/* * SPDX-FileCopyrightText: Copyright (c) 1993-2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved. * SPDX-License-Identifier: Apache-2.0 * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef TRT_SATURATE_H #define TRT_SATURATE_H #include #include template __device__ T_BBOX saturate(T_BBOX v) { return max(min(v, T_BBOX(1)), T_BBOX(0)); } template <> inline __device__ __half saturate(__half v) { #if __CUDA_ARCH__ >= 800 return __hmax(__hmin(v, __half(1)), __half(0)); #elif __CUDA_ARCH__ >= 530 return __hge(v, __half(1)) ? __half(1) : (__hle(v, __half(0)) ? __half(0) : v); #else return max(min(v, float(1)), float(0)); #endif } #endif // TRT_SATURATE_H