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This commit is contained in:
wehub-resource-sync
2026-07-13 13:39:25 +08:00
commit db620d33df
5151 changed files with 925932 additions and 0 deletions
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// Copyright (c) Microsoft. All rights reserved.
namespace Harness.ConsoleReactiveFramework;
/// <summary>
/// Abstract base class for all console UI components. Provides access to layout
/// through <see cref="BaseProps"/> and a <see cref="Render"/> method for drawing to the console.
/// Derive from <see cref="ConsoleReactiveComponent{TProps, TState}"/> instead of this class directly.
/// </summary>
public abstract class ConsoleReactiveComponent
{
internal ConsoleReactiveComponent()
{
}
/// <summary>
/// Gets the shared render lock across all component types to prevent ANSI escape sequence interleaving.
/// </summary>
protected static object RenderLock { get; } = new();
/// <summary>
/// Gets or sets the component's props as the base <see cref="ConsoleReactiveProps"/> type.
/// Used by parent components to set layout (X, Y, Width, Height) on children without
/// knowing the concrete props type.
/// </summary>
public abstract ConsoleReactiveProps? BaseProps { get; set; }
/// <summary>Renders the component to the console at its current position.</summary>
public abstract void Render();
/// <summary>
/// Invalidates the component's cached render state, causing the next <see cref="Render"/> call
/// to proceed even if props and state have not changed. Use after a screen erase to force repaint.
/// </summary>
public abstract void Invalidate();
}
/// <summary>
/// Generic base class for console UI components with typed props and state.
/// Props represent externally supplied configuration; state represents internal mutable data.
/// </summary>
/// <typeparam name="TProps">The type of the component's props (external configuration).</typeparam>
/// <typeparam name="TState">The type of the component's internal state.</typeparam>
public abstract class ConsoleReactiveComponent<TProps, TState> : ConsoleReactiveComponent
where TProps : ConsoleReactiveProps
where TState : ConsoleReactiveState
{
private TProps? _lastRenderedProps;
private TState? _lastRenderedState;
/// <summary>Gets or sets the component's props (external configuration).</summary>
public TProps? Props { get; set; }
/// <inheritdoc/>
public override ConsoleReactiveProps? BaseProps
{
get => this.Props;
set => this.Props = (TProps?)value;
}
/// <summary>Gets or sets the component's internal state.</summary>
protected TState? State { get; set; }
/// <summary>
/// Updates the component's state and triggers a re-render.
/// </summary>
/// <param name="newState">The new state value.</param>
public void SetState(TState newState)
{
this.State = newState;
this.Render();
}
/// <summary>
/// Renders the component using the current props and state.
/// Uses a lock to prevent concurrent renders from multiple sources.
/// Skips rendering if neither props nor state have changed since the last render.
/// </summary>
public override void Render()
{
lock (RenderLock)
{
if (this.Props is null)
{
return;
}
if (EqualityComparer<TProps>.Default.Equals(this.Props, this._lastRenderedProps)
&& EqualityComparer<TState>.Default.Equals(this.State, this._lastRenderedState))
{
return;
}
this.RenderCore(this.Props, this.State!);
this._lastRenderedProps = this.Props;
this._lastRenderedState = this.State;
}
}
/// <inheritdoc/>
public override void Invalidate()
{
lock (RenderLock)
{
this._lastRenderedProps = default;
this._lastRenderedState = default;
}
}
/// <summary>
/// Called by <see cref="Render"/> to perform the actual rendering. Override this in derived classes.
/// </summary>
/// <param name="props">The current props.</param>
/// <param name="state">The current state.</param>
public abstract void RenderCore(TProps props, TState state);
}
/// <summary>
/// Base record for component props. Provides layout properties (position and size)
/// and an optional <see cref="Children"/> collection for composing child components.
/// </summary>
public record ConsoleReactiveProps
{
/// <summary>Gets the 1-based column position of the component.</summary>
public int X { get; init; }
/// <summary>Gets the 1-based row position of the component.</summary>
public int Y { get; init; }
/// <summary>Gets the width of the component in columns.</summary>
public int Width { get; init; }
/// <summary>Gets the height of the component in rows.</summary>
public int Height { get; init; }
/// <summary>Gets the child components to render within this component.</summary>
public IReadOnlyList<ConsoleReactiveComponent> Children { get; init; } = [];
}
/// <summary>
/// Base record for component state.
/// </summary>
public record ConsoleReactiveState;
@@ -0,0 +1,10 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFrameworks>net10.0</TargetFrameworks>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
</PropertyGroup>
</Project>
@@ -0,0 +1,36 @@
// Copyright (c) Microsoft. All rights reserved.
namespace Harness.ConsoleReactiveFramework;
/// <summary>
/// Caches the result of a mapping function and only recomputes when the input changes.
/// </summary>
/// <typeparam name="TInput">The type of the input value.</typeparam>
/// <typeparam name="TOutput">The type of the mapped output value.</typeparam>
public class ConsoleReactiveMemo<TInput, TOutput>
{
private TInput? _previousInput;
private TOutput? _cachedOutput;
private bool _hasValue;
/// <summary>
/// Returns the cached output if <paramref name="input"/> equals the previously stored input;
/// otherwise invokes <paramref name="mapper"/> to compute and cache a new output.
/// </summary>
/// <param name="input">The current input value.</param>
/// <param name="mapper">A function that maps the input to an output value.</param>
/// <returns>The cached or newly computed output.</returns>
public TOutput Map(TInput input, Func<TInput, TOutput> mapper)
{
ArgumentNullException.ThrowIfNull(mapper);
if (!this._hasValue || !EqualityComparer<TInput>.Default.Equals(input, this._previousInput))
{
this._previousInput = input;
this._cachedOutput = mapper(input);
this._hasValue = true;
}
return this._cachedOutput!;
}
}
@@ -0,0 +1,83 @@
// Copyright (c) Microsoft. All rights reserved.
namespace Harness.ConsoleReactiveFramework;
/// <summary>
/// Event args for console resize events, containing the old and new dimensions.
/// </summary>
public class ConsoleResizeEventArgs : EventArgs
{
/// <summary>Gets the previous console width.</summary>
public int OldWidth { get; }
/// <summary>Gets the previous console height.</summary>
public int OldHeight { get; }
/// <summary>Gets the new console width.</summary>
public int NewWidth { get; }
/// <summary>Gets the new console height.</summary>
public int NewHeight { get; }
/// <summary>
/// Initializes a new instance of the <see cref="ConsoleResizeEventArgs"/> class.
/// </summary>
/// <param name="oldWidth">The previous width.</param>
/// <param name="oldHeight">The previous height.</param>
/// <param name="newWidth">The new width.</param>
/// <param name="newHeight">The new height.</param>
public ConsoleResizeEventArgs(int oldWidth, int oldHeight, int newWidth, int newHeight)
{
this.OldWidth = oldWidth;
this.OldHeight = oldHeight;
this.NewWidth = newWidth;
this.NewHeight = newHeight;
}
}
/// <summary>
/// Singleton that polls console dimensions every 16ms and raises the
/// <see cref="ConsoleResized"/> event when the window size changes.
/// </summary>
public sealed class ConsoleResizeListener
{
#pragma warning disable IDE0052 // Remove unread private members
private readonly Task _task;
#pragma warning restore IDE0052 // Remove unread private members
private int _lastWidth;
private int _lastHeight;
private ConsoleResizeListener()
{
this._lastWidth = Console.WindowWidth;
this._lastHeight = Console.WindowHeight;
this._task = this.ListenForResizeAsync();
}
/// <summary>Gets the singleton instance of <see cref="ConsoleResizeListener"/>.</summary>
public static ConsoleResizeListener Instance { get; } = new ConsoleResizeListener();
/// <summary>Raised when the console window is resized.</summary>
public event EventHandler<ConsoleResizeEventArgs>? ConsoleResized;
private async Task ListenForResizeAsync()
{
while (true)
{
int currentWidth = Console.WindowWidth;
int currentHeight = Console.WindowHeight;
if (currentWidth != this._lastWidth || currentHeight != this._lastHeight)
{
int oldWidth = this._lastWidth;
int oldHeight = this._lastHeight;
this._lastWidth = currentWidth;
this._lastHeight = currentHeight;
this.ConsoleResized?.Invoke(this, new ConsoleResizeEventArgs(oldWidth, oldHeight, currentWidth, currentHeight));
}
await Task.Delay(16);
}
}
}
@@ -0,0 +1,57 @@
// Copyright (c) Microsoft. All rights reserved.
namespace Harness.ConsoleReactiveFramework;
/// <summary>
/// Event args for key press events, wrapping a <see cref="ConsoleKeyInfo"/>.
/// </summary>
public class KeyPressEventArgs : EventArgs
{
/// <summary>Gets the key information for the pressed key.</summary>
public ConsoleKeyInfo KeyInfo { get; }
/// <summary>
/// Initializes a new instance of the <see cref="KeyPressEventArgs"/> class.
/// </summary>
/// <param name="keyInfo">The key information.</param>
public KeyPressEventArgs(ConsoleKeyInfo keyInfo)
{
this.KeyInfo = keyInfo;
}
}
/// <summary>
/// Singleton that polls for console key presses every 16ms and raises the
/// <see cref="KeyPressed"/> event when a key is detected.
/// </summary>
public sealed class KeyEventListener
{
#pragma warning disable IDE0052 // Remove unread private members
private readonly Task _task;
#pragma warning restore IDE0052 // Remove unread private members
private KeyEventListener()
{
this._task = this.ListenForKeyPressesAsync();
}
/// <summary>Gets the singleton instance of <see cref="KeyEventListener"/>.</summary>
public static KeyEventListener Instance { get; } = new KeyEventListener();
/// <summary>Raised when a key is pressed in the console.</summary>
public event EventHandler<KeyPressEventArgs>? KeyPressed;
private async Task ListenForKeyPressesAsync()
{
while (true)
{
while (Console.KeyAvailable)
{
var keyInfo = Console.ReadKey(intercept: true);
this.KeyPressed?.Invoke(this, new KeyPressEventArgs(keyInfo));
}
await Task.Delay(16);
}
}
}