Files
wehub-resource-sync db620d33df
dotnet-build-and-test / dotnet-test-functions (push) Has been cancelled
dotnet-build-and-test / paths-filter (push) Has been cancelled
dotnet-build-and-test / dotnet-build (Debug, windows-latest, net9.0) (push) Has been cancelled
dotnet-build-and-test / dotnet-build (Release, ubuntu-latest, net10.0) (push) Has been cancelled
dotnet-build-and-test / dotnet-build (Release, ubuntu-latest, net8.0) (push) Has been cancelled
dotnet-build-and-test / dotnet-build (Release, windows-latest, net472) (push) Has been cancelled
dotnet-build-and-test / dotnet-test (Release, integration, true, ubuntu-latest, net10.0) (push) Has been cancelled
dotnet-build-and-test / dotnet-test (Release, integration, true, windows-latest, net472) (push) Has been cancelled
dotnet-build-and-test / dotnet-foundry-hosted-it (push) Has been cancelled
dotnet-build-and-test / dotnet-build-and-test-check (push) Has been cancelled
dotnet-build-and-test / Integration Test Report (push) Has been cancelled
CodeQL / Analyze (csharp) (push) Has been cancelled
CodeQL / Analyze (python) (push) Has been cancelled
chore: import upstream snapshot with attribution
2026-07-13 13:39:25 +08:00

298 lines
11 KiB
C#

// Copyright (c) Microsoft. All rights reserved.
using Harness.Shared.Console.Commands;
using Harness.Shared.Console.Observers;
using Microsoft.Agents.AI;
using Microsoft.Extensions.AI;
namespace Harness.Shared.Console;
/// <summary>
/// Orchestrates agent invocations driven by user-input events from the UI.
/// The component invokes the runner's input handlers (<see cref="OnUserInputAsync"/>,
/// <see cref="OnStreamingInputAsync"/>, <see cref="StartAgentTurnAsync"/>) directly;
/// the runner mutates UI state through the supplied <see cref="IUXStateDriver"/>.
/// All per-turn follow-up state (pending questions and accumulated responses) lives
/// in the component's state record — the runner reads/writes it exclusively through
/// the driver and holds no per-turn fields itself.
/// </summary>
public sealed class HarnessAgentRunner : IDisposable
{
private readonly AIAgent _agent;
private readonly AgentModeProvider? _modeProvider;
private readonly MessageInjectingChatClient? _messageInjector;
private readonly IReadOnlyList<CommandHandler> _commandHandlers;
private readonly IReadOnlyList<ConsoleObserver> _observers;
private readonly IUXStateDriver _ux;
private readonly SemaphoreSlim _inputGate = new(1, 1);
private AgentSession _session;
/// <summary>
/// Initializes a new instance of the <see cref="HarnessAgentRunner"/> class.
/// </summary>
public HarnessAgentRunner(
AIAgent agent,
AgentSession session,
AgentModeProvider? modeProvider,
MessageInjectingChatClient? messageInjector,
IReadOnlyList<CommandHandler> commandHandlers,
IReadOnlyList<ConsoleObserver> observers,
IUXStateDriver ux)
{
this._agent = agent;
this._session = session;
this._modeProvider = modeProvider;
this._messageInjector = messageInjector;
this._commandHandlers = commandHandlers;
this._observers = observers;
this._ux = ux;
this.HelpText = string.Join(
", ",
commandHandlers
.Select(h => h.GetHelpText())
.Where(t => t is not null)!);
}
/// <summary>
/// Gets the help text describing all available commands (joined by ", "), suitable
/// for display in the mode-and-help bar. Computed from the supplied
/// <c>commandHandlers</c>.
/// </summary>
public string HelpText { get; }
/// <summary>
/// Replaces the current session with the specified session. Used by the UX driver
/// when importing a serialized session. This method is always called from within
/// a command handler (which already holds the input gate), so no additional
/// synchronization is needed.
/// </summary>
/// <param name="newSession">The new session to use.</param>
internal Task ReplaceSessionAsync(AgentSession newSession)
{
this._session = newSession;
return Task.CompletedTask;
}
/// <inheritdoc/>
public void Dispose() => this._inputGate.Dispose();
/// <summary>
/// Handles a top-level user input submission (TextInput mode, no pending question).
/// Dispatches to command handlers, or starts an agent turn.
/// </summary>
internal async Task OnUserInputAsync(string text)
{
await this._inputGate.WaitAsync().ConfigureAwait(false);
try
{
this._ux.WriteUserInputEcho(text);
foreach (var handler in this._commandHandlers)
{
if (await handler.TryHandleAsync(text, this._session, this._ux).ConfigureAwait(false))
{
this._ux.CurrentMode = this._modeProvider?.GetMode(this._session);
return;
}
}
await this.RunAgentLoopAsync([new ChatMessage(ChatRole.User, text)]).ConfigureAwait(false);
}
finally
{
this._inputGate.Release();
}
}
/// <summary>
/// Handles a user input submission while an agent turn is streaming. The text is
/// enqueued via the <see cref="MessageInjectingChatClient"/> so it can be picked up
/// by the agent on its next opportunity.
/// </summary>
internal Task OnStreamingInputAsync(string text)
{
if (this._messageInjector is null)
{
return Task.CompletedTask;
}
this._messageInjector.EnqueueMessages(this._session, [new ChatMessage(ChatRole.User, text)]);
this._ux.SetQueuedMessages(this._messageInjector.GetPendingMessages(this._session));
return Task.CompletedTask;
}
/// <summary>
/// Resumes (or completes) a turn after the user has answered all pending follow-up
/// questions. The component invokes this with the messages drained from
/// <see cref="IUXStateDriver.TakeFollowUpResponses"/>; an empty list simply ends
/// the streaming display state without invoking the agent.
/// </summary>
internal async Task StartAgentTurnAsync(IList<ChatMessage> messages)
{
await this._inputGate.WaitAsync().ConfigureAwait(false);
try
{
if (messages.Count == 0)
{
this.CompleteTurn();
return;
}
await this.RunAgentLoopAsync(messages).ConfigureAwait(false);
}
finally
{
this._inputGate.Release();
}
}
private async Task RunAgentLoopAsync(IList<ChatMessage> messages)
{
IList<ChatMessage>? nextMessages = messages;
IReadOnlyList<ChatMessage> lastPendingMessages = this._messageInjector?.GetPendingMessages(this._session) ?? [];
while (nextMessages is not null)
{
var runOptions = new AgentRunOptions();
foreach (var observer in this._observers)
{
observer.ConfigureRunOptions(runOptions, this._agent, this._session);
}
this._ux.CurrentMode = this._modeProvider?.GetMode(this._session);
this._ux.BeginStreaming();
this._ux.BeginStreamingOutput();
try
{
await foreach (var update in this._agent.RunStreamingAsync(nextMessages, this._session, runOptions))
{
if (this._modeProvider is not null)
{
string currentMode = this._modeProvider.GetMode(this._session);
if (currentMode != this._ux.CurrentMode)
{
this._ux.CurrentMode = currentMode;
}
}
foreach (var content in update.Contents)
{
foreach (var observer in this._observers)
{
await observer.OnContentAsync(this._ux, content, this._agent, this._session).ConfigureAwait(false);
}
}
foreach (var observer in this._observers)
{
await observer.OnResponseUpdateAsync(this._ux, update, this._agent, this._session).ConfigureAwait(false);
}
if (!string.IsNullOrEmpty(update.Text))
{
foreach (var observer in this._observers)
{
await observer.OnTextAsync(this._ux, update.Text, this._agent, this._session).ConfigureAwait(false);
}
}
this.SyncQueuedMessageDisplay(ref lastPendingMessages);
}
}
catch (Exception ex)
{
await this._ux.WriteInfoLineAsync($"❌ Stream error: {ex.GetType().Name}:\n{ex}", ConsoleColor.Red).ConfigureAwait(false);
}
// Final sync after streaming.
this.SyncQueuedMessageDisplay(ref lastPendingMessages);
this._ux.StopSpinner();
await this._ux.EndStreamingOutputAsync().ConfigureAwait(false);
// Collect FollowUpActions from each observer.
var directMessages = new List<ChatMessage>();
var questions = new List<FollowUpQuestion>();
foreach (var observer in this._observers)
{
var actions = await observer.OnStreamCompleteAsync(this._ux, this._agent, this._session).ConfigureAwait(false);
if (actions is null)
{
continue;
}
foreach (var action in actions)
{
switch (action)
{
case FollowUpMessage msg:
directMessages.Add(msg.Message);
break;
case FollowUpQuestion q:
questions.Add(q);
break;
}
}
}
bool hasFollowUpActions = directMessages.Count > 0 || questions.Count > 0;
await this._ux.WriteNoTextWarningAsync(hasFollowUpActions).ConfigureAwait(false);
// Add any direct messages to the accumulator regardless of whether questions follow —
// they're sent on the next agent invocation, either by us (if no questions) or by
// the component (after the user finishes answering, via StartAgentTurnAsync).
foreach (var msg in directMessages)
{
this._ux.AddFollowUpResponse(msg);
}
if (questions.Count > 0)
{
// Pause: hand control back to the UX to collect answers.
this._ux.QueueFollowUpQuestions(questions);
return;
}
// No questions to ask — drain anything we just accumulated and loop with it.
IReadOnlyList<ChatMessage> drained = this._ux.TakeFollowUpResponses();
nextMessages = drained.Count > 0 ? [.. drained] : null;
}
this.CompleteTurn();
}
private void CompleteTurn()
{
this._ux.EndStreaming();
this._ux.CurrentMode = this._modeProvider?.GetMode(this._session);
}
/// <summary>
/// Synchronizes the queued items display with the message injector's pending messages.
/// Messages that have been consumed (drained by the service) are echoed to the output
/// area as regular user-input entries.
/// </summary>
private void SyncQueuedMessageDisplay(ref IReadOnlyList<ChatMessage> lastPendingMessages)
{
if (this._messageInjector is null)
{
return;
}
var pending = this._messageInjector.GetPendingMessages(this._session);
int consumedCount = lastPendingMessages.Count - pending.Count;
for (int i = 0; i < consumedCount && i < lastPendingMessages.Count; i++)
{
string text = lastPendingMessages[i].Text ?? string.Empty;
this._ux.WriteUserInputEcho(text);
}
lastPendingMessages = pending;
this._ux.SetQueuedMessages(pending);
}
}