/* * SPDX-FileCopyrightText: Copyright (c) 1993-2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "sampleUtils.h" // for sample::peekArg #include "trtexec.h" //! Tuning vs single-run dispatch. The peek is intentionally minimal — a real //! parse would discard the original argv before runTuningLoop can re-use it //! for its child fork+execs. Each branch does its own parseArgs. int main(int argc, char** argv) { if (sample::peekArg(argc, argv, "--tuneBuildRoutes") || sample::peekArg(argc, argv, "--tuneBuildRouteFile") || sample::peekArg(argc, argv, "--continue")) { return sample::runTuningLoop(argc, argv); } return sample::trtexecMain(argc, argv); }