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chore: import upstream snapshot with attribution
2026-07-13 13:39:25 +08:00

126 lines
5.3 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
using Harness.ConsoleReactiveFramework;
using Microsoft.Extensions.AI;
namespace Harness.Shared.Console;
/// <summary>
/// Determines which component is shown in the bottom panel.
/// </summary>
public enum BottomPanelMode
{
/// <summary>Show the text input component for user input.</summary>
TextInput,
/// <summary>Show the list selection component for interactive prompts.</summary>
ListSelection,
/// <summary>Show a disabled input indicator during agent streaming.</summary>
Streaming,
}
/// <summary>
/// Internal state for <see cref="HarnessAppComponent"/>. All UI fields that may
/// change after construction live here; they are mutated exclusively via
/// <see cref="ConsoleReactiveComponent{TProps,TState}.SetState"/> by the
/// owning <see cref="HarnessConsoleUXStateDriver"/>.
/// </summary>
public record HarnessAppComponentState : ConsoleReactiveState
{
// --- Console dimensions ---
/// <summary>Gets the current console width in columns.</summary>
public int ConsoleWidth { get; init; }
/// <summary>Gets the current console height in rows.</summary>
public int ConsoleHeight { get; init; }
// --- Bottom panel mode ---
/// <summary>Gets the bottom panel mode.</summary>
public BottomPanelMode Mode { get; init; } = BottomPanelMode.TextInput;
/// <summary>
/// Gets the queue of follow-up questions waiting for user answers. The head
/// (<c>[0]</c>) is the question currently being displayed; subsequent items
/// are dispatched in order as each is answered. While this queue is non-empty,
/// the next user submission is treated as the answer to the head question
/// instead of going to the agent runner's normal input handler.
/// </summary>
public IReadOnlyList<FollowUpQuestion> PendingQuestions { get; init; } = [];
/// <summary>
/// Gets the accumulated follow-up response messages collected during the
/// current agent turn — both direct <see cref="FollowUpMessage"/>s emitted
/// by observers and continuation results from answered questions. Consumed
/// by the runner via <see cref="IUXStateDriver.TakeFollowUpResponses"/>
/// before the next agent invocation.
/// </summary>
public IReadOnlyList<ChatMessage> AccumulatedFollowUpResponses { get; init; } = [];
// --- Text input (active in TextInput / Streaming modes) ---
/// <summary>Gets the prompt string for text input mode.</summary>
public string Prompt { get; init; } = "> ";
/// <summary>Gets the placeholder text shown when the input is empty.</summary>
public string Placeholder { get; init; } = "";
/// <summary>Gets the current input text being typed.</summary>
public string InputText { get; init; } = "";
/// <summary>Gets a value indicating whether input is enabled during streaming.</summary>
public bool InputEnabled { get; init; }
/// <summary>Gets the prompt to show during streaming when input is disabled.</summary>
public string StreamingPrompt { get; init; } = "(agent is running...)";
// --- List selection (active in ListSelection mode) ---
/// <summary>Gets the title text displayed above the list selection (for interactive prompts).</summary>
public string? ListSelectionTitle { get; init; }
/// <summary>Gets the list selection options.</summary>
public IReadOnlyList<string> ListSelectionOptions { get; init; } = [];
/// <summary>Gets the highlighted option index in list selection mode.</summary>
public int ListSelectionIndex { get; init; }
/// <summary>Gets the placeholder text for the custom text input option in the list.</summary>
public string? ListSelectionCustomTextPlaceholder { get; init; }
/// <summary>Gets the current text being typed into the list's custom text option.</summary>
public string ListSelectionCustomInputText { get; init; } = "";
/// <summary>Gets the highlight color for the active list item.</summary>
public ConsoleColor ListHighlightColor { get; init; } = ConsoleColor.Cyan;
// --- Scroll / output area ---
/// <summary>Gets the items rendered in the scroll-area. Each item is a pre-rendered
/// console string (may include ANSI escape sequences and newlines).</summary>
public IReadOnlyList<string> ScrollAreaContentItems { get; init; } = [];
/// <summary>Gets the queued input items to display above the rule. Each item is a
/// pre-rendered console string (may include ANSI escape sequences and newlines).</summary>
public IReadOnlyList<string> QueuedItems { get; init; } = [];
// --- Agent mode + status display ---
/// <summary>Gets the foreground color for the rule borders and mode label.</summary>
public ConsoleColor? ModeColor { get; init; }
/// <summary>Gets the current mode name displayed below the bottom rule (e.g. "plan").</summary>
public string? ModeText { get; init; }
/// <summary>Gets the help text displayed below the bottom rule (available commands).</summary>
public string? HelpText { get; init; }
/// <summary>Gets a value indicating whether the agent status spinner is visible.</summary>
public bool ShowSpinner { get; init; }
/// <summary>Gets the formatted token usage text to display in the status bar.</summary>
public string? UsageText { get; init; }
}