101 lines
4.2 KiB
C#
101 lines
4.2 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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using System.ComponentModel;
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using System.Globalization;
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using System.Security.Cryptography;
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using System.Text.Json;
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using Microsoft.SemanticKernel;
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namespace Plugins.DictionaryPlugin;
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/// <summary>
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/// Plugin example with two Local functions, where one function gets a random word and the other returns a definition for a given word.
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/// </summary>
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public sealed class ComplexParamsDictionaryPlugin
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{
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public const string PluginName = nameof(ComplexParamsDictionaryPlugin);
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private readonly List<DictionaryEntry> _dictionary =
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[
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new DictionaryEntry("apple", "a round fruit with red, green, or yellow skin and a white flesh"),
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new DictionaryEntry("book", "a set of printed or written pages bound together along one edge"),
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new DictionaryEntry("cat", "a small furry animal with whiskers and a long tail that is often kept as a pet"),
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new DictionaryEntry("dog", "a domesticated animal with four legs, a tail, and a keen sense of smell that is often used for hunting or companionship"),
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new DictionaryEntry("elephant", "a large gray mammal with a long trunk, tusks, and ears that lives in Africa and Asia")
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];
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[KernelFunction, Description("Gets a random word from a dictionary of common words and their definitions.")]
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public DictionaryEntry GetRandomEntry()
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{
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// Get random number
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var index = RandomNumberGenerator.GetInt32(0, this._dictionary.Count - 1);
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// Return the word at the random index
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return this._dictionary[index];
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}
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[KernelFunction, Description("Gets the word for a given dictionary entry.")]
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public string GetWord([Description("Word to get definition for.")] DictionaryEntry entry)
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{
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// Return the definition or a default message
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return this._dictionary.FirstOrDefault(e => e.Word == entry.Word)?.Word ?? "Entry not found";
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}
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[KernelFunction, Description("Gets the definition for a given word.")]
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public string GetDefinition([Description("Word to get definition for.")] string word)
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{
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// Return the definition or a default message
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return this._dictionary.FirstOrDefault(e => e.Word == word)?.Definition ?? "Word not found";
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}
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}
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/// <summary>
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/// In order to use custom types, <see cref="TypeConverter"/> should be specified,
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/// that will convert object instance to string representation.
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/// </summary>
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/// <remarks>
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/// <see cref="TypeConverter"/> is used to represent complex object as meaningful string, so
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/// it can be passed to AI for further processing using prompt functions.
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/// It's possible to choose any format (e.g. XML, JSON, YAML) to represent your object.
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/// </remarks>
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[TypeConverter(typeof(DictionaryEntryConverter))]
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public sealed class DictionaryEntry
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{
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public string Word { get; set; } = string.Empty;
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public string Definition { get; set; } = string.Empty;
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public DictionaryEntry(string word, string definition)
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{
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this.Word = word;
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this.Definition = definition;
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}
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}
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/// <summary>
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/// Implementation of <see cref="TypeConverter"/> for <see cref="DictionaryEntry"/>.
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/// In this example, object instance is serialized with <see cref="JsonSerializer"/> from System.Text.Json,
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/// but it's possible to convert object to string using any other serialization logic.
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/// </summary>
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public sealed class DictionaryEntryConverter : TypeConverter
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{
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public override bool CanConvertFrom(ITypeDescriptorContext? context, Type sourceType) => true;
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/// <summary>
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/// This method is used to convert object from string to actual type. This will allow to pass object to
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/// Local function which requires it.
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/// </summary>
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public override object? ConvertFrom(ITypeDescriptorContext? context, CultureInfo? culture, object value)
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{
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return JsonSerializer.Deserialize<DictionaryEntry>((string)value);
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}
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/// <summary>
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/// This method is used to convert actual type to string representation, so it can be passed to AI
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/// for further processing.
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/// </summary>
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public override object? ConvertTo(ITypeDescriptorContext? context, CultureInfo? culture, object? value, Type destinationType)
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{
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return JsonSerializer.Serialize(value);
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}
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}
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