9.7 KiB
Animation Standards Reference
The precise values, curves, and rules behind the review. Cite these in findings instead of approximating. Distilled from Emil Kowalski's design engineering philosophy (animations.dev).
Should it animate? (frequency table)
| Frequency | Decision |
|---|---|
| 100+ times/day (keyboard shortcuts, command palette toggle) | No animation. Ever. |
| Tens of times/day (hover effects, list navigation) | Remove or drastically reduce |
| Occasional (modals, drawers, toasts) | Standard animation |
| Rare / first-time (onboarding, feedback, celebrations) | Can add delight |
Never animate keyboard-initiated actions — they repeat hundreds of times daily; animation makes them feel slow and disconnected. (Raycast has no open/close animation — correct for something used hundreds of times a day.)
Valid purposes for motion: spatial consistency, state indication, explanation, feedback, preventing jarring change. "It looks cool" on a frequently-seen element is not valid.
Easing
Decision order:
- Entering or exiting →
ease-out(starts fast, feels responsive) - Moving / morphing on screen →
ease-in-out - Hover / color change →
ease - Constant motion (marquee, progress) →
linear - Default →
ease-out
Never ease-in on UI. It starts slow, delaying the exact moment the user is watching. ease-out at 200ms feels faster than ease-in at 200ms.
Built-in CSS easings are too weak. Use strong custom curves:
--ease-out: cubic-bezier(0.23, 1, 0.32, 1); /* strong ease-out for UI */
--ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* strong ease-in-out for on-screen movement */
--ease-drawer: cubic-bezier(0.32, 0.72, 0, 1); /* iOS-like drawer curve (Ionic) */
Find curves at easing.dev or easings.co — don't hand-roll from scratch.
Duration
| Element | Duration |
|---|---|
| Button press feedback | 100–160ms |
| Tooltips, small popovers | 125–200ms |
| Dropdowns, selects | 150–250ms |
| Modals, drawers | 200–500ms |
| Marketing / explanatory | Can be longer |
Rule: UI animations stay under 300ms. A 180ms dropdown feels more responsive than a 400ms one. Faster spinners make load feel faster (same actual time). Instant tooltips after the first (skip delay + animation) make a toolbar feel faster.
Physicality
- Never
scale(0). Start fromscale(0.9–0.97)+opacity: 0. Nothing in the real world appears from nothing. - Origin-aware popovers. Scale from the trigger, not center:
Modals are exempt — they appear centered in the viewport, keep
.popover { transform-origin: var(--radix-popover-content-transform-origin); } /* Radix */ .popover { transform-origin: var(--transform-origin); } /* Base UI */transform-origin: center. - Button press feedback.
transform: scale(0.97)on:active,transition: transform 160ms ease-out. Subtle (0.95–0.98). Applies to any pressable element.
Springs
Feel natural because they simulate physics; no fixed duration — they settle on parameters. Use for: drag with momentum, "alive" elements (Dynamic Island), interruptible gestures, decorative mouse-tracking.
// Apple-style (easier to reason about) — recommended
{ type: "spring", duration: 0.5, bounce: 0.2 }
// Traditional physics (more control)
{ type: "spring", mass: 1, stiffness: 100, damping: 10 }
Keep bounce subtle (0.1–0.3); avoid bounce in most UI — reserve for drag-to-dismiss and playful interactions. Springs maintain velocity when interrupted (keyframes restart from zero), so they're ideal for gestures users may reverse mid-motion.
Mouse interactions: interpolate with useSpring rather than tying value directly to mouse position (direct = artificial, no momentum). Only do this when the motion is decorative.
Interruptibility
CSS transitions can be interrupted and retargeted mid-animation; keyframes restart from zero. For anything triggered rapidly (toasts being added, toggles), transitions are smoother.
/* Interruptible — good for dynamic UI */
.toast { transition: transform 400ms ease; }
/* Not interruptible — avoid for dynamic UI */
@keyframes slideIn { from { transform: translateY(100%); } to { transform: translateY(0); } }
Use @starting-style for entry without JS:
.toast {
opacity: 1; transform: translateY(0);
transition: opacity 400ms ease, transform 400ms ease;
@starting-style { opacity: 0; transform: translateY(100%); }
}
Legacy fallback: useEffect(() => setMounted(true), []) + data-mounted attribute.
Asymmetric timing
Slow where the user is deciding, fast where the system responds.
.overlay { transition: clip-path 200ms ease-out; } /* release: fast */
.button:active .overlay { transition: clip-path 2s linear; } /* press: slow, deliberate */
Performance
- Only animate
transformandopacity— they skip layout/paint and run on the GPU.padding/margin/height/width/top/lefttrigger all three rendering steps. - Don't drive child transforms via a CSS variable on the parent — it recalcs styles for all children. Set
transformdirectly on the element.element.style.setProperty('--swipe-amount', `${d}px`); // bad: recalc on all children element.style.transform = `translateY(${d}px)`; // good: only this element - Framer Motion shorthands are NOT hardware-accelerated.
x/y/scalerun on the main thread via rAF and drop frames under load. Use the full transform string:<motion.div animate={{ x: 100 }} /> // drops frames under load <motion.div animate={{ transform: "translateX(100px)" }} /> // hardware accelerated - CSS animations beat JS under load — they run off the main thread; rAF-based animations stutter while the browser loads/scripts/paints. Use CSS for predetermined motion, JS for dynamic/interruptible.
- WAAPI gives JS control with CSS performance (hardware-accelerated, interruptible, no library):
element.animate([{ clipPath: 'inset(0 0 100% 0)' }, { clipPath: 'inset(0 0 0 0)' }], { duration: 1000, fill: 'forwards', easing: 'cubic-bezier(0.77, 0, 0.175, 1)' });
Transforms & clip-path
translatepercentages are relative to the element's own size —translateY(100%)moves by the element's height regardless of dimensions (how Sonner/Vaul position toasts/drawers). Prefer over hardcoded px.scale()scales children too (font, icons, content) — a feature for press feedback.- 3D:
rotateX/Y+transform-style: preserve-3dfor depth/orbit/flip without JS. clip-path: inset(t r b l)is a powerful animation tool: each value eats in from that side. Uses: reveal-on-scroll (inset(0 0 100% 0)→inset(0 0 0 0)), hold-to-delete overlay, seamless tab color transitions (duplicate + clip the active copy), comparison sliders.
Gestures & drag
- Momentum dismissal: don't require crossing a distance threshold — compute velocity (
Math.abs(distance)/elapsedMs); dismiss if> ~0.11. A flick should be enough. - Damping at boundaries: dragging past a natural edge moves less the further you go (real things slow before stopping).
- Pointer capture once dragging starts, so it continues when the pointer leaves bounds.
- Multi-touch protection: ignore extra touch points after the drag begins (
if (isDragging) return) — prevents jumps. - Friction over hard stops — allow over-drag with rising resistance rather than an invisible wall.
Masking imperfect crossfades
When a crossfade shows two overlapping states despite tuning easing/duration, add subtle filter: blur(2px) during the transition to blend them into one perceived transformation. Keep blur < 20px (heavy blur is expensive, especially Safari).
Stagger
Stagger group entrances; 30–80ms between items. Longer delays feel slow. Stagger is decorative — never block interaction while it plays.
.item { opacity: 0; transform: translateY(8px); animation: fadeIn 300ms ease-out forwards; }
.item:nth-child(2) { animation-delay: 50ms; }
.item:nth-child(3) { animation-delay: 100ms; }
@keyframes fadeIn { to { opacity: 1; transform: translateY(0); } }
Accessibility
@media (prefers-reduced-motion: reduce) {
.element { animation: fade 0.2s ease; } /* keep opacity/color, drop transform-based motion */
}
@media (hover: hover) and (pointer: fine) {
.element:hover { transform: scale(1.05); } /* gate hover motion — touch fires false hovers on tap */
}
const reduce = useReducedMotion();
const closedX = reduce ? 0 : '-100%';
Reduced motion means fewer and gentler animations, not zero — keep transitions that aid comprehension, remove movement/position changes.
Debugging (recommend in reviews when feel is uncertain)
- Slow motion: bump duration 2–5× or use DevTools animation inspector. Check colors crossfade cleanly, easing doesn't stop abruptly,
transform-originis right, coordinated properties stay in sync. - Frame-by-frame: Chrome DevTools Animations panel reveals timing drift between coordinated properties.
- Real devices for gestures (drawers, swipe) — connect a phone, hit the dev server by IP, use Safari remote devtools.
- Fresh eyes next day — imperfections invisible during development surface later.
Cohesion
Match motion to the component's personality: playful can be bouncier; a professional dashboard should be crisp and fast. Sonner feels right partly because easing, duration, design, and even the name are in harmony — slightly slower, ease rather than ease-out, to feel elegant. Opacity + height in entering/exiting lists is trial and error; there's no formula — adjust until it feels right.