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254 lines
10 KiB
C#
254 lines
10 KiB
C#
// Copyright (c) Microsoft. All rights reserved.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Net.Http;
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using System.Runtime.CompilerServices;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using System.Threading;
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using System.Threading.Tasks;
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using AGUI.Abstractions;
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using AGUI.Client;
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using FluentAssertions;
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using Microsoft.AspNetCore.Builder;
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using Microsoft.AspNetCore.Hosting.Server;
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using Microsoft.AspNetCore.TestHost;
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using Microsoft.Extensions.AI;
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using Microsoft.Extensions.DependencyInjection;
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namespace Microsoft.Agents.AI.Hosting.AGUI.AspNetCore.IntegrationTests;
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public sealed class SessionPersistenceTests : IAsyncDisposable
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{
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private WebApplication? _app;
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private HttpClient? _client;
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[Fact]
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public async Task MultiTurnWithSessionStore_PersistsSessionAcrossRequestsAsync()
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{
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// Arrange - use hosting DI pattern with InMemorySessionStore.
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// FakeSessionAgent tracks turn count in session StateBag so we can verify
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// that state survives the serialization round-trip through the session store.
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await this.SetupTestServerWithSessionStoreAsync();
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var chatClient = new AGUIChatClient(new(this._client!, ""));
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AIAgent agent = chatClient.AsAIAgent(instructions: null, name: "assistant", description: "Sample assistant", tools: []);
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ChatClientAgentSession session = (ChatClientAgentSession)await agent.CreateSessionAsync();
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// Act - First turn
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ChatMessage firstUserMessage = new(ChatRole.User, "First message");
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List<AgentResponseUpdate> firstTurnUpdates = [];
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await foreach (AgentResponseUpdate update in agent.RunStreamingAsync([firstUserMessage], session, new AgentRunOptions(), CancellationToken.None))
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{
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firstTurnUpdates.Add(update);
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}
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// Act - Second turn (continue the same AG-UI run on the same thread).
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// The new AGUI.Client is stateless and never round-trips ConversationId. AG-UI continuation is
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// expressed on the wire with the same threadId plus a parentRunId equal to the previous turn's
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// runId. We capture both from turn 1's RUN_STARTED event and supply them to the stateless client
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// through RawRepresentationFactory, sending only the new message (the continuation subset).
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RunStartedEvent? firstRunStarted = firstTurnUpdates
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.Select(u => u.AsChatResponseUpdate().RawRepresentation as RunStartedEvent)
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.FirstOrDefault(e => e is not null);
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firstRunStarted.Should().NotBeNull();
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string threadId = firstRunStarted!.ThreadId;
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string previousRunId = firstRunStarted.RunId;
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threadId.Should().NotBeNullOrEmpty();
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previousRunId.Should().NotBeNullOrEmpty();
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ChatMessage secondUserMessage = new(ChatRole.User, "Second message");
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var continuationOptions = new ChatClientAgentRunOptions
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{
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ChatOptions = new ChatOptions
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{
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RawRepresentationFactory = _ => new RunAgentInput
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{
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ThreadId = threadId,
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ParentRunId = previousRunId,
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Messages = new[] { secondUserMessage }.AsAGUIMessages().ToList(),
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},
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},
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};
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List<AgentResponseUpdate> secondTurnUpdates = [];
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await foreach (AgentResponseUpdate update in agent.RunStreamingAsync([secondUserMessage], session, continuationOptions, CancellationToken.None))
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{
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secondTurnUpdates.Add(update);
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}
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// Assert - Verify turn count proves session state was persisted.
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// If session persistence were broken, both turns would return "Turn 1"
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// because a fresh session (with turn count 0) would be created each time.
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AgentResponse firstResponse = firstTurnUpdates.ToAgentResponse();
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firstResponse.Messages.Should().HaveCount(1);
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firstResponse.Messages[0].Role.Should().Be(ChatRole.Assistant);
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firstResponse.Messages[0].Text.Should().Contain("Turn 1:");
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AgentResponse secondResponse = secondTurnUpdates.ToAgentResponse();
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secondResponse.Messages.Should().HaveCount(1);
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secondResponse.Messages[0].Role.Should().Be(ChatRole.Assistant);
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secondResponse.Messages[0].Text.Should().Contain("Turn 2:");
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}
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[Fact]
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public async Task MapAGUIServer_WithAgentName_StreamsResponseCorrectlyAsync()
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{
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// Arrange - use the MapAGUIServer(agentName, pattern) overload via hosting DI
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await this.SetupTestServerWithSessionStoreAsync();
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var chatClient = new AGUIChatClient(new(this._client!, ""));
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AIAgent agent = chatClient.AsAIAgent(instructions: null, name: "assistant", description: "Sample assistant", tools: []);
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ChatClientAgentSession session = (ChatClientAgentSession)await agent.CreateSessionAsync();
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ChatMessage userMessage = new(ChatRole.User, "hello");
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List<AgentResponseUpdate> updates = [];
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// Act
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await foreach (AgentResponseUpdate update in agent.RunStreamingAsync([userMessage], session, new AgentRunOptions(), CancellationToken.None))
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{
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updates.Add(update);
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}
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// Assert
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updates.Should().NotBeEmpty();
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updates.Should().AllSatisfy(u => u.Role.Should().Be(ChatRole.Assistant));
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AgentResponse response = updates.ToAgentResponse();
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response.Messages.Should().HaveCount(1);
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response.Messages[0].Role.Should().Be(ChatRole.Assistant);
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response.Messages[0].Text.Should().Be("Turn 1: Hello from session agent!");
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}
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private async Task SetupTestServerWithSessionStoreAsync()
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{
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WebApplicationBuilder builder = WebApplication.CreateBuilder();
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builder.WebHost.UseTestServer();
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builder.Services.AddAGUIServer();
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// Register agent using hosting DI pattern with InMemorySessionStore
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builder.Services.AddAIAgent("session-test-agent", (_, name) => new FakeSessionAgent(name))
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.WithInMemorySessionStore(withIsolation: false);
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this._app = builder.Build();
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// Use the agentName overload of MapAGUIServer
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this._app.MapAGUIServer("session-test-agent", "/agent");
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await this._app.StartAsync();
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TestServer testServer = this._app.Services.GetRequiredService<IServer>() as TestServer
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?? throw new InvalidOperationException("TestServer not found");
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this._client = testServer.CreateClient();
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this._client.BaseAddress = new Uri("http://localhost/agent");
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}
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public async ValueTask DisposeAsync()
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{
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this._client?.Dispose();
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if (this._app != null)
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{
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await this._app.DisposeAsync();
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}
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}
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}
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[SuppressMessage("Performance", "CA1812:Avoid uninstantiated internal classes", Justification = "Instantiated via dependency injection")]
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internal sealed class FakeSessionAgent : AIAgent
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{
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private readonly string _name;
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public FakeSessionAgent(string name)
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{
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this._name = name;
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}
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protected override string? IdCore => this._name;
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public override string? Name => this._name;
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public override string? Description => "A fake agent with session support for testing";
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protected override ValueTask<AgentSession> CreateSessionCoreAsync(CancellationToken cancellationToken = default) =>
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new(new FakeSessionAgentSession());
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protected override ValueTask<AgentSession> DeserializeSessionCoreAsync(JsonElement serializedState, JsonSerializerOptions? jsonSerializerOptions = null, CancellationToken cancellationToken = default) =>
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new(serializedState.Deserialize<FakeSessionAgentSession>(jsonSerializerOptions)!);
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protected override ValueTask<JsonElement> SerializeSessionCoreAsync(AgentSession session, JsonSerializerOptions? jsonSerializerOptions = null, CancellationToken cancellationToken = default)
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{
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if (session is not FakeSessionAgentSession fakeSession)
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{
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throw new InvalidOperationException($"The provided session type '{session.GetType().Name}' is not compatible with this agent.");
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}
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return new(JsonSerializer.SerializeToElement(fakeSession, jsonSerializerOptions));
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}
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protected override async Task<AgentResponse> RunCoreAsync(
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IEnumerable<ChatMessage> messages,
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AgentSession? session = null,
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AgentRunOptions? options = null,
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CancellationToken cancellationToken = default)
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{
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List<AgentResponseUpdate> updates = [];
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await foreach (AgentResponseUpdate update in this.RunStreamingAsync(messages, session, options, cancellationToken).ConfigureAwait(false))
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{
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updates.Add(update);
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}
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return updates.ToAgentResponse();
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}
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protected override async IAsyncEnumerable<AgentResponseUpdate> RunCoreStreamingAsync(
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IEnumerable<ChatMessage> messages,
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AgentSession? session = null,
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AgentRunOptions? options = null,
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[EnumeratorCancellation] CancellationToken cancellationToken = default)
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{
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// Track turn count in session state to enable persistence verification.
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// If the session store works correctly, the turn count increments across requests.
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int turnCount = 1;
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if (session != null)
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{
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var counter = session.StateBag.GetValue<TurnCounter>("turnCounter");
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turnCount = (counter?.Count ?? 0) + 1;
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session.StateBag.SetValue("turnCounter", new TurnCounter { Count = turnCount });
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}
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string messageId = Guid.NewGuid().ToString("N");
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string prefix = $"Turn {turnCount}: ";
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foreach (string chunk in new[] { prefix, "Hello", " ", "from", " ", "session", " ", "agent", "!" })
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{
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yield return new AgentResponseUpdate
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{
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MessageId = messageId,
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Role = ChatRole.Assistant,
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Contents = [new TextContent(chunk)]
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};
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await Task.Yield();
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}
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}
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internal sealed class TurnCounter
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{
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public int Count { get; set; }
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}
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private sealed class FakeSessionAgentSession : AgentSession
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{
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public FakeSessionAgentSession()
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{
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}
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[JsonConstructor]
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public FakeSessionAgentSession(AgentSessionStateBag stateBag) : base(stateBag)
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{
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}
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}
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}
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