chore: import upstream snapshot with attribution
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This commit is contained in:
@@ -0,0 +1,15 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<OutputType>Exe</OutputType>
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<TargetFrameworks>net10.0</TargetFrameworks>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\..\..\..\src\Microsoft.Agents.AI\Microsoft.Agents.AI.csproj" />
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<PackageReference Include="AGUI.Client" />
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</ItemGroup>
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</Project>
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@@ -0,0 +1,234 @@
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// Copyright (c) Microsoft. All rights reserved.
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using AGUI.Abstractions;
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using AGUI.Client;
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using Microsoft.Agents.AI;
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using Microsoft.Extensions.AI;
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using RecipeClient;
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string serverUrl = Environment.GetEnvironmentVariable("AGUI_SERVER_URL") ?? "http://localhost:8888";
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Console.WriteLine($"Connecting to AG-UI server at: {serverUrl}\n");
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// Create the AG-UI client agent
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using HttpClient httpClient = new()
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{
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Timeout = TimeSpan.FromSeconds(60)
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};
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AGUIChatClient chatClient = new(new(httpClient, serverUrl));
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AIAgent baseAgent = chatClient.AsAIAgent(
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name: "recipe-client",
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description: "AG-UI Recipe Client Agent");
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// Wrap the base agent with state management
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JsonSerializerOptions jsonOptions = new(JsonSerializerDefaults.Web)
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{
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TypeInfoResolver = RecipeSerializerContext.Default
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};
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StatefulAgent<AgentState> agent = new(baseAgent, jsonOptions, new AgentState());
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AgentSession session = await agent.CreateSessionAsync();
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List<ChatMessage> messages =
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[
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new(ChatRole.System, "You are a helpful recipe assistant.")
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];
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try
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{
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while (true)
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{
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// Get user input
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Console.Write("\nUser (:q to quit, :state to show state): ");
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string? message = Console.ReadLine();
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if (string.IsNullOrWhiteSpace(message))
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{
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Console.WriteLine("Request cannot be empty.");
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continue;
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}
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if (message is ":q" or "quit")
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{
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break;
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}
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if (message.Equals(":state", StringComparison.OrdinalIgnoreCase))
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{
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DisplayState(agent.State.Recipe);
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continue;
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}
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messages.Add(new ChatMessage(ChatRole.User, message));
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// Stream the response
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bool isFirstUpdate = true;
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string? threadId = null;
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bool stateReceived = false;
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Console.WriteLine();
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await foreach (AgentResponseUpdate update in agent.RunStreamingAsync(messages, session))
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{
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ChatResponseUpdate chatUpdate = update.AsChatResponseUpdate();
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// First update indicates run started
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if (isFirstUpdate)
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{
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// AGUIChatClient is stateless and never surfaces a ConversationId; the thread
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// id is carried on the AG-UI RUN_STARTED event's raw representation.
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threadId = (chatUpdate.RawRepresentation as RunStartedEvent)?.ThreadId;
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Console.ForegroundColor = ConsoleColor.Yellow;
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Console.WriteLine($"[Run Started - Thread: {threadId}, Run: {chatUpdate.ResponseId}]");
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Console.ResetColor();
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isFirstUpdate = false;
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}
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// Display streaming content
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foreach (AIContent content in update.Contents)
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{
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switch (content)
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{
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case TextContent textContent:
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Console.ForegroundColor = ConsoleColor.Cyan;
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Console.Write(textContent.Text);
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Console.ResetColor();
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break;
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case DataContent dataContent when dataContent.MediaType == "application/json":
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// This is a state snapshot - the StatefulAgent has already updated the state
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stateReceived = true;
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Console.ForegroundColor = ConsoleColor.Blue;
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Console.WriteLine("\n[State Snapshot Received]");
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Console.ResetColor();
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break;
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case ErrorContent errorContent:
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine($"\n[Error: {errorContent.Message}]");
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Console.ResetColor();
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break;
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}
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}
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}
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine($"\n[Run Finished - Thread: {threadId}]");
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Console.ResetColor();
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// Display final state if received
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if (stateReceived)
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{
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DisplayState(agent.State.Recipe);
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}
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}
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}
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catch (Exception ex)
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{
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Console.WriteLine($"\nAn error occurred: {ex.Message}");
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}
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static void DisplayState(RecipeState? state)
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{
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if (state == null)
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{
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Console.ForegroundColor = ConsoleColor.Gray;
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Console.WriteLine("\n[No state available]");
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Console.ResetColor();
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return;
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}
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Console.ForegroundColor = ConsoleColor.Blue;
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Console.WriteLine("\n" + new string('=', 60));
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Console.WriteLine("CURRENT STATE");
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Console.WriteLine(new string('=', 60));
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Console.ResetColor();
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if (!string.IsNullOrEmpty(state.Title))
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{
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Console.WriteLine("\nRecipe:");
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Console.WriteLine($" Title: {state.Title}");
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if (!string.IsNullOrEmpty(state.Cuisine))
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{
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Console.WriteLine($" Cuisine: {state.Cuisine}");
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}
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if (!string.IsNullOrEmpty(state.SkillLevel))
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{
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Console.WriteLine($" Skill Level: {state.SkillLevel}");
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}
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if (state.PrepTimeMinutes > 0)
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{
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Console.WriteLine($" Prep Time: {state.PrepTimeMinutes} minutes");
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}
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if (state.CookTimeMinutes > 0)
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{
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Console.WriteLine($" Cook Time: {state.CookTimeMinutes} minutes");
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}
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if (state.Ingredients.Count > 0)
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{
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Console.WriteLine("\n Ingredients:");
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foreach (var ingredient in state.Ingredients)
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{
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Console.WriteLine($" - {ingredient}");
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}
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}
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if (state.Steps.Count > 0)
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{
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Console.WriteLine("\n Steps:");
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for (int i = 0; i < state.Steps.Count; i++)
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{
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Console.WriteLine($" {i + 1}. {state.Steps[i]}");
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}
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}
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}
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Console.ForegroundColor = ConsoleColor.Blue;
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Console.WriteLine("\n" + new string('=', 60));
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Console.ResetColor();
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}
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// State wrapper
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internal sealed class AgentState
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{
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[JsonPropertyName("recipe")]
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public RecipeState Recipe { get; set; } = new();
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}
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// Recipe state model
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internal sealed class RecipeState
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{
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[JsonPropertyName("title")]
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public string Title { get; set; } = string.Empty;
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[JsonPropertyName("cuisine")]
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public string Cuisine { get; set; } = string.Empty;
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[JsonPropertyName("ingredients")]
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public List<string> Ingredients { get; set; } = [];
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[JsonPropertyName("steps")]
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public List<string> Steps { get; set; } = [];
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[JsonPropertyName("prep_time_minutes")]
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public int PrepTimeMinutes { get; set; }
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[JsonPropertyName("cook_time_minutes")]
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public int CookTimeMinutes { get; set; }
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[JsonPropertyName("skill_level")]
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public string SkillLevel { get; set; } = string.Empty;
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}
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// JSON serialization context
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[JsonSerializable(typeof(AgentState))]
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[JsonSerializable(typeof(RecipeState))]
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[JsonSerializable(typeof(JsonElement))]
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internal sealed partial class RecipeSerializerContext : JsonSerializerContext;
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@@ -0,0 +1,87 @@
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// Copyright (c) Microsoft. All rights reserved.
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using System.Runtime.CompilerServices;
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using System.Text.Json;
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using Microsoft.Agents.AI;
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using Microsoft.Extensions.AI;
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namespace RecipeClient;
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/// <summary>
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/// A delegating agent that manages client-side state and automatically attaches it to requests.
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/// </summary>
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/// <typeparam name="TState">The state type.</typeparam>
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internal sealed class StatefulAgent<TState> : DelegatingAIAgent
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where TState : class, new()
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{
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private readonly JsonSerializerOptions _jsonSerializerOptions;
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/// <summary>
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/// Gets or sets the current state.
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/// </summary>
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public TState State { get; set; }
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/// <summary>
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/// Initializes a new instance of the <see cref="StatefulAgent{TState}"/> class.
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/// </summary>
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/// <param name="innerAgent">The underlying agent to delegate to.</param>
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/// <param name="jsonSerializerOptions">The JSON serializer options for state serialization.</param>
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/// <param name="initialState">The initial state. If null, a new instance will be created.</param>
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public StatefulAgent(AIAgent innerAgent, JsonSerializerOptions jsonSerializerOptions, TState? initialState = null)
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: base(innerAgent)
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{
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this._jsonSerializerOptions = jsonSerializerOptions;
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this.State = initialState ?? new TState();
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}
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/// <inheritdoc />
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protected override Task<AgentResponse> RunCoreAsync(
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IEnumerable<ChatMessage> messages,
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AgentSession? session = null,
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AgentRunOptions? options = null,
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CancellationToken cancellationToken = default)
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{
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return this.RunCoreStreamingAsync(messages, session, options, cancellationToken)
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.ToAgentResponseAsync(cancellationToken);
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}
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/// <inheritdoc />
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protected override async IAsyncEnumerable<AgentResponseUpdate> RunCoreStreamingAsync(
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IEnumerable<ChatMessage> messages,
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AgentSession? session = null,
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AgentRunOptions? options = null,
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[EnumeratorCancellation] CancellationToken cancellationToken = default)
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{
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// Add state to messages
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List<ChatMessage> messagesWithState = [.. messages];
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// Serialize the state using AgentState wrapper
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byte[] stateBytes = JsonSerializer.SerializeToUtf8Bytes(
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this.State,
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this._jsonSerializerOptions.GetTypeInfo(typeof(TState)));
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DataContent stateContent = new(stateBytes, "application/json");
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ChatMessage stateMessage = new(ChatRole.System, [stateContent]);
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messagesWithState.Add(stateMessage);
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// Stream the response and update state when received
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await foreach (AgentResponseUpdate update in this.InnerAgent.RunStreamingAsync(messagesWithState, session, options, cancellationToken))
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{
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// Check if this update contains a state snapshot
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foreach (AIContent content in update.Contents)
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{
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if (content is DataContent dataContent && dataContent.MediaType == "application/json")
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{
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// Deserialize the state
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if (JsonSerializer.Deserialize(
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dataContent.Data.Span,
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this._jsonSerializerOptions.GetTypeInfo(typeof(TState))) is TState newState)
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{
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this.State = newState;
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}
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}
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}
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yield return update;
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}
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}
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}
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