114 lines
4.3 KiB
C#
114 lines
4.3 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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using WebRtcVadSharp;
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public class VadService : IDisposable
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{
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// Voice Activity Detection Constants
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private const int MaxPrerollFrames = 10; // Maximum number of frames to keep before speech detection
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private const int SilenceThresholdFrames = 20; // Number of consecutive silent frames to end speech segment
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private const double MinSpeechDurationSeconds = 0.8; // Minimum duration in seconds for valid speech utterance
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private readonly WebRtcVad _vad = new() { OperatingMode = OperatingMode.VeryAggressive };
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private readonly TurnManager _turnManager;
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// State for pipeline processing
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private readonly Queue<byte[]> _preroll = new();
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private readonly List<byte> _speech = [];
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private int _silenceFrames = 0;
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private bool _inSpeech = false;
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public VadService(TurnManager turnManager)
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{
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this._turnManager = turnManager;
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}
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/// <summary>
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/// Pipeline integration method for processing audio chunk events into speech segments.
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/// This method handles the pipeline event creation and processing.
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/// </summary>
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/// <param name="audioChunkEvent">Audio chunk event from the pipeline.</param>
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/// <returns>Audio events when speech segments are detected.</returns>
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public IEnumerable<AudioEvent> Transform(AudioChunkEvent audioChunkEvent)
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{
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foreach (var audioEvent in this.ProcessAudioChunk(audioChunkEvent.Payload))
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{
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yield return audioEvent;
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}
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}
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/// <summary>
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/// Creates an AudioChunkEvent from raw audio data for pipeline processing.
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/// </summary>
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/// <param name="audioChunk">Raw audio chunk from microphone.</param>
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/// <returns>AudioChunkEvent ready for pipeline processing.</returns>
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public AudioChunkEvent CreateAudioChunkEvent(byte[] audioChunk)
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{
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return new AudioChunkEvent(this._turnManager.CurrentTurnId, this._turnManager.CurrentToken, audioChunk);
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}
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/// <summary>
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/// Legacy pipeline integration method for processing raw audio chunks into speech segments.
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/// </summary>
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/// <param name="audioChunk">Raw audio chunk from microphone.</param>
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/// <returns>Audio events when speech segments are detected.</returns>
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public IEnumerable<AudioEvent> Transform(byte[] audioChunk)
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{
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foreach (var audioEvent in this.ProcessAudioChunk(audioChunk))
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{
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yield return audioEvent;
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}
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}
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/// <summary>
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/// Core audio processing logic for speech detection and segmentation.
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/// </summary>
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/// <param name="audioChunk">Raw audio chunk to process.</param>
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/// <returns>Audio events when speech segments are detected.</returns>
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private IEnumerable<AudioEvent> ProcessAudioChunk(byte[] audioChunk)
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{
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bool voiced = this.HasSpeech(audioChunk); // audioChunk expected to be in 20ms chunks
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if (!this._inSpeech)
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{
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this._preroll.Enqueue(audioChunk);
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while (this._preroll.Count > MaxPrerollFrames)
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{
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this._preroll.Dequeue();
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}
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if (voiced)
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{
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this._inSpeech = true;
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while (this._preroll.Count > 0)
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{
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this._speech.AddRange(this._preroll.Dequeue());
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this._silenceFrames = 0;
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}
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}
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}
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else
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{
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this._speech.AddRange(audioChunk);
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this._silenceFrames = voiced ? 0 : this._silenceFrames + 1;
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if (this._silenceFrames >= SilenceThresholdFrames)
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{
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var audio = new AudioData(this._speech.ToArray(), AudioOptions.SampleRate, AudioOptions.Channels, AudioOptions.BitsPerSample);
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if (audio.Duration.TotalSeconds > MinSpeechDurationSeconds)
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{
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this._turnManager.Interrupt();
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yield return new AudioEvent(this._turnManager.CurrentTurnId, this._turnManager.CurrentToken, audio);
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}
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this._speech.Clear();
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this._inSpeech = false;
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this._silenceFrames = 0;
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}
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}
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}
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public bool HasSpeech(byte[] frame20ms) => this._vad.HasSpeech(frame20ms, SampleRate.Is16kHz, FrameLength.Is20ms);
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public void Dispose() => this._vad.Dispose();
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}
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