chore: import upstream snapshot with attribution
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#include "pch.h"
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#include "powertoy_module.h"
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#include "centralized_kb_hook.h"
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#include "centralized_hotkeys.h"
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#include <common/logger/logger.h>
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#include <common/utils/winapi_error.h>
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std::map<std::wstring, PowertoyModule>& modules()
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{
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static std::map<std::wstring, PowertoyModule> modules;
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return modules;
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}
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PowertoyModule load_powertoy(const std::wstring_view filename)
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{
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auto handle = winrt::check_pointer(LoadLibraryW(filename.data()));
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auto create = reinterpret_cast<powertoy_create_func>(GetProcAddress(handle, "powertoy_create"));
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if (!create)
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{
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FreeLibrary(handle);
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winrt::throw_last_error();
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}
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auto pt_module = create();
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if (!pt_module)
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{
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FreeLibrary(handle);
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winrt::throw_hresult(winrt::hresult(E_POINTER));
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}
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return PowertoyModule(pt_module, handle);
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}
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json::JsonObject PowertoyModule::json_config() const
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{
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int size = 0;
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pt_module->get_config(nullptr, &size);
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std::wstring result;
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result.resize(static_cast<size_t>(size) - 1);
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pt_module->get_config(result.data(), &size);
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return json::JsonObject::Parse(result);
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}
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PowertoyModule::PowertoyModule(PowertoyModuleIface* pt_module, HMODULE handle) :
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handle(handle), pt_module(pt_module), hkmng(HotkeyConflictDetector::HotkeyConflictManager::GetInstance())
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{
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if (!pt_module)
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{
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throw std::runtime_error("Module not initialized");
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}
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remove_hotkey_records();
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update_hotkeys();
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UpdateHotkeyEx();
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}
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void PowertoyModule::update_hotkeys()
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{
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CentralizedKeyboardHook::ClearModuleHotkeys(pt_module->get_key());
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size_t hotkeyCount = pt_module->get_hotkeys(nullptr, 0);
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std::vector<PowertoyModuleIface::Hotkey> hotkeys(hotkeyCount);
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pt_module->get_hotkeys(hotkeys.data(), hotkeyCount);
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auto modulePtr = pt_module.get();
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for (size_t i = 0; i < hotkeyCount; i++)
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{
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if (hotkeys[i].isShown)
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{
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hkmng.AddHotkey(hotkeys[i], pt_module->get_key(), static_cast<int>(i), pt_module->is_enabled());
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CentralizedKeyboardHook::SetHotkeyAction(pt_module->get_key(), hotkeys[i], [modulePtr, i] {
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Logger::trace(L"{} hotkey is invoked from Centralized keyboard hook", modulePtr->get_key());
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return modulePtr->on_hotkey(i);
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});
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}
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}
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}
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void PowertoyModule::UpdateHotkeyEx()
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{
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CentralizedHotkeys::UnregisterHotkeysForModule(pt_module->get_key());
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auto container = pt_module->GetHotkeyEx();
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if (container.has_value() && pt_module->is_enabled())
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{
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hkmng.RemoveHotkeyByModule(pt_module->get_key());
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auto hotkey = container.value();
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auto modulePtr = pt_module.get();
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auto action = [modulePtr](WORD /*modifiersMask*/, WORD /*vkCode*/) {
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Logger::trace(L"{} hotkey Ex is invoked from Centralized keyboard hook", modulePtr->get_key());
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modulePtr->OnHotkeyEx();
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};
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HotkeyConflictDetector::Hotkey _hotkey = HotkeyConflictDetector::ShortcutToHotkey({ hotkey.modifiersMask, hotkey.vkCode });
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hkmng.AddHotkey(_hotkey, pt_module->get_key(), 0, pt_module->is_enabled()); // This is the only one activation hotkey, so we use "0" as the name.
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CentralizedHotkeys::AddHotkeyAction({ hotkey.modifiersMask, hotkey.vkCode }, { pt_module->get_key(), action });
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}
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// HACK:
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// Just for enabling the shortcut guide legacy behavior of pressing the Windows Key.
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// This is not the sort of behavior we'd like to have generalized on other modules.
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// But this was a way to bring back the long windows key behavior that the community wanted back while maintaining the separate process.
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if (pt_module->keep_track_of_pressed_win_key())
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{
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auto modulePtr = pt_module.get();
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auto action = [modulePtr] {
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modulePtr->OnHotkeyEx();
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return false;
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};
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CentralizedKeyboardHook::AddPressedKeyAction(pt_module->get_key(), VK_LWIN, pt_module->milliseconds_win_key_must_be_pressed(), action);
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CentralizedKeyboardHook::AddPressedKeyAction(pt_module->get_key(), VK_RWIN, pt_module->milliseconds_win_key_must_be_pressed(), action);
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}
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}
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