139 lines
6.4 KiB
C#
139 lines
6.4 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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using Microsoft.SemanticKernel;
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using Microsoft.SemanticKernel.Agents;
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using Microsoft.SemanticKernel.Agents.Orchestration;
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using Microsoft.SemanticKernel.Agents.Orchestration.GroupChat;
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using Microsoft.SemanticKernel.Agents.Runtime.InProcess;
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using Microsoft.SemanticKernel.ChatCompletion;
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namespace GettingStarted.Orchestration;
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/// <summary>
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/// Demonstrates how to use the <see cref="GroupChatOrchestration"/> with human in the loop
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/// </summary>
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public class Step03a_GroupChatWithHumanInTheLoop(ITestOutputHelper output) : BaseOrchestrationTest(output)
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{
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[Fact]
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public async Task GroupChatWithHumanAsync()
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{
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// Define the agents
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ChatCompletionAgent writer =
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this.CreateChatCompletionAgent(
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name: "CopyWriter",
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description: "A copy writer",
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instructions:
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"""
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You are a copywriter with ten years of experience and are known for brevity and a dry humor.
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The goal is to refine and decide on the single best copy as an expert in the field.
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Only provide a single proposal per response.
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You're laser focused on the goal at hand.
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Don't waste time with chit chat.
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Consider suggestions when refining an idea.
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""");
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ChatCompletionAgent editor =
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this.CreateChatCompletionAgent(
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name: "Reviewer",
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description: "An editor.",
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instructions:
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"""
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You are an art director who has opinions about copywriting born of a love for David Ogilvy.
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The goal is to determine if the given copy is acceptable to print.
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If so, state: "I Approve".
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If not, provide insight on how to refine suggested copy without example.
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""");
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// Create a monitor to capturing agent responses (via ResponseCallback)
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// to display at the end of this sample. (optional)
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// NOTE: Create your own callback to capture responses in your application or service.
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OrchestrationMonitor monitor = new();
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// Define the orchestration
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bool didUserRespond = false;
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GroupChatOrchestration orchestration =
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new(
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new HumanInTheLoopChatManager(writer.Name!, editor.Name!)
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{
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MaximumInvocationCount = 5,
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InteractiveCallback = () =>
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{
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// Simlulate user input that first replies "No" and then "Yes"
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ChatMessageContent input = new(AuthorRole.User, didUserRespond ? "Yes" : "More pizzazz");
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didUserRespond = true;
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Console.WriteLine($"\n# INPUT: {input.Content}\n");
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return ValueTask.FromResult(input);
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}
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},
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writer,
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editor)
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{
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LoggerFactory = this.LoggerFactory,
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ResponseCallback = monitor.ResponseCallback,
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};
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// Start the runtime
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InProcessRuntime runtime = new();
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await runtime.StartAsync();
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// Run the orchestration
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string input = "Create a slogan for a new electric SUV that is affordable and fun to drive.";
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Console.WriteLine($"\n# INPUT: {input}\n");
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OrchestrationResult<string> result = await orchestration.InvokeAsync(input, runtime);
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string text = await result.GetValueAsync(TimeSpan.FromSeconds(ResultTimeoutInSeconds * 3));
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Console.WriteLine($"\n# RESULT: {text}");
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await runtime.RunUntilIdleAsync();
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}
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/// <summary>
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/// Define a custom group chat manager that enables user input.
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/// </summary>
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/// <remarks>
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/// User input is achieved by overriding the default round robin manager
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/// to allow user input after the reviewer agent's message.
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/// </remarks>
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private sealed class HumanInTheLoopChatManager(string authorName, string criticName) : RoundRobinGroupChatManager
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{
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public override ValueTask<GroupChatManagerResult<string>> FilterResults(ChatHistory history, CancellationToken cancellationToken = default)
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{
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ChatMessageContent finalResult = history.Last(message => message.AuthorName == authorName);
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return ValueTask.FromResult(new GroupChatManagerResult<string>($"{finalResult}") { Reason = "The approved copy." });
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}
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/// <inheritdoc/>
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public override async ValueTask<GroupChatManagerResult<bool>> ShouldTerminate(ChatHistory history, CancellationToken cancellationToken = default)
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{
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// Has the maximum invocation count been reached?
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GroupChatManagerResult<bool> result = await base.ShouldTerminate(history, cancellationToken);
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if (!result.Value)
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{
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// If not, check if the reviewer has approved the copy.
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ChatMessageContent? lastMessage = history.LastOrDefault();
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if (lastMessage is not null && lastMessage.Role == AuthorRole.User && $"{lastMessage}".Contains("Yes", StringComparison.OrdinalIgnoreCase))
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{
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// If the reviewer approves, we terminate the chat.
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result = new GroupChatManagerResult<bool>(true) { Reason = "The user is satisfied with the copy." };
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}
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}
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return result;
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}
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public override ValueTask<GroupChatManagerResult<bool>> ShouldRequestUserInput(ChatHistory history, CancellationToken cancellationToken = default)
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{
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ChatMessageContent? lastMessage = history.LastOrDefault();
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if (lastMessage is null)
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{
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return ValueTask.FromResult(new GroupChatManagerResult<bool>(false) { Reason = "No agents have spoken yet." });
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}
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if (lastMessage is not null && lastMessage.AuthorName == criticName && $"{lastMessage}".Contains("I Approve", StringComparison.OrdinalIgnoreCase))
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{
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return ValueTask.FromResult(new GroupChatManagerResult<bool>(true) { Reason = "User input is needed after the reviewer's message." });
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}
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return ValueTask.FromResult(new GroupChatManagerResult<bool>(false) { Reason = "User input is not needed until the reviewer's message." });
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}
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}
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}
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