450 lines
17 KiB
C++
450 lines
17 KiB
C++
/* Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License. */
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#pragma once
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#include <ThreadPool.h>
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#include <fstream>
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#include <memory>
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#include <mutex> // NOLINT
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#include <set>
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#include <string>
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#include <thread> // NOLINT
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include "paddle/common/macros.h"
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#ifdef PADDLE_WITH_GLOO
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#include <gloo/broadcast.h>
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#include "paddle/fluid/framework/fleet/gloo_wrapper.h"
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#endif
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#include "paddle/fluid/framework/data_feed.h"
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namespace paddle {
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namespace framework {
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// Dataset is a abstract class, which defines user interfaces
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// Example Usage:
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// Dataset* dataset = DatasetFactory::CreateDataset("InMemoryDataset")
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// dataset->SetFileList(std::vector<std::string>{"a.txt", "b.txt"})
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// dataset->SetThreadNum(1)
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// dataset->CreateReaders();
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// dataset->SetDataFeedDesc(your_data_feed_desc);
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// dataset->LoadIntoMemory();
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// dataset->SetTrainerNum(2);
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// dataset->GlobalShuffle();
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class Dataset {
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public:
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Dataset() {}
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virtual ~Dataset() {}
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// do sample
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virtual void TDMSample(const std::string tree_name UNUSED,
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const std::string tree_path UNUSED,
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const std::vector<uint16_t> tdm_layer_counts UNUSED,
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const uint16_t start_sample_layer UNUSED,
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const bool with_hierarchy UNUSED,
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const uint16_t seed_ UNUSED,
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const uint16_t sample_slot UNUSED) {}
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// set file list
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virtual void SetFileList(const std::vector<std::string>& filelist) = 0;
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// set readers' num
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virtual void SetThreadNum(int thread_num) = 0;
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// set workers' num
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virtual void SetTrainerNum(int trainer_num) = 0;
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// set fleet send batch size
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virtual void SetFleetSendBatchSize(int64_t size) = 0;
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virtual void ReleaseMemoryFun() = 0;
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// set fs name and ugi
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virtual void SetHdfsConfig(const std::string& fs_name,
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const std::string& fs_ugi) = 0;
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// set customized download command, such as using afs api
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virtual void SetDownloadCmd(const std::string& download_cmd) = 0;
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// set data fedd desc, which contains:
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// data feed name, batch size, slots
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virtual void SetDataFeedDesc(const std::string& data_feed_desc_str) = 0;
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// set channel num
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virtual void SetChannelNum(int channel_num) = 0;
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// set parse ins id
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virtual void SetParseInsId(bool parse_ins_id) = 0;
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virtual void SetParseContent(bool parse_content) = 0;
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virtual void SetParseLogKey(bool parse_logkey) = 0;
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virtual void SetEnablePvMerge(bool enable_pv_merge) = 0;
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virtual bool EnablePvMerge() = 0;
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virtual void SetMergeBySid(bool is_merge) = 0;
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virtual void SetShuffleByUid(bool enable_shuffle_uid) = 0;
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// set merge by ins id
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virtual void SetMergeByInsId(int merge_size) = 0;
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virtual void SetGenerateUniqueFeasign(bool gen_uni_feasigns) = 0;
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// set fea eval mode
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virtual void SetFeaEval(bool fea_eval, int record_candidate_size) = 0;
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// get file list
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virtual const std::vector<std::string>& GetFileList() = 0;
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// get thread num
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virtual int GetThreadNum() = 0;
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// get worker num
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virtual int GetTrainerNum() = 0;
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// get fleet send batch size
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virtual int64_t GetFleetSendBatchSize() = 0;
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// get hdfs config
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virtual std::pair<std::string, std::string> GetHdfsConfig() = 0;
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// get download cmd
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virtual std::string GetDownloadCmd() = 0;
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// get data fedd desc
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virtual const paddle::framework::DataFeedDesc& GetDataFeedDesc() = 0;
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// get channel num
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virtual int GetChannelNum() = 0;
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// get readers, the reader num depend both on thread num
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// and filelist size
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virtual std::vector<paddle::framework::DataFeed*> GetReaders() = 0;
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// create input channel and output channel
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virtual void CreateChannel() = 0;
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// register message handler between workers
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virtual void RegisterClientToClientMsgHandler() = 0;
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// load all data into memory
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virtual void LoadIntoMemory() = 0;
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// load all data into memory in async mode
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virtual void PreLoadIntoMemory() = 0;
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// wait async load done
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virtual void WaitPreLoadDone() = 0;
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// release all memory data
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virtual void ReleaseMemory() = 0;
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// local shuffle data
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virtual void LocalShuffle() = 0;
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// global shuffle data
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virtual void GlobalShuffle(int thread_num = -1) = 0;
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virtual void SlotsShuffle(const std::set<std::string>& slots_to_replace) = 0;
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// create readers
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virtual void CreateReaders() = 0;
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// destroy readers
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virtual void DestroyReaders() = 0;
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// get memory data size
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virtual int64_t GetMemoryDataSize() = 0;
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// get memory data size in input_pv_channel_
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virtual int64_t GetPvDataSize() = 0;
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// get shuffle data size
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virtual int64_t GetShuffleDataSize() = 0;
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// merge by ins id
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virtual void MergeByInsId() = 0;
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// merge pv instance
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virtual void PreprocessInstance() = 0;
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// divide pv instance
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virtual void PostprocessInstance() = 0;
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// only for untest
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virtual void SetCurrentPhase(int current_phase) = 0;
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virtual void GenerateLocalTablesUnlock(int table_id,
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int feadim,
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int read_thread_num,
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int consume_thread_num,
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int shard_num) = 0;
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virtual void ClearLocalTables() = 0;
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// create preload readers
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virtual void CreatePreLoadReaders() = 0;
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// destroy preload readers after preload done
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virtual void DestroyPreLoadReaders() = 0;
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// set preload thread num
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virtual void SetPreLoadThreadNum(int thread_num) = 0;
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// separate train thread and dataset thread
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virtual void DynamicAdjustChannelNum(int channel_num,
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bool discard_remaining_ins = false) = 0;
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virtual void DynamicAdjustReadersNum(int thread_num) = 0;
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// set fleet send sleep seconds
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virtual void SetFleetSendSleepSeconds(int seconds) = 0;
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virtual std::vector<std::string> GetSlots() = 0;
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virtual void SetGpuGraphMode(int is_graph_mode) = 0;
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virtual int GetGpuGraphMode() = 0;
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virtual bool GetEpochFinish() = 0;
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virtual void ClearSampleState() = 0;
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virtual void SetPassId(uint32_t pass_id) = 0;
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virtual uint32_t GetPassID() = 0;
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virtual void DumpWalkPath(std::string dump_path, size_t dump_rate) = 0;
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virtual void DumpSampleNeighbors(std::string dump_path) = 0;
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virtual const std::vector<uint64_t>& GetGpuGraphTotalKeys() = 0;
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virtual const std::vector<std::vector<uint64_t>*>& GetPassKeysVec() = 0;
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virtual const std::vector<std::vector<uint32_t>*>& GetPassRanksVec() = 0;
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virtual const std::vector<std::shared_ptr<HashTable<uint64_t, uint32_t>>>
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GetPassKeys2RankTable() = 0;
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protected:
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virtual int ReceiveFromClient(int msg_type,
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int client_id,
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const std::string& msg) = 0;
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};
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// DatasetImpl is the implementation of Dataset,
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// it holds memory data if user calls load_into_memory
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template <typename T>
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class DatasetImpl : public Dataset {
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public:
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DatasetImpl();
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virtual ~DatasetImpl() {
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if (release_thread_ != nullptr) {
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release_thread_->join();
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}
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}
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virtual void SetFileList(const std::vector<std::string>& filelist);
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virtual void ReleaseMemoryFun();
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virtual void SetThreadNum(int thread_num);
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virtual void SetTrainerNum(int trainer_num);
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virtual void SetFleetSendBatchSize(int64_t size);
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virtual void SetHdfsConfig(const std::string& fs_name,
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const std::string& fs_ugi);
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virtual void SetDownloadCmd(const std::string& download_cmd);
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virtual void SetDataFeedDesc(const std::string& data_feed_desc_str);
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virtual void SetChannelNum(int channel_num);
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virtual void SetParseInsId(bool parse_ins_id);
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virtual void SetParseContent(bool parse_content);
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virtual void SetParseLogKey(bool parse_logkey);
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virtual void SetEnablePvMerge(bool enable_pv_merge);
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virtual void SetMergeBySid(bool is_merge);
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virtual void SetShuffleByUid(bool enable_shuffle_uid);
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virtual void SetMergeByInsId(int merge_size);
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virtual void SetGenerateUniqueFeasign(bool gen_uni_feasigns);
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virtual void SetFeaEval(bool fea_eval, int record_candidate_size);
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virtual const std::vector<std::string>& GetFileList() { return filelist_; }
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virtual int GetThreadNum() { return thread_num_; }
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virtual int GetTrainerNum() { return trainer_num_; }
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virtual Channel<T> GetInputChannel() { return input_channel_; }
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virtual void SetInputChannel(const Channel<T>& input_channel) {
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input_channel_ = input_channel;
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}
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virtual int64_t GetFleetSendBatchSize() { return fleet_send_batch_size_; }
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virtual std::pair<std::string, std::string> GetHdfsConfig() {
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return std::make_pair(fs_name_, fs_ugi_);
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}
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virtual void SetGpuGraphMode(int is_graph_mode);
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virtual int GetGpuGraphMode();
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virtual std::string GetDownloadCmd();
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virtual const paddle::framework::DataFeedDesc& GetDataFeedDesc() {
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return data_feed_desc_;
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}
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virtual int GetChannelNum() { return channel_num_; }
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virtual bool EnablePvMerge() { return enable_pv_merge_; }
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virtual std::vector<paddle::framework::DataFeed*> GetReaders();
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virtual void CreateChannel();
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virtual void RegisterClientToClientMsgHandler();
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virtual void LoadIntoMemory();
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virtual void PreLoadIntoMemory();
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virtual void WaitPreLoadDone();
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virtual void ReleaseMemory();
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virtual void LocalShuffle();
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virtual void GlobalShuffle(int thread_num UNUSED = -1) {}
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virtual void SlotsShuffle(
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const std::set<std::string>& slots_to_replace UNUSED) {}
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virtual const std::vector<T>& GetSlotsOriginalData() {
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return slots_shuffle_original_data_;
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}
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virtual void CreateReaders();
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virtual void DestroyReaders();
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virtual int64_t GetMemoryDataSize();
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virtual int64_t GetPvDataSize();
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virtual int64_t GetShuffleDataSize();
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virtual void MergeByInsId() {}
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virtual void PreprocessInstance() {}
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virtual void PostprocessInstance() {}
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virtual void SetCurrentPhase(int current_phase UNUSED) {}
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virtual void GenerateLocalTablesUnlock(int table_id UNUSED,
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int feadim UNUSED,
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int read_thread_num UNUSED,
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int consume_thread_num UNUSED,
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int shard_num UNUSED) {}
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virtual void ClearLocalTables() {}
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virtual void CreatePreLoadReaders();
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virtual void DestroyPreLoadReaders();
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virtual void SetPreLoadThreadNum(int thread_num);
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virtual void DynamicAdjustChannelNum(int channel_num,
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bool discard_remaining_ins = false);
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virtual void DynamicAdjustReadersNum(int thread_num);
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virtual void SetFleetSendSleepSeconds(int seconds);
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virtual std::vector<std::string> GetSlots();
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virtual bool GetEpochFinish();
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virtual void ClearSampleState();
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virtual void DumpWalkPath(std::string dump_path, size_t dump_rate);
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virtual void DumpSampleNeighbors(std::string dump_path);
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std::vector<paddle::framework::Channel<T>>& GetMultiOutputChannel() {
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return multi_output_channel_;
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}
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std::vector<paddle::framework::Channel<T>>& GetCurOutputChannel() {
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if (cur_channel_ == 0) {
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return multi_output_channel_;
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} else {
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return multi_consume_channel_;
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}
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}
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virtual const std::vector<uint64_t>& GetGpuGraphTotalKeys() {
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return gpu_graph_total_keys_;
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}
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virtual const std::vector<std::vector<uint64_t>*>& GetPassKeysVec() {
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return keys_vec_;
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}
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virtual const std::vector<std::vector<uint32_t>*>& GetPassRanksVec() {
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return ranks_vec_;
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}
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virtual const std::vector<std::shared_ptr<HashTable<uint64_t, uint32_t>>>
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GetPassKeys2RankTable() {
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return keys2rank_tables_;
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}
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virtual void SetPassId(uint32_t pass_id) { pass_id_ = pass_id; }
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virtual uint32_t GetPassID() { return pass_id_; }
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protected:
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virtual int ReceiveFromClient(int msg_type UNUSED,
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int client_id UNUSED,
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const std::string& msg UNUSED) {
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// TODO(yaoxuefeng) for SlotRecordDataset
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return -1;
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}
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std::vector<std::shared_ptr<paddle::framework::DataFeed>> readers_;
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std::vector<std::shared_ptr<paddle::framework::DataFeed>> preload_readers_;
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paddle::framework::Channel<T> input_channel_;
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paddle::framework::Channel<PvInstance> input_pv_channel_;
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std::vector<paddle::framework::Channel<PvInstance>> multi_pv_output_;
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std::vector<paddle::framework::Channel<PvInstance>> multi_pv_consume_;
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int channel_num_;
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std::vector<paddle::framework::Channel<T>> multi_output_channel_;
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std::vector<paddle::framework::Channel<T>> multi_consume_channel_;
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std::vector<std::unordered_set<uint64_t>> local_tables_;
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// when read ins, we put ins from one channel to the other,
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// and when finish reading, we set cur_channel = 1 - cur_channel,
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// so if cur_channel=0, all data are in output_channel, else consume_channel
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int cur_channel_;
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std::vector<T> slots_shuffle_original_data_;
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RecordCandidateList slots_shuffle_rclist_;
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int thread_num_;
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int pull_sparse_to_local_thread_num_;
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paddle::framework::DataFeedDesc data_feed_desc_;
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int trainer_num_;
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std::vector<std::string> filelist_;
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size_t file_idx_;
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uint64_t total_fea_num_;
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std::mutex mutex_for_pick_file_;
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std::mutex mutex_for_fea_num_;
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std::string fs_name_;
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std::string fs_ugi_;
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int64_t fleet_send_batch_size_;
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int64_t fleet_send_sleep_seconds_;
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std::vector<std::thread> preload_threads_;
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std::thread* release_thread_ = nullptr;
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bool merge_by_ins_id_;
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bool parse_ins_id_;
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bool parse_content_;
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bool parse_logkey_;
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bool merge_by_sid_;
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bool shuffle_by_uid_;
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bool parse_uid_;
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bool enable_pv_merge_; // True means to merge pv
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int current_phase_; // 1 join, 0 update
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size_t merge_size_;
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bool slots_shuffle_fea_eval_ = false;
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bool gen_uni_feasigns_ = false;
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int preload_thread_num_;
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std::mutex global_index_mutex_;
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int64_t global_index_ = 0;
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std::vector<std::shared_ptr<ThreadPool>> consume_task_pool_;
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std::vector<T> input_records_; // only for paddleboxdatafeed
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std::vector<std::string> use_slots_;
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bool enable_heterps_ = false;
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int gpu_graph_mode_ = 0;
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std::vector<uint64_t> gpu_graph_total_keys_;
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typedef std::vector<uint64_t> KEYS;
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typedef std::vector<uint32_t> RANKS;
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std::vector<KEYS*> keys_vec_;
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std::vector<RANKS*> ranks_vec_;
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// keys: key id
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// value: dest machine rank id
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// vector: refer to multi gpu card.
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std::vector<std::shared_ptr<HashTable<uint64_t, uint32_t>>> keys2rank_tables_;
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uint32_t pass_id_ = 0;
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};
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// use std::vector<MultiSlotType> or Record as data type
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class MultiSlotDataset : public DatasetImpl<Record> {
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public:
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MultiSlotDataset() {}
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virtual void TDMSample(const std::string tree_name,
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const std::string tree_path,
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const std::vector<uint16_t> tdm_layer_counts,
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const uint16_t start_sample_layer,
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const bool with_hierarchy,
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const uint16_t seed_,
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const uint16_t sample_slot);
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virtual void MergeByInsId();
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virtual void PreprocessInstance();
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virtual void PostprocessInstance();
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virtual void SetCurrentPhase(int current_phase);
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virtual void GenerateLocalTablesUnlock(int table_id,
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int feadim,
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int read_thread_num,
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int consume_thread_num,
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int shard_num);
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virtual void ClearLocalTables() {
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for (auto& t : local_tables_) {
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t.clear();
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std::unordered_set<uint64_t>().swap(t);
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}
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std::vector<std::unordered_set<uint64_t>>().swap(local_tables_);
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}
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virtual void PreprocessChannel(
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const std::set<std::string>& slots_to_replace,
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std::unordered_set<uint16_t>& index_slot); // NOLINT
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virtual void SlotsShuffle(const std::set<std::string>& slots_to_replace);
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virtual void GetRandomData(
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const std::unordered_set<uint16_t>& slots_to_replace,
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std::vector<Record>* result);
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virtual ~MultiSlotDataset() {}
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virtual void GlobalShuffle(int thread_num = -1);
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virtual void DynamicAdjustReadersNum(int thread_num);
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virtual void PrepareTrain();
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protected:
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virtual int ReceiveFromClient(int msg_type,
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int client_id,
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const std::string& msg);
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};
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class SlotRecordDataset : public DatasetImpl<SlotRecord> {
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public:
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SlotRecordDataset() { SlotRecordPool(); }
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virtual ~SlotRecordDataset() {}
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// create input channel
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virtual void CreateChannel();
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// create readers
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virtual void CreateReaders();
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// release memory
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virtual void ReleaseMemory();
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virtual void GlobalShuffle(int thread_num = -1);
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virtual void DynamicAdjustChannelNum(int channel_num,
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bool discard_remaining_ins);
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virtual void PrepareTrain();
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virtual void DynamicAdjustReadersNum(int thread_num);
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void DynamicAdjustBatchNum();
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protected:
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bool enable_heterps_ = true;
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};
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} // namespace framework
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} // namespace paddle
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