chore: import upstream snapshot with attribution
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This commit is contained in:
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// Copyright (c) Microsoft. All rights reserved.
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using Harness.ConsoleReactiveFramework;
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namespace Harness.ConsoleReactiveComponents;
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/// <summary>
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/// Props for <see cref="TextInput"/>.
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/// </summary>
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public record TextInputProps : ConsoleReactiveProps
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{
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/// <summary>Gets the prompt string displayed on the left (e.g. "> " or "user > ").</summary>
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public string Prompt { get; init; } = "> ";
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/// <summary>Gets the text content to render to the right of the prompt.</summary>
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public string Text { get; init; } = "";
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/// <summary>Gets the placeholder text shown in dark grey when <see cref="Text"/> is empty.</summary>
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public string Placeholder { get; init; } = "";
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}
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/// <summary>
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/// A component that renders a prompt with text input. Supports multi-line text
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/// where continuation lines are indented to align with the text start position
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/// (i.e. the column after the prompt).
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/// </summary>
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public class TextInput : ConsoleReactiveComponent<TextInputProps, ConsoleReactiveState>
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{
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/// <summary>
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/// Calculates the height (in rows) required to render the prompt and text
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/// given the available width.
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/// </summary>
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/// <param name="props">The text input props.</param>
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/// <param name="availableWidth">The total available width in columns.</param>
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/// <returns>The number of rows needed.</returns>
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public static int CalculateHeight(TextInputProps props, int availableWidth)
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{
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int promptLength = props.Prompt.Length;
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int textWidth = availableWidth - promptLength;
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if (textWidth <= 0 || props.Text.Length == 0)
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{
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return 1;
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}
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int lines = 1;
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int remaining = props.Text.Length - textWidth;
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while (remaining > 0)
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{
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lines++;
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remaining -= textWidth;
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}
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return lines;
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}
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/// <inheritdoc />
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public override void RenderCore(TextInputProps props, ConsoleReactiveState state)
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{
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int promptLength = props.Prompt.Length;
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int textWidth = props.Width - promptLength;
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string indent = new(' ', promptLength);
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// First line: prompt + start of text
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Console.Write(AnsiEscapes.MoveCursor(props.Y, props.X));
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Console.Write(AnsiEscapes.EraseEntireLine);
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Console.Write(props.Prompt);
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if (textWidth <= 0 || props.Text.Length == 0)
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{
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// Show placeholder if text is empty
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if (props.Text.Length == 0 && props.Placeholder.Length > 0 && textWidth > 0)
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{
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Console.Write(AnsiEscapes.SetForegroundColor(ConsoleColor.DarkGray));
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Console.Write(" ");
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Console.Write(props.Placeholder[..Math.Min(props.Placeholder.Length, textWidth - 1)]);
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Console.Write(AnsiEscapes.ResetAttributes);
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}
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return;
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}
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int offset = 0;
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int firstChunk = Math.Min(textWidth, props.Text.Length);
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Console.Write(props.Text[offset..firstChunk]);
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offset = firstChunk;
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// Continuation lines: indented to align with text start
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int row = 1;
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while (offset < props.Text.Length)
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{
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int chunk = Math.Min(textWidth, props.Text.Length - offset);
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Console.Write(AnsiEscapes.MoveCursor(props.Y + row, props.X));
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Console.Write(AnsiEscapes.EraseEntireLine);
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Console.Write(indent);
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Console.Write(props.Text[offset..(offset + chunk)]);
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offset += chunk;
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row++;
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}
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}
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}
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