Files
leon-ai--leon/scripts/setup/setup-uv.js
T
2026-07-13 12:44:08 +08:00

67 lines
1.7 KiB
JavaScript

import path from 'node:path'
import {
UV_INSTALL_PATH,
UV_MANIFEST_PATH,
UV_VERSION
} from '@/constants'
import { CPUArchitectures } from '@/types'
import { SystemHelper } from '@/helpers/system-helper'
import { setupRuntimeBinary } from './setup-runtime-binary'
const { cpuArchitecture: CPU_ARCH } = SystemHelper.getInformation()
function getBinaryPath() {
return SystemHelper.isWindows()
? path.join(UV_INSTALL_PATH, 'uv.exe')
: path.join(UV_INSTALL_PATH, 'uv')
}
function getAssetFileName() {
if (SystemHelper.isLinux()) {
if (CPU_ARCH === CPUArchitectures.X64) {
return 'uv-x86_64-unknown-linux-gnu.tar.gz'
}
if (CPU_ARCH === CPUArchitectures.ARM64) {
return 'uv-aarch64-unknown-linux-gnu.tar.gz'
}
}
if (SystemHelper.isMacOS()) {
if (CPU_ARCH === CPUArchitectures.X64) {
return 'uv-x86_64-apple-darwin.tar.gz'
}
if (CPU_ARCH === CPUArchitectures.ARM64) {
return 'uv-aarch64-apple-darwin.tar.gz'
}
}
if (SystemHelper.isWindows()) {
return CPU_ARCH === CPUArchitectures.ARM64
? 'uv-aarch64-pc-windows-msvc.zip'
: 'uv-x86_64-pc-windows-msvc.zip'
}
throw new Error(
`Unsupported platform for uv: ${SystemHelper.getInformation().type} ${CPU_ARCH}`
)
}
export default async function setupUV() {
const assetFileName = getAssetFileName()
await setupRuntimeBinary({
name: 'uv',
version: UV_VERSION,
basePath: UV_INSTALL_PATH,
installPath: UV_INSTALL_PATH,
manifestPath: UV_MANIFEST_PATH,
binaryPath: getBinaryPath(),
downloadURL: `https://releases.astral.sh/github/uv/releases/download/${UV_VERSION}/${assetFileName}`,
archiveFileName: assetFileName
})
}