chore: import upstream snapshot with attribution
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@@ -0,0 +1,69 @@
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import curses
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import time
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import numpy as np
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import numpy.typing as npt
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import sounddevice as sd
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def _record_audio(screen: curses.window) -> npt.NDArray[np.float32]:
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screen.nodelay(True) # Non-blocking input
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screen.clear()
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screen.addstr(
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"Press <spacebar> to start recording. Press <spacebar> again to stop recording.\n"
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)
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screen.refresh()
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recording = False
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audio_buffer: list[npt.NDArray[np.float32]] = []
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def _audio_callback(indata, frames, time_info, status):
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if status:
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screen.addstr(f"Status: {status}\n")
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screen.refresh()
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if recording:
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audio_buffer.append(indata.copy())
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# Open the audio stream with the callback.
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with sd.InputStream(samplerate=24000, channels=1, dtype=np.float32, callback=_audio_callback):
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while True:
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key = screen.getch()
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if key == ord(" "):
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recording = not recording
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if recording:
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screen.addstr("Recording started...\n")
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else:
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screen.addstr("Recording stopped.\n")
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break
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screen.refresh()
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time.sleep(0.01)
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# Combine recorded audio chunks.
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if audio_buffer:
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audio_data = np.concatenate(audio_buffer, axis=0)
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else:
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audio_data = np.empty((0,), dtype=np.float32)
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return audio_data
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def record_audio():
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# Using curses to record audio in a way that:
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# - doesn't require accessibility permissions on macos
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# - doesn't block the terminal
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audio_data = curses.wrapper(_record_audio)
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return audio_data
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class AudioPlayer:
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def __enter__(self):
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self.stream = sd.OutputStream(samplerate=24000, channels=1, dtype=np.int16)
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self.stream.start()
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return self
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def __exit__(self, exc_type, exc_value, traceback):
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self.stream.stop() # wait for the stream to finish
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self.stream.close()
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def add_audio(self, audio_data: npt.NDArray[np.int16]):
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self.stream.write(audio_data)
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