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// SNAPSVG.JS Clock Layout
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// //clock 1
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// var clock1 = Snap("#clock1");
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// var hours1 = clock1.rect(79, 35, 2, 55).attr({fill: "#282828", transform: "r" + 10 * 30 + "," + 80 + "," + 80});
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// var minutes1 = clock1.rect(79, 20, 2, 70).attr({fill: "#282828", transform: "r" + 10 * 6 + "," + 80 + "," + 80});
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// var seconds1 = clock1.rect(80, 10, 1, 80).attr({fill: "#ff6400"});
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// var middle1 = clock1.circle(80, 80, 2).attr({fill: "#ff6400"});
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//
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// //clock 2
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// var clock2 = Snap("#clock2");
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// var hours2 = clock2.rect(79, 35, 3, 45).attr({fill: "#282828", transform: "r" + 10 * 30 + "," + 80 + "," + 80});
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// var minutes2 = clock2.rect(79, 20, 3, 60).attr({fill: "#535353", transform: "r" + 10 * 6 + "," + 80 + "," + 80});
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// var seconds2 = clock2.rect(80, 10, 1, 80).attr({fill: "#ff6400"});
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// var middle2 = clock2.circle(80, 80, 2).attr({fill: "#ff6400"});
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//
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// //clock 3
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// var clock3 = Snap("#clock3");
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// var hours3 = clock3.rect(79, 35, 3, 46).attr({fill: "#282828", transform: "r" + 10 * 30 + "," + 80 + "," + 80});
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// var minutes3 = clock3.rect(79, 20, 3, 60).attr({fill: "#535353", transform: "r" + 10 * 6 + "," + 80 + "," + 80});
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// var seconds3 = clock3.rect(80, 10, 1, 80).attr({fill: "#ff6400"});
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// var middle3 = clock3.circle(81, 80, 3).attr({fill: "#535353"});
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//clock 4
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var clock4 = Snap("#clock4");
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var hours4 = clock4.rect(79, 35, 3, 55).attr({fill: "#282828", transform: "r" + 10 * 30 + "," + 80 + "," + 80});
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var minutes4 = clock4.rect(79, 20, 3, 70).attr({fill: "#535353", transform: "r" + 10 * 6 + "," + 80 + "," + 80});
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var seconds4 = clock4.rect(80, 10, 1, 80).attr({fill: "#ff6400"});
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var middle4 = clock4.circle(81, 80, 3).attr({fill: "#535353"});
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// //clock 5
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// var clock5 = Snap("#clock5");
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// var hours5 = clock5.rect(79, 35, 3, 55).attr({fill: "#282828", transform: "r" + 10 * 30 + "," + 80 + "," + 80});
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// var minutes5 = clock5.rect(79, 20, 3, 70).attr({fill: "#535353", transform: "r" + 10 * 6 + "," + 80 + "," + 80});
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// var seconds5 = clock5.rect(80, 10, 1, 80).attr({fill: "#ff6400"});
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// var middle5 = clock5.circle(80, 80, 2).attr({fill: "#ff6400"});
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// CLOCK Timer
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var updateTime = function(_clock, _hours, _minutes, _seconds) {
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var currentTime, hour, minute, second;
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currentTime = new Date();
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second = currentTime.getSeconds();
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minute = currentTime.getMinutes();
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hour = currentTime.getHours();
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hour = (hour > 12)? hour - 12 : hour;
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hour = (hour == '00')? 12 : hour;
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if(second == 0){
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//got to 360deg at 60s
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second = 60;
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}else if(second == 1 && _seconds){
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//reset rotation transform(going from 360 to 6 deg)
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_seconds.attr({transform: "r" + 0 + "," + 80 + "," + 80});
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}
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if(minute == 0){
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minute = 60;
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}else if(minute == 1){
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_minutes.attr({transform: "r" + 0 + "," + 80 + "," + 80});
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}
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_hours.animate({transform: "r" + hour * 30 + "," + 80 + "," + 80}, 200, mina.elastic);
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_minutes.animate({transform: "r" + minute * 6 + "," + 80 + "," + 80}, 200, mina.elastic);
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if(_seconds){
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_seconds.animate({transform: "r" + second * 6 + "," + 80 + "," + 80}, 500, mina.elastic);
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}
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};
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var updateSeconds = function(_clock, _seconds){
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var currentTime, second;
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currentTime = new Date();
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second = currentTime.getSeconds();
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if(second == 0){
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//got to 360deg at 60s
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second = 60;
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}else if(second == 1 && _seconds){
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//reset rotation transform(going from 360 to 6 deg)
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_seconds.attr({transform: "r" + 0 + "," + 80 + "," + 80});
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}
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if(_seconds){
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_seconds.attr({transform: "r" + second * 6 + "," + 80 + "," + 80});
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}
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};
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//update the clocks
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setInterval(function(){
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// updateTime(clock1, hours1, minutes1, seconds1);
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// updateTime(clock2, hours2, minutes2, seconds2);
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// updateTime(clock3, hours3, minutes3, seconds3);
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updateTime(clock4, hours4, minutes4, seconds4);
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// updateTime(clock5, hours5, minutes5, seconds5);
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}, 1000);
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