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chore: import upstream snapshot with attribution
2026-07-13 13:29:51 +08:00

113 lines
3.9 KiB
Swift

// PR 3 — button styles for primary / destructive / plain / regular.
//
// Use:
// Button("Save") { … }
// .buttonStyle(.omlx(.primary))
//
// The plain kind is the JSX "kind=plain" — borderless action label, e.g. the
// chevron-only row buttons in screens.
import SwiftUI
struct OMLXButtonStyle: ButtonStyle {
enum Kind: Sendable { case primary, destructive, normal, plain }
enum Size: Sendable { case small, regular }
let kind: Kind
let size: Size
@Environment(\.omlxTheme) private var theme
/// Without this, a `.disabled()` button keeps its enabled paint because the
/// custom background ignores SwiftUI's default isEnabled tint. Users then
/// click an enabled-looking primary button and see no press animation
/// (SwiftUI suppresses `isPressed` on disabled buttons) — leading to the
/// "Apply only animates the first time" report. Reading `isEnabled` here
/// dims the whole label so disabled state is visually unmistakable.
@Environment(\.isEnabled) private var isEnabled
func makeBody(configuration: Configuration) -> some View {
let labelFont = Font.omlxText(size == .small ? 11.5 : 13, weight: .medium)
let hPad: CGFloat = size == .small ? 10 : 12
let vPad: CGFloat = size == .small ? 4 : 6
return configuration.label
.font(labelFont)
.padding(.horizontal, hPad)
.padding(.vertical, vPad)
.foregroundStyle(foreground(configuration))
.background(background(configuration))
.clipShape(RoundedRectangle(cornerRadius: 6, style: .continuous))
.overlay(border(configuration))
.opacity(opacity(configuration))
.contentShape(Rectangle())
}
/// Disabled state wins over press feedback. 0.45 is the macOS-feeling
/// "this control is inert" tint — tested against `.primary` (blue),
/// `.destructive` (red), `.normal` (themed control bg), and `.plain`
/// (transparent + dimmed text).
private func opacity(_ cfg: Configuration) -> Double {
guard isEnabled else { return 0.45 }
return cfg.isPressed ? 0.78 : 1.0
}
@ViewBuilder
private func background(_ cfg: Configuration) -> some View {
switch kind {
case .primary:
theme.accent
case .destructive:
theme.redDot
case .normal:
theme.controlBg
case .plain:
cfg.isPressed ? theme.hoverBg : Color.clear
}
}
private func foreground(_ cfg: Configuration) -> Color {
switch kind {
case .primary, .destructive: return theme.accentText
case .normal: return theme.text
case .plain: return theme.text
}
}
@ViewBuilder
private func border(_ cfg: Configuration) -> some View {
if kind == .normal {
RoundedRectangle(cornerRadius: 6, style: .continuous)
.strokeBorder(theme.inputBorder, lineWidth: 0.5)
}
}
}
extension ButtonStyle where Self == OMLXButtonStyle {
static func omlx(
_ kind: OMLXButtonStyle.Kind = .normal,
size: OMLXButtonStyle.Size = .regular
) -> OMLXButtonStyle {
OMLXButtonStyle(kind: kind, size: size)
}
}
#Preview("Buttons") {
VStack(alignment: .leading, spacing: 14) {
HStack(spacing: 8) {
Button("Save") {}.buttonStyle(.omlx(.primary))
Button("Save") {}.buttonStyle(.omlx(.normal))
Button("Delete") {}.buttonStyle(.omlx(.destructive))
Button("Cancel") {}.buttonStyle(.omlx(.plain))
}
HStack(spacing: 8) {
Button("Load") {}.buttonStyle(.omlx(.primary, size: .small))
Button("Unload") {}.buttonStyle(.omlx(.normal, size: .small))
Button { } label: {
Image(systemName: "trash")
}.buttonStyle(.omlx(.plain, size: .small))
}
}
.padding(24)
.omlxThemed()
}