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This commit is contained in:
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// Copyright (c) Microsoft. All rights reserved.
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// This sample demonstrates how to define Agent Skills as C# classes using AgentClassSkill
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// with attributes for automatic script and resource discovery.
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using System.ComponentModel;
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using System.Text.Json;
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using Azure.AI.Projects;
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using Azure.Identity;
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using Microsoft.Agents.AI;
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// --- Configuration ---
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string endpoint = Environment.GetEnvironmentVariable("FOUNDRY_PROJECT_ENDPOINT") ?? throw new InvalidOperationException("FOUNDRY_PROJECT_ENDPOINT is not set.");
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string deploymentName = Environment.GetEnvironmentVariable("FOUNDRY_MODEL") ?? "gpt-5.4-mini";
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// --- Class-Based Skill ---
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// Instantiate the skill class.
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var unitConverter = new UnitConverterSkill();
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// --- Skills Provider ---
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var skillsProvider = new AgentSkillsProvider(unitConverter);
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// --- Agent Setup ---
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// WARNING: DefaultAzureCredential is convenient for development but requires careful consideration in production.
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// In production, consider using a specific credential (e.g., ManagedIdentityCredential) to avoid
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// latency issues, unintended credential probing, and potential security risks from fallback mechanisms.
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AIAgent agent = new AIProjectClient(new Uri(endpoint), new DefaultAzureCredential())
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.AsAIAgent(new ChatClientAgentOptions
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{
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Name = "UnitConverterAgent",
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ChatOptions = new()
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{
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ModelId = deploymentName,
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Instructions = "You are a helpful assistant that can convert units.",
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},
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AIContextProviders = [skillsProvider],
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});
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// --- Example: Unit conversion ---
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Console.WriteLine("Converting units with class-based skills");
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Console.WriteLine(new string('-', 60));
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AgentResponse response = await agent.RunAsync(
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"How many kilometers is a marathon (26.2 miles)? And how many pounds is 75 kilograms?");
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Console.WriteLine($"Agent: {response.Text}");
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/// <summary>
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/// A unit-converter skill defined as a C# class using attributes for discovery.
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/// </summary>
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/// <remarks>
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/// Properties annotated with <see cref="AgentSkillResourceAttribute"/> are automatically
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/// discovered as skill resources, and methods annotated with <see cref="AgentSkillScriptAttribute"/>
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/// are automatically discovered as skill scripts. Alternatively,
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/// <see cref="AgentClassSkill{TSelf}.Resources"/> and <see cref="AgentClassSkill{TSelf}.Scripts"/> can be overridden.
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/// </remarks>
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internal sealed class UnitConverterSkill : AgentClassSkill<UnitConverterSkill>
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{
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/// <inheritdoc/>
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public override AgentSkillFrontmatter Frontmatter { get; } = new(
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"unit-converter",
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"Convert between common units using a multiplication factor. Use when asked to convert miles, kilometers, pounds, or kilograms.");
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/// <inheritdoc/>
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protected override string Instructions => """
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Use this skill when the user asks to convert between units.
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1. Review the conversion-table resource to find the factor for the requested conversion.
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2. Use the convert script, passing the value and factor from the table.
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3. Present the result clearly with both units.
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""";
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/// <summary>
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/// Gets the <see cref="JsonSerializerOptions"/> used to marshal parameters and return values
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/// for scripts and resources.
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/// </summary>
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/// <remarks>
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/// This override is not necessary for this sample, but can be used to provide custom
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/// serialization options, for example a source-generated <c>JsonTypeInfoResolver</c>
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/// for Native AOT compatibility.
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/// </remarks>
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protected override JsonSerializerOptions? SerializerOptions => null;
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/// <summary>
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/// A conversion table resource providing multiplication factors.
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/// </summary>
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[AgentSkillResource("conversion-table")]
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[Description("Lookup table of multiplication factors for common unit conversions.")]
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public string ConversionTable => """
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# Conversion Tables
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Formula: **result = value × factor**
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| From | To | Factor |
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|-------------|-------------|----------|
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| miles | kilometers | 1.60934 |
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| kilometers | miles | 0.621371 |
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| pounds | kilograms | 0.453592 |
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| kilograms | pounds | 2.20462 |
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""";
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/// <summary>
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/// Converts a value by the given factor.
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/// </summary>
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[AgentSkillScript("convert")]
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[Description("Multiplies a value by a conversion factor and returns the result as JSON.")]
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private static string ConvertUnits(double value, double factor)
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{
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double result = Math.Round(value * factor, 4);
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return JsonSerializer.Serialize(new { value, factor, result });
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}
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}
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