chore: import upstream snapshot with attribution
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/* Copyright (c) 2022 PaddlePaddle Authors. All Rights Reserved.
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Copyright (c) 2022 NVIDIA Corporation. All rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License. */
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#pragma once
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#ifdef PADDLE_WITH_CUSTOM_DEVICE
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#include "paddle/phi/backends/custom/custom_context.h"
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#include "paddle/phi/backends/gpu/gpu_helper.h"
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#include "paddle/phi/backends/gpu/gpu_info.h"
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#else
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#if defined(PADDLE_WITH_CUDA) || defined(PADDLE_WITH_HIP) || \
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defined(PADDLE_WITH_XPU_KP)
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#include <array>
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#include <functional>
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#include <mutex>
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#include <utility>
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#include "paddle/common/enforce.h"
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#include "paddle/phi/backends/gpu/forwards.h"
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#include "paddle/phi/backends/gpu/gpu_decls.h"
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#include "paddle/phi/backends/gpu/gpu_helper.h"
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#include "paddle/phi/backends/gpu/gpu_info.h"
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#include "paddle/phi/common/place.h"
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#include "paddle/phi/core/attribute.h"
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#include "paddle/phi/core/device_context.h"
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namespace phi {
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class CUDAStream;
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class DnnWorkspaceHandle {
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public:
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inline DnnWorkspaceHandle(Allocator* allocator, gpuStream_t stream)
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: allocator_(allocator), stream_(stream) {
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mtx_ = std::make_unique<std::mutex>();
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}
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inline void RunFunc(const std::function<void(void*)>& cudnn_func,
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size_t required_workspace_bytes) {
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if (required_workspace_bytes > WorkspaceSize()) {
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ReallocWorkspace(required_workspace_bytes);
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}
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{
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std::lock_guard<std::mutex> guard(*mtx_);
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cudnn_func(allocation_ ? allocation_->ptr() : nullptr);
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}
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}
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/*! \brief Thread which call RunFuncSync() would release gpu memory after
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* running the function. Currently this function is only used when cudnn
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* exhaustive searching and callers have to guarantee that the input function
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* is host blocking */
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PADDLE_API void RunFuncSync(const std::function<void(void*)>& cudnn_func,
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size_t required_workspace_bytes,
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bool use_cached_allocation = true);
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inline size_t WorkspaceSize() {
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if (allocation_ == nullptr) {
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return 0;
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}
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return allocation_->size();
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}
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PADDLE_API void ResetWorkspace();
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TEST_API void ReallocWorkspace(size_t required_workspace_bytes);
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DnnWorkspaceHandle(DnnWorkspaceHandle&&) = default;
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DnnWorkspaceHandle& operator=(DnnWorkspaceHandle&&) = delete;
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private:
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Allocator::AllocationPtr allocation_{nullptr};
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Allocator* allocator_{nullptr}; // Not owned
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gpuStream_t stream_{nullptr}; // Not owned
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std::unique_ptr<std::mutex> mtx_;
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};
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class PADDLE_API GPUContext : public DeviceContext,
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public TypeInfoTraits<DeviceContext, GPUContext> {
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public:
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explicit GPUContext(const GPUPlace& place,
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bool init = true,
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int stream_priority = 0);
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GPUContext(GPUContext&&);
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GPUContext& operator=(GPUContext&&);
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virtual ~GPUContext();
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/*! \brief Return place in the device context. */
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const Place& GetPlace() const override;
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/*! \brief Return gpu stream in the device context. */
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gpuStream_t stream() const;
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/*! \brief Return CUDAStream in the device context. */
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CUDAStream* cuda_stream() const;
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/*! \brief Return cudnn handle in the device context. */
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dnnHandle_t cudnn_handle() const;
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/*! \brief Return cublas handle in the device context. */
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blasHandle_t cublas_handle() const;
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/*! \brief Return cublasLt handle in the device context. */
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blasLtHandle_t cublaslt_handle() const;
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/*! \brief Return persistent cublasLt workspace (grow-only, multi-stream
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* safe). */
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std::pair<void*, size_t> cublaslt_workspace(size_t required_size) const;
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/*! \brief Return cusolver handle in the device context. */
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solverHandle_t cusolver_dn_handle() const;
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/*! \brief Return cusparse handle in the device context. */
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sparseHandle_t cusparse_handle() const;
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/*! \brief Wait for all operations completion in the stream. */
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void Wait() const override;
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/*! \brief Wait for event in the stream. */
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void WaitEvent(gpuEvent_t ev) const;
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/*! \brief Check whether tensor core is supported */
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bool tensor_core_available() const;
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/*! \brief Return compute capability in the device context. */
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int GetComputeCapability() const;
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/*! \brief Return the max physical thread count in the device context */
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int GetMaxPhysicalThreadCount() const;
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/*! \brief Return the SM count in the device context */
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int GetSMCount() const;
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/*! \brief Return the Max thread num of block in the device context */
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int GetMaxThreadsPerBlock() const;
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/*! \brief Return the max grid dim size in the device context */
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std::array<unsigned int, 3> GetCUDAMaxGridDimSize() const;
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/*! \brief Return eigen device in the device context. */
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Eigen::GpuDevice* eigen_device() const;
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/*! \brief Return a cudnn workspace handle to call multiple cudnn
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* functions without interrupting by other threads.
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* Once the first cudnn function is called by the handle, a lock
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* would be acquired to prevent other threads from accessing the
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* workspace. Once the handle is destructed, the lock would be released.
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*/
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// TODO(wilber): The return type is a pointer, to be modified later.
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DnnWorkspaceHandle cudnn_workspace_handle() const;
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public:
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/*! \brief Call cublas function safely. */
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void CublasCall(const std::function<void(blasHandle_t)>&) const;
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/*! \brief Call cublas function with Tensor Core safely. If
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Tensor Core is not available, use DEFAULT_MATH instead. */
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void TensorCoreCublasCallIfAvailable(
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const std::function<void(blasHandle_t)>&) const;
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/*! \brief Call cusparse function safely. */
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void CusparseCall(const std::function<void(sparseHandle_t)>&) const;
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void RecordEvent(gpuEvent_t ev, const std::function<void()>& callback) const;
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void RecordEvent(gpuEvent_t ev) const;
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void AddStreamCallback(const std::function<void()>& callback) const;
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void WaitStreamCallback() const;
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// Several methods for adapting Dnn-specific attributes
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bool HasDnnAttr(const std::string& attr_name) const;
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const Attribute& GetDnnAttr(const std::string& attr_name) const;
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void SetDnnAttr(const std::string& attr_name, Attribute attr);
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void ClearDnnAttr();
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static const char* name() { return "GPUContext"; }
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public:
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/*! \brief Return nccl communicators. */
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ncclComm_t nccl_comm() const;
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/*! \brief Set nccl communicators. */
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void set_nccl_comm(ncclComm_t comm);
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// NOTE: External users manage resources. Used in inference scenarios.
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// The Set interface is for inference only, DeviceContext will mark the
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// resource as external, and will not delete any resource when destructing.
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void SetStream(gpuStream_t);
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public:
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// NOTE: DeviceContext hold resources. Used in training scenarios.
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// The interface used by the training scene, DeviceContext will initialize
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// all resources and delete them when destructing.
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// Note that you must set the Allocator before calling Init function.
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void Init();
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// TODO(wilber): Why does the GetAllocator interface require a stream
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// parameter?
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// The temporary trick method bypasses this problem, and the following
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// interfaces
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// need to be deleted later.
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// Note that this is a trick implementation, which can be used to partially
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// initialize when the SetAllocator interface is not called.
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void PartialInitWithoutAllocator(int stream_priority = 0);
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// Note that this is a trick implementation that can be used to initialize
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// resources that require an Allocator when the SetAllocator interface is
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// called.
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void PartialInitWithAllocator();
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// Note that this function is a trick implementation since all 'set' methods
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// are protected by default.
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// clear: whether clear the original CUDAStream or not
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void SetCUDAStream(CUDAStream*, bool clear = true);
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protected:
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void SetEigenDevice(Eigen::GpuDevice*);
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void SetEigenDevice(std::function<Eigen::GpuDevice*()>&&);
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void SetBlasHandle(blasHandle_t);
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void SetBlasHandle(std::function<blasHandle_t()>&&);
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void SetBlasTensorCoreHandle(blasHandle_t);
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void SetBlasTensorCoreHandle(std::function<blasHandle_t()>&&);
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void SetBlasTF32Handle(blasHandle_t);
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void SetBlasTF32Handle(std::function<blasHandle_t()>&&);
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void SetBlasLtHandle(blasLtHandle_t);
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void SetBlasLtHandle(std::function<blasLtHandle_t()>&&);
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void SetDnnHandle(dnnHandle_t);
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void SetDnnHandle(std::function<dnnHandle_t()>&&);
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void SetSolverHandle(solverHandle_t);
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void SetSolverHandle(std::function<solverHandle_t()>&&);
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void SetSparseHandle(sparseHandle_t);
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void SetSparseHandle(std::function<sparseHandle_t()>&&);
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void SetDnnWorkspaceHandle(DnnWorkspaceHandle*);
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void SetComputeCapability(int val);
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void SetMaxThreadsPerMultiProcessor(int val);
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void SetMultiProcessors(int val);
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void SetMaxThreadsPerBlock(int val);
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void SetMaxGridDimSize(const std::array<unsigned int, 3>& val);
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void SetDriverVersion(int val);
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void SetRuntimeVersion(int val);
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private:
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struct Impl;
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std::unique_ptr<Impl> impl_;
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};
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// Note: In order to register the kernel of CUDNN, DnnContext is required.
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// Currently, CUDNN kernel directly uses GPUContext. But if the kernel function
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// has the same name, this will lead to duplicate instantiations of GPU kernel
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// and Dnn kernel function, so if we using DnnContext = GPUContext, we
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// must use different function name for cudnn kernel
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using GPUDNNContext = GPUContext;
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// KPS (Kernel PrimitiveS API) needs to exist as a kind of backend,
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// because we want to implement a KPS-based kernel and make it run
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// on GPU and XPU at the same time, so we need KPSContext when registering
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// KPS Kernel. Note: XPU and GPU cannot be compiled at the same time!
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#if defined(PADDLE_WITH_CUDA) || defined(PADDLE_WITH_HIP)
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using KPSContext = GPUContext;
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#endif
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} // namespace phi
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namespace Eigen {
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struct DefaultDevice;
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} // namespace Eigen
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namespace phi {
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#if defined(PADDLE_WITH_CUDA) || defined(PADDLE_WITH_HIP)
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// Currently, GPUPinnedContext is only used to data copying.
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class GPUPinnedContext
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: public DeviceContext,
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public phi::TypeInfoTraits<DeviceContext, GPUPinnedContext> {
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public:
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PADDLE_API GPUPinnedContext();
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PADDLE_API explicit GPUPinnedContext(GPUPinnedPlace place);
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const Place& GetPlace() const override;
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Eigen::DefaultDevice* eigen_device() const;
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dnnHandle_t cudnn_handle() const override {
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PADDLE_THROW(common::errors::Unavailable(
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"GPUPinnedContext does not support cudnn_handle()."));
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}
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static const char* name() { return "GPUPinnedContext"; }
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private:
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GPUPinnedPlace place_;
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std::unique_ptr<Eigen::DefaultDevice> eigen_device_;
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};
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#endif
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} // namespace phi
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#endif
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#endif
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