chore: import upstream snapshot with attribution
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/*
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* SPDX-FileCopyrightText: Copyright (c) 2026 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TENSORRT_MAX_POOL_PLUGIN_CREATOR_H
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#define TENSORRT_MAX_POOL_PLUGIN_CREATOR_H
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#include <vector>
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#include "NvInferRuntime.h"
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#include "NvInferSafePlugin.h"
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#include "NvInferSafeRuntime.h"
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#include "maxPoolPlugin.h"
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#include "maxPoolPluginRuntimeCreator.h"
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using namespace nvinfer2::safe;
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namespace nvinfer1
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{
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namespace plugin
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{
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// Plugin factory class.
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class MaxPoolCreator : public MaxPoolRuntimeCreator
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{
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public:
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MaxPoolCreator() = default;
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IPluginV3* createPlugin(char const* name, PluginFieldCollection const* fc, TensorRTPhase phase) noexcept override;
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};
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} // namespace plugin
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} // namespace nvinfer1
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#ifdef GEN_PLUGIN_LIB
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extern "C" IPluginCreatorInterface* getSafetyPluginCreator(char const* pluginNamespace, char const* pluginName);
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#endif
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#endif // TENSORRT_MAX_POOL_PLUGIN_CREATOR_H
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