chore: import upstream snapshot with attribution
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/*
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* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
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* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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using System;
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using System.Collections;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using System.Linq;
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using QuantConnect.Data.UniverseSelection;
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using QuantConnect.Util;
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using Common.Util;
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namespace QuantConnect.Securities
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{
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/// <summary>
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/// Manages the algorithm's collection of universes
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/// </summary>
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public class UniverseManager : BaseExtendedDictionary<Symbol, Universe, ConcurrentDictionary<Symbol, Universe>>
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{
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private readonly Queue<UniverseManagerChanged> _pendingChanges = new();
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/// <summary>
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/// Event fired when a universe is added or removed
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/// </summary>
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public event EventHandler<UniverseManagerChanged> CollectionChanged;
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/// <summary>
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/// Read-only dictionary containing all active securities. An active security is
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/// a security that is currently selected by the universe or has holdings or open orders.
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/// </summary>
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public ReadOnlyExtendedDictionary<Symbol, Security> ActiveSecurities => this
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.SelectMany(ukvp => ukvp.Value.Members.Select(mkvp => mkvp.Value))
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.DistinctBy(s => s.Symbol)
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.ToReadOnlyExtendedDictionary(s => s.Symbol);
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/// <summary>
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/// Initializes a new instance of the <see cref="UniverseManager"/> class
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/// </summary>
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public UniverseManager() : base(new ConcurrentDictionary<Symbol, Universe>())
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{
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}
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/// <summary>
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/// Adds an element with the provided key and value to the dictionary
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/// </summary>
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public override void Add(Symbol key, Universe value)
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{
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if (Dictionary.TryAdd(key, value))
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{
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lock (_pendingChanges)
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{
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_pendingChanges.Enqueue(new UniverseManagerChanged(NotifyCollectionChangedAction.Add, value));
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}
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}
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}
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/// <summary>
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/// Updates an element with the provided key and value to the dictionary
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/// </summary>
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public void Update(Symbol key, Universe value, NotifyCollectionChangedAction action)
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{
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if (Dictionary.ContainsKey(key) && !_pendingChanges.Any(x => x.Value == value))
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{
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lock (_pendingChanges)
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{
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_pendingChanges.Enqueue(new UniverseManagerChanged(action, value));
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}
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}
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}
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/// <summary>
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/// Will trigger collection changed event if required
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/// </summary>
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public void ProcessChanges()
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{
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UniverseManagerChanged universeChange;
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do
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{
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lock (_pendingChanges)
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{
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_pendingChanges.TryDequeue(out universeChange);
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}
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if (universeChange != null)
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{
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OnCollectionChanged(universeChange);
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}
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}
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while (universeChange != null);
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}
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/// <summary>
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/// Removes the element with the specified key from the dictionary
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/// </summary>
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public override bool Remove(Symbol key)
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{
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if (Dictionary.TryRemove(key, out var universe))
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{
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universe.Dispose();
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OnCollectionChanged(new UniverseManagerChanged(NotifyCollectionChangedAction.Remove, universe));
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return true;
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}
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return false;
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}
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/// <summary>
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/// Gets or sets the element with the specified key
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/// </summary>
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public override Universe this[Symbol symbol]
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{
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get
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{
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if (!Dictionary.ContainsKey(symbol))
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{
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throw new KeyNotFoundException($"This universe symbol ({symbol}) was not found in your universe list. Please add this security or check it exists before using it with 'Universes.ContainsKey(\"{SymbolCache.GetTicker(symbol)}\")'");
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}
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return Dictionary[symbol];
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}
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set
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{
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Universe existing;
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if (Dictionary.TryGetValue(symbol, out existing) && existing != value)
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{
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throw new ArgumentException($"Unable to over write existing Universe: {symbol.Value}");
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}
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// no security exists for the specified symbol key, add it now
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if (existing == null)
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{
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Add(symbol, value);
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}
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}
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}
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/// <summary>
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/// Event invocator for the <see cref="CollectionChanged"/> event
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/// </summary>
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protected virtual void OnCollectionChanged(UniverseManagerChanged e)
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{
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CollectionChanged?.Invoke(this, e);
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}
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}
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}
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