# LightRAG WebUI LightRAG WebUI is a React-based web interface for interacting with the LightRAG system. It provides a user-friendly interface for querying, managing, and exploring LightRAG's functionalities. ## Installation ### Using Bun (recommended) 1. **Install Bun:** If you haven't already installed Bun, follow the official documentation: [https://bun.sh/docs/installation](https://bun.sh/docs/installation) 2. **Install Dependencies:** In the `lightrag_webui` directory, run the following command to install project dependencies: ```bash bun install --frozen-lockfile ``` 3. **Build the Project:** Run the following command to build the project: ```bash bun run build ``` This command will bundle the project and output the built files to the `lightrag/api/webui` directory. ### Using Node.js / npm (alternative) If Bun is unavailable or the Bun build fails in your environment (e.g., older Linux distributions, restricted environments, or Bun version incompatibilities), you can use Node.js instead: ```bash npm install npm run build ``` > **Note:** Tests (`bun test`) still require Bun. All other scripts (`dev`, `build`, `preview`, `lint`) work with both Bun and Node.js/npm. ## Development - **Start the Development Server:** ```bash # With Bun bun run dev # With Node.js/npm npm run dev ``` ## Script Commands The following are some commonly used script commands defined in `package.json`: | Command | Description | |---------|-------------| | `bun run dev` / `npm run dev` | Starts the development server | | `bun run build` / `npm run build` | Builds the project for production | | `bun run lint` / `npm run lint` | Runs the linter | | `bun run preview` / `npm run preview` | Previews the production build | | `bun run build:bun` | Builds using Bun runtime explicitly | | `bun test` | Runs tests (Bun only) | ## Troubleshooting ### `bun run build` fails silently or with exit code 1 This can happen due to Bun version incompatibilities or restricted environments. Try: ```bash npm install npm run build ``` ### `could not open bin metadata file` / `corrupted node_modules directory` (WSL) ``` error: could not open bin metadata file Bun failed to remap this bin to its proper location within node_modules. This is an indication of a corrupted node_modules directory. ``` This is a [known Bun issue](https://github.com/oven-sh/bun/issues) that surfaces on WSL. Bun installs package binaries by remapping them into `node_modules/.bin`, and that step fails when `node_modules` lives on a Windows-mounted drive (a path under `/mnt/c`, `/mnt/d`, etc.). WSL exposes those drives through the `drvfs`/`9p` filesystem, which does not support the link/metadata operations Bun relies on, so the `.bin` entries end up corrupted even right after a successful `bun install`. Fixes, in order of preference: 1. **Move the project into the Linux filesystem.** Clone/copy LightRAG somewhere under your WSL home (e.g. `~/LightRAG`) instead of `/mnt/c/...`, then reinstall: ```bash rm -rf node_modules bun install --frozen-lockfile bun run build ``` This is the recommended fix — building from a Windows-mounted path is slow and fragile regardless of this specific error. 2. **If you must stay on the mounted drive, use Node.js/npm instead of Bun** (see *Using Node.js / npm* above): ```bash rm -rf node_modules npm install npm run build ``` 3. **Make sure Bun is up to date** (`bun upgrade`) — older Bun releases hit this remapping bug more often. ### `Cannot find package '@/lib'` This error occurred in older versions when the Vite config used a TypeScript path alias (`@/`) that only Bun could resolve at config load time. This has been fixed by using a relative import in `vite.config.ts`.