.Messaging
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{
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/// <summary>
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/// Desktop implementation of messaging system for Lean Engine
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/// </summary>
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public class EventMessagingHandler : IMessagingHandler
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{
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private AlgorithmNodePacket _job;
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private volatile bool _loaded;
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private Queue<Packet> _queue;
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/// <summary>
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/// Gets or sets whether this messaging handler has any current subscribers.
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/// When set to false, messages won't be sent.
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/// </summary>
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public bool HasSubscribers
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{
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get;
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set;
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}
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/// <summary>
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/// Initialize the Messaging System Plugin.
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/// </summary>
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/// <param name="initializeParameters">The parameters required for initialization</param>
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public void Initialize(MessagingHandlerInitializeParameters initializeParameters)
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{
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_queue = new Queue<Packet>();
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ConsumerReadyEvent += () => { _loaded = true; };
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}
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/// <summary>
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/// Set Loaded to true
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/// </summary>
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public void LoadingComplete()
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{
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_loaded = true;
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}
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/// <summary>
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/// Set the user communication channel
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/// </summary>
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/// <param name="job"></param>
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public void SetAuthentication(AlgorithmNodePacket job)
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{
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_job = job;
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}
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#pragma warning disable 1591
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public delegate void DebugEventRaised(DebugPacket packet);
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public event DebugEventRaised DebugEvent;
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public delegate void SystemDebugEventRaised(SystemDebugPacket packet);
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#pragma warning disable 0067 // SystemDebugEvent is not used currently; ignore the warning
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public event SystemDebugEventRaised SystemDebugEvent;
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#pragma warning restore 0067
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public delegate void LogEventRaised(LogPacket packet);
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public event LogEventRaised LogEvent;
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public delegate void RuntimeErrorEventRaised(RuntimeErrorPacket packet);
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public event RuntimeErrorEventRaised RuntimeErrorEvent;
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public delegate void HandledErrorEventRaised(HandledErrorPacket packet);
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public event HandledErrorEventRaised HandledErrorEvent;
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public delegate void BacktestResultEventRaised(BacktestResultPacket packet);
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public event BacktestResultEventRaised BacktestResultEvent;
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public delegate void ConsumerReadyEventRaised();
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public event ConsumerReadyEventRaised ConsumerReadyEvent;
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#pragma warning restore 1591
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/// <summary>
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/// Send any message with a base type of Packet.
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/// </summary>
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public void Send(Packet packet)
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{
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//Until we're loaded queue it up
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if (!_loaded)
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{
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_queue.Enqueue(packet);
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return;
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}
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//Catch up if this is the first time
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while (_queue.TryDequeue(out var item))
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{
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ProcessPacket(item);
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}
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//Finally process this new packet
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ProcessPacket(packet);
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}
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/// <summary>
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/// Send any notification with a base type of Notification.
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/// </summary>
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/// <param name="notification">The notification to be sent.</param>
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public void SendNotification(Notification notification)
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{
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if (!notification.CanSend())
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{
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Log.Error("Messaging.SendNotification(): Send not implemented for notification of type: " + notification.GetType().Name);
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return;
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}
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notification.Send();
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}
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/// <summary>
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/// Send any message with a base type of Packet that has been enqueued.
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/// </summary>
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public void SendEnqueuedPackets()
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{
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while (_loaded && _queue.TryDequeue(out var item))
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{
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ProcessPacket(item);
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}
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}
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/// <summary>
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/// Packet processing implementation
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/// </summary>
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private void ProcessPacket(Packet packet)
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{
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//Packets we handled in the UX.
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switch (packet.Type)
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{
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case PacketType.Debug:
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var debug = (DebugPacket)packet;
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OnDebugEvent(debug);
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break;
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case PacketType.SystemDebug:
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var systemDebug = (SystemDebugPacket)packet;
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OnSystemDebugEvent(systemDebug);
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break;
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case PacketType.Log:
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var log = (LogPacket)packet;
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OnLogEvent(log);
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break;
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case PacketType.RuntimeError:
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var runtime = (RuntimeErrorPacket)packet;
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OnRuntimeErrorEvent(runtime);
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break;
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case PacketType.HandledError:
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var handled = (HandledErrorPacket)packet;
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OnHandledErrorEvent(handled);
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break;
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case PacketType.BacktestResult:
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var result = (BacktestResultPacket)packet;
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OnBacktestResultEvent(result);
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break;
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}
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}
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/// <summary>
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/// Raise a debug event safely
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/// </summary>
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protected virtual void OnDebugEvent(DebugPacket packet)
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{
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var handler = DebugEvent;
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if (handler != null)
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{
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handler(packet);
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}
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}
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/// <summary>
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/// Raise a system debug event safely
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/// </summary>
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protected virtual void OnSystemDebugEvent(SystemDebugPacket packet)
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{
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var handler = DebugEvent;
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if (handler != null)
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{
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handler(packet);
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}
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}
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/// <summary>
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/// Handler for consumer ready code.
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/// </summary>
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public virtual void OnConsumerReadyEvent()
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{
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var handler = ConsumerReadyEvent;
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if (handler != null)
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{
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handler();
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}
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}
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/// <summary>
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/// Raise a log event safely
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/// </summary>
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protected virtual void OnLogEvent(LogPacket packet)
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{
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var handler = LogEvent;
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if (handler != null)
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{
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handler(packet);
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}
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}
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/// <summary>
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/// Raise a handled error event safely
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/// </summary>
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protected virtual void OnHandledErrorEvent(HandledErrorPacket packet)
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{
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var handler = HandledErrorEvent;
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if (handler != null)
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{
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handler(packet);
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}
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}
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/// <summary>
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/// Raise runtime error safely
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/// </summary>
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protected virtual void OnRuntimeErrorEvent(RuntimeErrorPacket packet)
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{
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var handler = RuntimeErrorEvent;
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if (handler != null)
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{
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handler(packet);
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}
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}
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/// <summary>
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/// Raise a backtest result event safely.
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/// </summary>
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protected virtual void OnBacktestResultEvent(BacktestResultPacket packet)
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{
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var handler = BacktestResultEvent;
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if (handler != null)
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{
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handler(packet);
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}
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}
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/// <summary>
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/// Dispose of any resources
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/// </summary>
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public virtual void Dispose()
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{
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}
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}
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}
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