5.8 KiB
5.8 KiB
name: artifact-explainer description: Create an explainer artifact — a step-by-step conceptual walkthrough that teaches how something works. Use when the user asks to explain a concept, walk through a process, show how X works, make a tutorial, or produce a teaching-oriented page with a clear progression. Keywords — explainer, how it works, walkthrough, tutorial, step by step, concept. Only for CREATING a new artifact; edits to an existing artifact modify its HTML directly.
Teaching-oriented layout: a lede that states what the reader will learn, followed by numbered steps that each pair a short prose explanation with a visual — usually a diagram, sometimes a code block or annotated example — ending with a recap.
How to use
- Read
template.htmlfrom this skill's base directory (listed above). - Copy it as your starting point. Replace each
<!-- SLOT: ... -->marker with real content — the comment inside each slot describes what goes there. Each slot also carries placeholder text after the comment (sample headings, sample steps, sample sentences); replace that text too — removing the comment markers alone leaves the placeholders in the published page. - Self-check the filled HTML before publishing: no
SLOTmarkers left, no placeholder text left. - Publish the filled HTML with the
Artifacttool.
Creation only. When editing an existing explainer artifact, work with its current HTML directly — don't re-read or re-apply this template.
Flavor
The template's body offers two structures — keep one, delete the other (and its wrapper):
- Numbered steps (default): a progression the reader follows start to finish. Use for concept explainers — how something works.
- Sections: a tour of a system, change, or architecture, where reading order is looser and code carries more weight. Use for PR walkthroughs, codebase tours, and design overviews. Open with one wide architecture or flow diagram when the subject has a structural story; within sections, the code snippet is usually the subject matter itself — add a diagram only where structure or flow genuinely needs one.
Slots
| Slot | What to fill in |
|---|---|
TITLE |
What's being explained, phrased as the question the reader has — e.g. "How does a Bloom filter work?" The title appears in two places: the <title> tag near the top (it becomes the browser-tab title) and the <h1> in the header — fill both. |
LEDE |
Two or three sentences: what the reader will understand by the end, and why it matters. |
STEPS |
Steps flavor: one <li class="step"> per concept or stage. Each step has a heading, 1–3 short paragraphs of prose, and a .visual block — usually an inline SVG diagram; sometimes a <pre> code example or an annotated snippet. Keep each step to one idea. A step may end with an optional <p class="callout"> aside — a gotcha, an analogy, or a pointer onward. |
SECTIONS |
Sections flavor: 2–7 <section class="topic"> blocks, cut at the material's joints — group related material rather than splitting mechanically. Each has an <h2>, short prose, and .visual blocks that are usually code snippets; optionally open the whole flavor with one wide architecture diagram. The callout aside works here too. |
RECAP |
A short bulleted list restating the core takeaways in the reader's new vocabulary. |
Visuals
- In the steps flavor, default to a diagram: most steps should carry one — readers grasp structure and flow from a picture before they parse prose, and an explainer that is mostly text and code blocks is underusing the format. Reach for a
<pre>code block or a small table alone only when the concept is genuinely symbolic (syntax, exact values, comparisons) — there, the code itself teaches better than a diagram drawn around it; when both help, pair a diagram with a short code example in the same step. (The sections flavor inverts this balance — see Flavor above.) Code belongs in<pre>, not as text inside an SVG. - Give every SVG a fixed
viewBoxand no width/height attributes — the template scales it. - Keep SVG text 14–16px, and leave generous padding around shapes and labels; cramped diagrams are the most common failure.
- Use a simple, consistent visual vocabulary: boxes for things, arrows for movement or causality, and the accent color —
var(--accent)in astyleattribute;var()fails silently in bare SVG attributes — only on what the current step focuses on. Keep it identical across steps so the diagrams read as one picture evolving, not a new drawing each time. - Color every diagram through the template's tokens, via
styleattributes — never a hardcoded hex, named color, orwhite/blackanywhere in an SVG:var(--ink)for text and strokes,var(--ink-soft)for secondary labels,var(--accent)for emphasis,var(--card)(ornone) for box interiors,var(--bg)where a shape must match the page. The page renders in light or dark depending on the viewer; any fixed color breaks in one of the two — near-black text vanishes on dark, light box fills glare on it. - Give each SVG
role="img"and anaria-labelstating what it shows.
Notes
- The template is a body fragment — no
<!DOCTYPE>/<html>/<head>/<body>wrapper. The Artifact tool adds its own skeleton at publish time. - Each step's
.visualblock is a free-form container: put whatever best illustrates that step (SVG, code, a small table). There is no bundled renderer — author the visual directly. - Steps flavor: aim for 3–6 steps. Fewer and it's either a report or the sections flavor; more and it should be split.
- Tune
--accentin the:rootblock toward the subject if a different hue reads better.