# Codex pets The pet companion in the web app can adopt pets packaged by the upstream Codex `hatch-pet` skill. This doc explains where those pets live, how Open Design discovers them, and what to do if you do not have Codex installed. ## Where pets live The daemon scans this directory on every list request: ``` ${CODEX_HOME:-$HOME/.codex}/pets// pet.json # { id, displayName, description, spritesheetPath } spritesheet.webp # 1536x1872 8x9 atlas (.png / .gif also accepted) ``` `CODEX_HOME` is honoured if set; otherwise the daemon falls back to `~/.codex/pets/`. Both paths follow the upstream Codex conventions. The scan is implemented in `apps/daemon/src/codex-pets.ts` and surfaced through `GET /api/codex-pets` (list) and `GET /api/codex-pets/:id/spritesheet` (raw bytes). The web pet settings panel calls these endpoints from `apps/web/src/components/pet/PetSettings.tsx` under the "Recently hatched" section. ## I do not have Codex installed You do not need Codex to use Open Design. The pet companion ships with built-in pets that work out of the box. The "Recently hatched" section will simply stay empty until something appears under `${CODEX_HOME:-$HOME/.codex}/pets/`. You have three ways to populate it without running Codex: 1. **Sync the public catalogs.** Run `node --experimental-strip-types scripts/sync-community-pets.ts` (see the script header for flags). It downloads pets from the community catalogs into the canonical Codex layout, then they show up under "Recently hatched" on the next refresh. 2. **Drop a pet folder in by hand.** Create `~/.codex/pets//` with a `pet.json` and a `spritesheet.webp` (8x9 atlas). The daemon does not require Codex to be installed — it only needs the directory. 3. **Run the vendored skill in any chat agent.** The `hatch-pet` skill is vendored under `skills/hatch-pet/`. Any agent that can execute skills (Codex, or any other) can run it end-to-end and write into the same directory. If `~/.codex/pets/` does not exist, the daemon does **not** auto-create it — empty list is returned and the UI shows "no recently hatched pets yet". Creating the directory is intentionally an explicit user step so the daemon does not write into external tool homes without a user opting in. Before documenting daemon-owned write paths, you MUST read root `AGENTS.md` → **Daemon data directory contract**; this guide MUST NOT restate it. ## Manifest shape The `pet.json` manifest is read defensively — every field is treated as optional and validated as a string before use. The shape we honour: ```json { "id": "shiba-pomegranate", "displayName": "Shiba Pom", "description": "Friendly pixel-art shiba.", "spritesheetPath": "spritesheet.webp" } ``` Notes: - The folder name is the on-disk identity. The list endpoint reports the sanitised folder name as the public `id` so that `/api/codex-pets/:id/spritesheet` can resolve it directly even when `manifest.id` differs from the folder name (e.g. the manifest declares spaces or punctuation that get sanitised away). - `spritesheetPath` is resolved relative to the pet folder and is rejected if it would escape the folder. If unset, we fall back to `spritesheet.webp`, then `.png`, then `.gif`. - Any field that is not a non-empty string is ignored and the UI falls back to a sensible default (folder name → display name, empty description, etc.). ## Related code - Daemon registry + manifest validation: `apps/daemon/src/codex-pets.ts` - HTTP routes (list + spritesheet): `apps/daemon/src/server.ts` - Web list / adopt UI: `apps/web/src/components/pet/PetSettings.tsx` - Shared response types: `packages/contracts/src/api/registry.ts` - Vendored skill source: `skills/hatch-pet/` - Community catalog sync script: `scripts/sync-community-pets.ts`