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121 lines
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C#

// Copyright (c) Microsoft. All rights reserved.
using System.Reflection;
using Microsoft.SemanticKernel;
using Microsoft.SemanticKernel.ChatCompletion;
using Microsoft.SemanticKernel.Connectors.OpenAI;
using OpenAI.Chat;
using Resources;
namespace ChatCompletion;
/// <summary>
/// These examples demonstrate how to use audio input and output with OpenAI Chat Completion
/// </summary>
/// <remarks>
/// Currently, audio input and output is only supported with the following models:
/// <list type="bullet">
/// <item>gpt-4o-audio-preview</item>
/// </list>
/// The sample demonstrates:
/// <list type="bullet">
/// <item>How to send audio input to the model</item>
/// <item>How to receive both text and audio output from the model</item>
/// <item>How to save and process the audio response</item>
/// </list>
/// </remarks>
public class OpenAI_ChatCompletionWithAudio(ITestOutputHelper output) : BaseTest(output)
{
/// <summary>
/// This example demonstrates how to use audio input and receive both text and audio output from the model.
/// </summary>
/// <remarks>
/// This sample shows:
/// <list type="bullet">
/// <item>Loading audio data from a resource file</item>
/// <item>Configuring the chat completion service with audio options</item>
/// <item>Enabling both text and audio response modalities</item>
/// <item>Extracting and saving the audio response to a file</item>
/// <item>Accessing the transcript metadata from the audio response</item>
/// </list>
/// </remarks>
[Fact]
public async Task UsingChatCompletionWithLocalInputAudioAndOutputAudio()
{
Console.WriteLine($"======== Open AI - {nameof(UsingChatCompletionWithLocalInputAudioAndOutputAudio)} ========\n");
var audioBytes = await EmbeddedResource.ReadAllAsync("test_audio.wav");
var kernel = Kernel.CreateBuilder()
.AddOpenAIChatCompletion("gpt-4o-audio-preview", TestConfiguration.OpenAI.ApiKey)
.Build();
var chatCompletionService = kernel.GetRequiredService<IChatCompletionService>();
var settings = new OpenAIPromptExecutionSettings
{
Audio = new ChatAudioOptions(ChatOutputAudioVoice.Shimmer, ChatOutputAudioFormat.Mp3),
Modalities = ChatResponseModalities.Text | ChatResponseModalities.Audio
};
var chatHistory = new ChatHistory("You are a friendly assistant.");
chatHistory.AddUserMessage([new AudioContent(audioBytes, "audio/wav")]);
var result = await chatCompletionService.GetChatMessageContentAsync(chatHistory, settings);
// Now we need to get the audio content from the result
var audioReply = result.Items.First(i => i is AudioContent) as AudioContent;
var currentDirectory = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location)!;
var audioFile = Path.Combine(currentDirectory, "audio_output.mp3");
if (File.Exists(audioFile))
{
File.Delete(audioFile);
}
File.WriteAllBytes(audioFile, audioReply!.Data!.Value.ToArray());
Console.WriteLine($"Generated audio: {new Uri(audioFile).AbsoluteUri}");
Console.WriteLine($"Transcript: {audioReply.Metadata!["Transcript"]}");
}
/// <summary>
/// This example demonstrates how to use audio input and receive only text output from the model.
/// </summary>
/// <remarks>
/// This sample shows:
/// <list type="bullet">
/// <item>Loading audio data from a resource file</item>
/// <item>Configuring the chat completion service with audio options</item>
/// <item>Setting response modalities to Text only</item>
/// <item>Processing the text response from the model</item>
/// </list>
/// </remarks>
[Fact]
public async Task UsingChatCompletionWithLocalInputAudioAndTextOutput()
{
Console.WriteLine($"======== Open AI - {nameof(UsingChatCompletionWithLocalInputAudioAndTextOutput)} ========\n");
var audioBytes = await EmbeddedResource.ReadAllAsync("test_audio.wav");
var kernel = Kernel.CreateBuilder()
.AddOpenAIChatCompletion("gpt-4o-audio-preview", TestConfiguration.OpenAI.ApiKey)
.Build();
var chatCompletionService = kernel.GetRequiredService<IChatCompletionService>();
var settings = new OpenAIPromptExecutionSettings
{
Audio = new ChatAudioOptions(ChatOutputAudioVoice.Shimmer, ChatOutputAudioFormat.Mp3),
Modalities = ChatResponseModalities.Text
};
var chatHistory = new ChatHistory("You are a friendly assistant.");
chatHistory.AddUserMessage([new AudioContent(audioBytes, "audio/wav")]);
var result = await chatCompletionService.GetChatMessageContentAsync(chatHistory, settings);
// Now we need to get the audio content from the result
Console.WriteLine($"Assistant > {result}");
}
}