chore: import upstream snapshot with attribution
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@@ -0,0 +1,66 @@
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import path from 'node:path'
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import {
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UV_INSTALL_PATH,
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UV_MANIFEST_PATH,
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UV_VERSION
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} from '@/constants'
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import { CPUArchitectures } from '@/types'
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import { SystemHelper } from '@/helpers/system-helper'
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import { setupRuntimeBinary } from './setup-runtime-binary'
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const { cpuArchitecture: CPU_ARCH } = SystemHelper.getInformation()
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function getBinaryPath() {
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return SystemHelper.isWindows()
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? path.join(UV_INSTALL_PATH, 'uv.exe')
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: path.join(UV_INSTALL_PATH, 'uv')
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}
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function getAssetFileName() {
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if (SystemHelper.isLinux()) {
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if (CPU_ARCH === CPUArchitectures.X64) {
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return 'uv-x86_64-unknown-linux-gnu.tar.gz'
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}
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if (CPU_ARCH === CPUArchitectures.ARM64) {
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return 'uv-aarch64-unknown-linux-gnu.tar.gz'
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}
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}
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if (SystemHelper.isMacOS()) {
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if (CPU_ARCH === CPUArchitectures.X64) {
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return 'uv-x86_64-apple-darwin.tar.gz'
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}
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if (CPU_ARCH === CPUArchitectures.ARM64) {
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return 'uv-aarch64-apple-darwin.tar.gz'
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}
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}
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if (SystemHelper.isWindows()) {
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return CPU_ARCH === CPUArchitectures.ARM64
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? 'uv-aarch64-pc-windows-msvc.zip'
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: 'uv-x86_64-pc-windows-msvc.zip'
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}
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throw new Error(
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`Unsupported platform for uv: ${SystemHelper.getInformation().type} ${CPU_ARCH}`
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)
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}
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export default async function setupUV() {
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const assetFileName = getAssetFileName()
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await setupRuntimeBinary({
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name: 'uv',
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version: UV_VERSION,
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basePath: UV_INSTALL_PATH,
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installPath: UV_INSTALL_PATH,
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manifestPath: UV_MANIFEST_PATH,
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binaryPath: getBinaryPath(),
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downloadURL: `https://releases.astral.sh/github/uv/releases/download/${UV_VERSION}/${assetFileName}`,
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archiveFileName: assetFileName
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})
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}
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