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This commit is contained in:
wehub-resource-sync
2026-07-13 13:39:25 +08:00
commit db620d33df
5151 changed files with 925932 additions and 0 deletions
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFrameworks>net10.0</TargetFrameworks>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\..\..\..\src\Microsoft.Agents.AI.Workflows\Microsoft.Agents.AI.Workflows.csproj" />
</ItemGroup>
</Project>
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// Copyright (c) Microsoft. All rights reserved.
using Microsoft.Agents.AI.Workflows;
namespace WorkflowCheckpointWithHumanInTheLoopSample;
/// <summary>
/// This sample demonstrates how to create a workflow with human-in-the-loop interaction and
/// checkpointing support. The workflow plays a number guessing game where the user provides
/// guesses based on feedback from the workflow. The workflow state is checkpointed at the end
/// of each super step, allowing it to be restored and resumed later.
/// Each RequestPort request and response cycle takes two super steps:
/// 1. The RequestPort sends a RequestInfoEvent to request input from the external world.
/// 2. The external world sends a response back to the RequestPort.
/// Thus, two checkpoints are created for each human-in-the-loop interaction.
/// </summary>
/// <remarks>
/// Pre-requisites:
/// - Foundational samples should be completed first.
/// - This sample builds upon the HumanInTheLoopBasic sample. It's recommended to go through that
/// sample first to understand the basics of human-in-the-loop workflows.
/// - This sample also builds upon the CheckpointAndResume sample. It's recommended to
/// go through that sample first to understand the basics of checkpointing and resuming workflows.
/// </remarks>
public static class Program
{
private static async Task Main()
{
// Create the workflow
var workflow = WorkflowFactory.BuildWorkflow();
// Create checkpoint manager
var checkpointManager = CheckpointManager.Default;
var checkpoints = new List<CheckpointInfo>();
// Execute the workflow and save checkpoints
await using StreamingRun checkpointedRun = await InProcessExecution
.RunStreamingAsync(workflow, new SignalWithNumber(NumberSignal.Init), checkpointManager)
;
await foreach (WorkflowEvent evt in checkpointedRun.WatchStreamAsync())
{
switch (evt)
{
case RequestInfoEvent requestInputEvt:
// Handle `RequestInfoEvent` from the workflow
ExternalResponse response = HandleExternalRequest(requestInputEvt.Request);
await checkpointedRun.SendResponseAsync(response);
break;
case ExecutorCompletedEvent executorCompletedEvt:
Console.WriteLine($"* Executor {executorCompletedEvt.ExecutorId} completed.");
break;
case SuperStepCompletedEvent superStepCompletedEvt:
// Checkpoints are automatically created at the end of each super step when a
// checkpoint manager is provided. You can store the checkpoint info for later use.
CheckpointInfo? checkpoint = superStepCompletedEvt.CompletionInfo!.Checkpoint;
if (checkpoint is not null)
{
checkpoints.Add(checkpoint);
Console.WriteLine($"** Checkpoint created at step {checkpoints.Count}.");
}
break;
case WorkflowOutputEvent workflowOutputEvt:
Console.WriteLine($"Workflow completed with result: {workflowOutputEvt.Data}");
break;
case WorkflowErrorEvent workflowError:
Console.ForegroundColor = ConsoleColor.Red;
Console.Error.WriteLine(workflowError.Exception?.ToString() ?? "Unknown workflow error occurred.");
Console.ResetColor();
break;
case ExecutorFailedEvent executorFailed:
Console.ForegroundColor = ConsoleColor.Red;
Console.Error.WriteLine($"Executor '{executorFailed.ExecutorId}' failed with {(executorFailed.Data == null ? "unknown error" : $"exception {executorFailed.Data}")}.");
Console.ResetColor();
break;
}
}
if (checkpoints.Count == 0)
{
throw new InvalidOperationException("No checkpoints were created during the workflow execution.");
}
Console.WriteLine($"Number of checkpoints created: {checkpoints.Count}");
// Restoring from a checkpoint and resuming execution
const int CheckpointIndex = 1;
Console.WriteLine($"\n\nRestoring from the {CheckpointIndex + 1}th checkpoint.");
CheckpointInfo savedCheckpoint = checkpoints[CheckpointIndex];
// Note that we are restoring the state directly to the same run instance.
await checkpointedRun.RestoreCheckpointAsync(savedCheckpoint, CancellationToken.None);
await foreach (WorkflowEvent evt in checkpointedRun.WatchStreamAsync())
{
switch (evt)
{
case RequestInfoEvent requestInputEvt:
// Handle `RequestInfoEvent` from the workflow
ExternalResponse response = HandleExternalRequest(requestInputEvt.Request);
await checkpointedRun.SendResponseAsync(response);
break;
case ExecutorCompletedEvent executorCompletedEvt:
Console.WriteLine($"* Executor {executorCompletedEvt.ExecutorId} completed.");
break;
case WorkflowOutputEvent workflowOutputEvt:
Console.WriteLine($"Workflow completed with result: {workflowOutputEvt.Data}");
break;
case WorkflowErrorEvent workflowError:
Console.ForegroundColor = ConsoleColor.Red;
Console.Error.WriteLine(workflowError.Exception?.ToString() ?? "Unknown workflow error occurred.");
Console.ResetColor();
break;
case ExecutorFailedEvent executorFailed:
Console.ForegroundColor = ConsoleColor.Red;
Console.Error.WriteLine($"Executor '{executorFailed.ExecutorId}' failed with {(executorFailed.Data == null ? "unknown error" : $"exception {executorFailed.Data}")}.");
Console.ResetColor();
break;
}
}
}
private static ExternalResponse HandleExternalRequest(ExternalRequest request)
{
if (request.TryGetDataAs<SignalWithNumber>(out var signal))
{
switch (signal.Signal)
{
case NumberSignal.Init:
int initialGuess = ReadIntegerFromConsole("Please provide your initial guess: ");
return request.CreateResponse(initialGuess);
case NumberSignal.Above:
int lowerGuess = ReadIntegerFromConsole($"You previously guessed {signal.Number} too large. Please provide a new guess: ");
return request.CreateResponse(lowerGuess);
case NumberSignal.Below:
int higherGuess = ReadIntegerFromConsole($"You previously guessed {signal.Number} too small. Please provide a new guess: ");
return request.CreateResponse(higherGuess);
}
}
throw new NotSupportedException($"Request {request.PortInfo.RequestType} is not supported");
}
private static int ReadIntegerFromConsole(string prompt)
{
while (true)
{
Console.Write(prompt);
string? input = Console.ReadLine();
if (int.TryParse(input, out int value))
{
return value;
}
Console.WriteLine("Invalid input. Please enter a valid integer.");
}
}
}
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// Copyright (c) Microsoft. All rights reserved.
using Microsoft.Agents.AI.Workflows;
namespace WorkflowCheckpointWithHumanInTheLoopSample;
internal static class WorkflowFactory
{
/// <summary>
/// Get a workflow that plays a number guessing game with human-in-the-loop interaction.
/// An input port allows the external world to provide inputs to the workflow upon requests.
/// </summary>
internal static Workflow BuildWorkflow()
{
// Create the executors
RequestPort numberRequest = RequestPort.Create<SignalWithNumber, int>("GuessNumber");
JudgeExecutor judgeExecutor = new(42);
// Build the workflow by connecting executors in a loop
return new WorkflowBuilder(numberRequest)
.AddEdge(numberRequest, judgeExecutor)
.AddEdge(judgeExecutor, numberRequest)
.WithOutputFrom(judgeExecutor)
.Build();
}
}
/// <summary>
/// Signals indicating if the guess was too high, too low, or an initial guess.
/// </summary>
internal enum NumberSignal
{
Init,
Above,
Below,
}
/// <summary>
/// Signals used for communication between guesses and the JudgeExecutor.
/// </summary>
internal sealed class SignalWithNumber
{
public NumberSignal Signal { get; }
public int? Number { get; }
public SignalWithNumber(NumberSignal signal, int? number = null)
{
this.Signal = signal;
this.Number = number;
}
}
/// <summary>
/// Executor that judges the guess and provides feedback.
/// </summary>
[SendsMessage(typeof(SignalWithNumber))]
[YieldsOutput(typeof(string))]
internal sealed class JudgeExecutor() : Executor<int>("Judge")
{
private readonly int _targetNumber;
private int _tries;
private const string StateKey = "JudgeExecutorState";
/// <summary>
/// Initializes a new instance of the <see cref="JudgeExecutor"/> class.
/// </summary>
/// <param name="targetNumber">The number to be guessed.</param>
public JudgeExecutor(int targetNumber) : this()
{
this._targetNumber = targetNumber;
}
public override async ValueTask HandleAsync(int message, IWorkflowContext context, CancellationToken cancellationToken = default)
{
this._tries++;
if (message == this._targetNumber)
{
await context.YieldOutputAsync($"{this._targetNumber} found in {this._tries} tries!", cancellationToken);
}
else if (message < this._targetNumber)
{
await context.SendMessageAsync(new SignalWithNumber(NumberSignal.Below, message), cancellationToken: cancellationToken);
}
else
{
await context.SendMessageAsync(new SignalWithNumber(NumberSignal.Above, message), cancellationToken: cancellationToken);
}
}
/// <summary>
/// Checkpoint the current state of the executor.
/// This must be overridden to save any state that is needed to resume the executor.
/// </summary>
protected override ValueTask OnCheckpointingAsync(IWorkflowContext context, CancellationToken cancellationToken = default) =>
context.QueueStateUpdateAsync(StateKey, this._tries, cancellationToken: cancellationToken);
/// <summary>
/// Restore the state of the executor from a checkpoint.
/// This must be overridden to restore any state that was saved during checkpointing.
/// </summary>
protected override async ValueTask OnCheckpointRestoredAsync(IWorkflowContext context, CancellationToken cancellationToken = default) =>
this._tries = await context.ReadStateAsync<int>(StateKey, cancellationToken: cancellationToken);
}