chore: import upstream snapshot with attribution
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0"
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xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|ARM64">
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<Configuration>Debug</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|ARM64">
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<Configuration>Release</Configuration>
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<Platform>ARM64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<!-- Run code analysis locally and in PR CI, but not on release CI -->
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<PropertyGroup Condition="'$(SkipCppCodeAnalysis)' == ''">
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<RunCodeAnalysis>true</RunCodeAnalysis>
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<CodeAnalysisRuleSet>$(MsbuildThisFileDirectory)\CppRuleSet.ruleset</CodeAnalysisRuleSet>
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<CAExcludePath>$(MSBuildThisFileDirectory)deps;$(MSBuildThisFileDirectory)packages;$(CAExcludePath)</CAExcludePath>
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</PropertyGroup>
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<!-- C++ source compile-specific things for all configurations -->
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<PropertyGroup>
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<PreferredToolArchitecture>x64</PreferredToolArchitecture>
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<PreferredToolArchitecture Condition="'$(PROCESSOR_ARCHITECTURE)' == 'ARM64' or '$(PROCESSOR_ARCHITEW6432)' == 'ARM64'">arm64</PreferredToolArchitecture>
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<ForceImportAfterCppTargets>$(MSBuildThisFileDirectory)Cpp.Build.targets</ForceImportAfterCppTargets>
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<ReplaceWildcardsInProjectItems>true</ReplaceWildcardsInProjectItems>
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<ExternalIncludePath>$(MSBuildThisFileDirectory)deps;$(MSBuildThisFileDirectory)packages;$(ExternalIncludePath)</ExternalIncludePath>
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<LinkControlFlowGuard>Guard</LinkControlFlowGuard>
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</PropertyGroup>
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<ItemDefinitionGroup>
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<ClCompile>
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<TreatAngleIncludeAsExternal>true</TreatAngleIncludeAsExternal>
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<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
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<DisableAnalyzeExternal>true</DisableAnalyzeExternal>
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<MultiProcessorCompilation>true</MultiProcessorCompilation>
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<PrecompiledHeader Condition="'$(UsePrecompiledHeaders)' != 'false'">Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<WarningLevel>Level4</WarningLevel>
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<DisableSpecificWarnings>4679;4706;4874;5271;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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<DisableAnalyzeExternal >true</DisableAnalyzeExternal>
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<ExternalWarningLevel>TurnOffAllWarnings</ExternalWarningLevel>
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<ConformanceMode>false</ConformanceMode>
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<TreatWarningAsError>true</TreatWarningAsError>
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<LanguageStandard>stdcpplatest</LanguageStandard>
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<BuildStlModules>false</BuildStlModules>
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<!-- TODO: _SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING for compatibility with VS 17.8. Check if we can remove. -->
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<!-- TODO: _SILENCE_EXPERIMENTAL_COROUTINE_DEPRECATION_WARNINGS for VS 2026 (MSVC 14.51+). The STL turned
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<experimental/coroutine> into a hard error (STL1011), and C++/WinRT's base.h still falls back to it when
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__cpp_lib_coroutine isn't defined at include time. Remove once C++/WinRT no longer references the experimental header. -->
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<PreprocessorDefinitions>_SILENCE_STDEXT_ARR_ITERS_DEPRECATION_WARNING;_SILENCE_EXPERIMENTAL_COROUTINE_DEPRECATION_WARNINGS;_UNICODE;UNICODE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<!-- CLR + CFG are not compatible >:{ -->
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<ControlFlowGuard Condition="'$(CLRSupport)' == ''">Guard</ControlFlowGuard>
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<DebugInformationFormat Condition="'%(ControlFlowGuard)' == 'Guard'">ProgramDatabase</DebugInformationFormat>
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<SDLCheck>true</SDLCheck>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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</Link>
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<Lib>
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<!-- C++ source compile-specific things for Debug/Release configurations -->
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Debug'">
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<ClCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Optimization>Disabled</Optimization>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)'=='Release'">
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<ClCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Optimization>MaxSpeed</Optimization>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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<!-- Global props OverrideWindowsTargetPlatformVersion-->
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<PropertyGroup Label="Globals">
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<WindowsTargetPlatformVersion>10.0.26100.0</WindowsTargetPlatformVersion>
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<TargetPlatformVersion>10.0.26100.0</TargetPlatformVersion>
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<WindowsTargetPlatformMinVersion>10.0.19041.0</WindowsTargetPlatformMinVersion>
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</PropertyGroup>
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<!-- Props that are constant for both Debug and Release configurations -->
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<PropertyGroup Label="Configuration">
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<PlatformToolset>v143</PlatformToolset>
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<PlatformToolset Condition="'$(VisualStudioVersion)' == '18.0'">v145</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<DesktopCompatible>true</DesktopCompatible>
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<SpectreMitigation>Spectre</SpectreMitigation>
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</PropertyGroup>
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<!--
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vcpkg integration. Set globally and loaded before Microsoft.Cpp.props (via
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ForceImportBeforeCppProps) so that vcpkg.props' ClCompile hook is in place
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before the C++ targets run. VcpkgRoot is resolved via the same three-tier
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fallback used by microsoft/terminal (env var → VS-shipped → deps/vcpkg).
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-->
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<PropertyGroup Label="vcpkg">
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<VcpkgEnabled>true</VcpkgEnabled>
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<VcpkgEnableManifest>true</VcpkgEnableManifest>
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<VcpkgManifestEnabled>true</VcpkgManifestEnabled>
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<VcpkgManifestRoot>$(MSBuildThisFileDirectory)</VcpkgManifestRoot>
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<VcpkgOSTarget>windows</VcpkgOSTarget>
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<VcpkgUseStatic>true</VcpkgUseStatic>
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<!--
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Force VcpkgConfiguration to follow $(Configuration). Without this,
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vcpkg.props infers VcpkgConfiguration from $(UseDebugLibraries), which
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Microsoft.Cpp.Default.props has already defaulted to 'false' by the
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time vcpkg.props is imported here (the PowerToys-wide Debug override
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below runs LATER). That would silently link the Release-built spdlog
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into Debug consumers and trigger LNK2038 (MT/MTd, _ITERATOR_DEBUG_LEVEL).
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-->
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<VcpkgConfiguration>$(Configuration)</VcpkgConfiguration>
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<!-- vcpkg validates triplets case-sensitively; PowerToys uses ARM64 capital-case. -->
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<VcpkgPlatformTarget Condition="'$(Platform)' == 'ARM64'">arm64</VcpkgPlatformTarget>
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<VcpkgApplocalDeps>false</VcpkgApplocalDeps>
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<VcpkgInstalledDir>$(MSBuildThisFileDirectory)vcpkg_installed\$(Platform)\</VcpkgInstalledDir>
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<VcpkgRoot Condition="'$(VcpkgRoot)' == ''">$(VCPKG_ROOT)</VcpkgRoot>
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<VcpkgRoot Condition="'$(VcpkgRoot)' == '' and '$(VsInstallRoot)' != ''">$(VsInstallRoot)\VC\vcpkg</VcpkgRoot>
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<VcpkgRoot Condition="'$(VcpkgRoot)' == '' or !Exists('$(VcpkgRoot)\vcpkg.exe')">$(MSBuildThisFileDirectory)deps\vcpkg</VcpkgRoot>
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<CAExcludePath>$(CAExcludePath);$(VcpkgInstalledDir)</CAExcludePath>
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<VCPkgLocalAppDataDisabled>true</VCPkgLocalAppDataDisabled>
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</PropertyGroup>
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<!-- Fail fast with an actionable message instead of opaque C1083 spdlog/spdlog.h errors. -->
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<Target Name="PowerToysEnsureVcpkgAvailable"
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BeforeTargets="PrepareForBuild"
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Condition="'$(MSBuildProjectExtension)' == '.vcxproj' and '$(VcpkgEnabled)' == 'true' and !Exists('$(VcpkgRoot)\scripts\buildsystems\msbuild\vcpkg.props')">
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<Error Text="PowerToys requires the 'vcpkg' Visual Studio component, but it was not found.%0A%0AOpen the Visual Studio Installer, click Modify on your VS install, search for 'vcpkg', enable 'C++ vcpkg package manager', and click Modify. (Visual Studio will also prompt you to install missing .vsconfig components when you open PowerToys.slnx.)%0A%0AIf you have vcpkg installed elsewhere, set the VCPKG_ROOT environment variable to its root before building.%0A%0ASearched: '$(VcpkgRoot)\scripts\buildsystems\msbuild\vcpkg.props'" />
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</Target>
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<Import Project="$(VcpkgRoot)\scripts\buildsystems\msbuild\vcpkg.props"
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Condition="'$(MSBuildProjectExtension)' == '.vcxproj' and Exists('$(VcpkgRoot)\scripts\buildsystems\msbuild\vcpkg.props')" />
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<!-- Debug/Release props -->
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<PropertyGroup Condition="'$(Configuration)'=='Debug'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)'=='Release'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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</Project>
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