chore: import upstream snapshot with attribution
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/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Threading;
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using QuantConnect.Interfaces;
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namespace QuantConnect.Util
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{
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/// <summary>
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/// A small wrapper around <see cref="BlockingCollection{T}"/> used to communicate busy state of the items
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/// being processed
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/// </summary>
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/// <typeparam name="T">The item type being processed</typeparam>
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public class BusyBlockingCollection<T> : IBusyCollection<T>
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{
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private readonly BlockingCollection<T> _collection;
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private readonly ManualResetEventSlim _processingCompletedEvent;
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private readonly object _lock = new object();
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/// <summary>
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/// Gets a wait handle that can be used to wait until this instance is done
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/// processing all of it's item
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/// </summary>
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public WaitHandle WaitHandle
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{
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get { return _processingCompletedEvent.WaitHandle; }
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}
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/// <summary>
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/// Gets the number of items held within this collection
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/// </summary>
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public int Count
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{
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get { return _collection.Count; }
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}
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/// <summary>
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/// Returns true if processing, false otherwise
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/// </summary>
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public bool IsBusy
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{
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get
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{
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lock (_lock)
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{
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return _collection.Count > 0 || !_processingCompletedEvent.IsSet;
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}
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}
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="BusyBlockingCollection{T}"/> class
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/// with a bounded capacity of <see cref="int.MaxValue"/>
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/// </summary>
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public BusyBlockingCollection()
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: this(int.MaxValue)
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{
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}
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/// <summary>
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/// Initializes a new instance of the <see cref="BusyBlockingCollection{T}"/> class
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/// with the specified <paramref name="boundedCapacity"/>
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/// </summary>
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/// <param name="boundedCapacity">The maximum number of items allowed in the collection</param>
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public BusyBlockingCollection(int boundedCapacity)
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{
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_collection = new BlockingCollection<T>(boundedCapacity);
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// initialize as not busy
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_processingCompletedEvent = new ManualResetEventSlim(true);
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}
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/// <summary>
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/// Adds the items to this collection
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/// </summary>
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/// <param name="item">The item to be added</param>
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public void Add(T item)
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{
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Add(item, CancellationToken.None);
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}
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/// <summary>
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/// Adds the items to this collection
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/// </summary>
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/// <param name="item">The item to be added</param>
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/// <param name="cancellationToken">A cancellation token to observer</param>
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public void Add(T item, CancellationToken cancellationToken)
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{
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bool added;
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lock (_lock)
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{
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// we're adding work to be done, mark us as busy
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_processingCompletedEvent.Reset();
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added = _collection.TryAdd(item, 0, cancellationToken);
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}
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if (!added)
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{
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_collection.Add(item, cancellationToken);
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}
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}
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/// <summary>
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/// Marks the <see cref="BusyBlockingCollection{T}"/> as not accepting any more additions
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/// </summary>
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public void CompleteAdding()
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{
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_collection.CompleteAdding();
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}
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/// <summary>
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/// Provides a consuming enumerable for items in this collection.
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/// </summary>
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/// <returns>An enumerable that removes and returns items from the collection</returns>
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public IEnumerable<T> GetConsumingEnumerable()
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{
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return GetConsumingEnumerable(CancellationToken.None);
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}
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/// <summary>
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/// Provides a consuming enumerable for items in this collection.
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/// </summary>
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/// <param name="cancellationToken">A cancellation token to observer</param>
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/// <returns>An enumerable that removes and returns items from the collection</returns>
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public IEnumerable<T> GetConsumingEnumerable(CancellationToken cancellationToken)
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{
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while (!_collection.IsCompleted)
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{
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T item;
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// check to see if something is immediately available
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bool tookItem;
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try
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{
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tookItem = _collection.TryTake(out item, 0, cancellationToken);
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}
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catch (OperationCanceledException)
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{
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// if the operation was canceled, just bail on the enumeration
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yield break;
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}
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if (tookItem)
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{
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// something was immediately available, emit it
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yield return item;
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continue;
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}
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// we need to lock this with the Add method since we need to model the act of
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// taking/flipping the switch and adding/flipping the switch as one operation
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lock (_lock)
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{
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// double check that there's nothing in the collection within a lock, it's possible
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// that between the TryTake above and this statement, the Add method was called, so we
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// don't want to flip the switch if there's something in the collection
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if (_collection.Count == 0)
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{
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// nothing was immediately available, mark us as idle
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_processingCompletedEvent.Set();
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}
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}
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try
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{
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// now block until something is available
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tookItem = _collection.TryTake(out item, Timeout.Infinite, cancellationToken);
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}
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catch (OperationCanceledException)
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{
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// if the operation was canceled, just bail on the enumeration
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yield break;
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}
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if (tookItem)
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{
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// emit the item we found
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yield return item;
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}
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}
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// no more items to process
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_processingCompletedEvent.Set();
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}
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/// <summary>
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/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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/// </summary>
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/// <filterpriority>2</filterpriority>
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public void Dispose()
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{
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_collection.Dispose();
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_processingCompletedEvent.Dispose();
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}
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}
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}
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