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Beat Builder Guide

You are building ONE beat of a multi-beat video composition. This file tells you what to read, how to build, how to verify, and how to report back.

Step 1: Read and understand

Required (every beat):

  1. Load the hyperframes skill — composition rules, data attributes, timeline contract, deterministic rendering. Read the whole skill.
  2. capabilities.md — full inventory of HyperFrames capabilities (24 sections). Read the Table of Contents first, then deep-dive sections your beat needs.
  3. The beat spec the main agent gave you — concept, choreography, assets, brand values, timing.

Read based on what your beat needs (pick relevant ones):

Resource What it covers Read when
techniques.md 13 primitive animation techniques: SVG path drawing, Canvas 2D, CSS 3D, kinetic type, variable fonts, MotionPath, etc. Beat uses any of these techniques
text-effects.md 24 named text animations from pixel-point/animate-text (separate skill — load via /animate-text for specs) Beat has text animation
html-in-canvas-patterns.md HTML-in-Canvas: iPhone/MacBook mockups, liquid glass, magnetic, portal, shatter, text cursor Beat uses device mockups or WebGL effects on HTML
transitions.md Shader transition API, HyperShader.init() pattern, all 14 WebGL shaders Beat has shader transitions
transitions/ 14 CSS transition category files: push, scale, dissolve, blur, 3D flip, light leak, distortion, grid, mechanical, destruction Beat uses CSS transitions
css-patterns.md Text markers: highlight sweeps, hand-drawn circles, burst lines, scribble, sketchout Beat uses text emphasis/markers
audio-reactive.md Bass→scale, mid→shape, treble→glow mappings Beat reacts to music/audio
captions.md Per-word karaoke, tone-adaptive styling, positioning Beat includes captions
typography.md Font hierarchy, variable fonts, responsive type scaling Beat has complex typography
motion-principles.md Velocity matching, easing philosophy, motion continuity Beat needs polished motion design
dynamic-techniques.md Counter animations, data-driven visuals, dynamic content Beat has counters or data visualization
video-composition.md Frame composition, color presence, scale, density rules General composition quality

Other skills you can load if needed:

  • /gsap or /gsap-core, /gsap-timeline, /gsap-plugins — deeper GSAP reference
  • /animate-text — curated text animation catalog with exact JSON specs
  • /hyperframes-registry — if you need to install and wire registry blocks
  • /hyperframes-contrast — audit color contrast (WCAG)
  • /lottie, /three, /waapi, /animejs, /css-animations — if beat uses these engines

Always open the captured assets folder before designing the beat:

  • capture/assets/svgs/ — brand logos, icons, decorative marks. SVGs are infinitely scalable and stroke-animatable (path drawing, dash offset). A logo SVG drawing itself onto frame can carry an entire beat.
  • capture/assets/ — hero illustrations, screenshots, product art, gradients, photography. These are first-class beat subjects, not background decoration. A breathing hero illustration with a single line of kinetic type is a complete shot.
  • VIEW every image before placing text on it. Check safe zones, contrast, actual content, where the focal point sits.

If your beat spec names a captured asset, USE it. Don't substitute a CSS recreation. The user captured these from the real brand site precisely so the video carries the brand's actual visual identity.

Step 2: Build the composition

Save to the path the main agent specified (usually compositions/beat-N-name.html).

<template>
  <style>
    * {
      margin: 0;
      padding: 0;
      box-sizing: border-box;
    }
    /* your styles */
  </style>

  <div
    id="beat-N-name"
    data-composition-id="beat-N-name"
    data-width="1920"
    data-height="1080"
    style="width:1920px; height:1080px; position:relative; overflow:hidden; background:#YOUR_BG;"
  >
    <!-- your elements -->
  </div>

  <script>
    (function () {
      var BEAT = 5.5; // MUST match data-duration on the host div in index.html
      window.__timelines = window.__timelines || {};
      var tl = gsap.timeline({ paused: true });

      // your GSAP animations

      window.__timelines["beat-N-name"] = tl;
    })();
  </script>
</template>

Critical: data-composition-id, data-width, data-height on the root div MUST match the host div in index.html.

Step 3: Lint

npx hyperframes lint .

Fix ALL errors. Zero errors required.

Step 4: Snapshot and verify

npx hyperframes snapshot . --frames 3

READ the contact sheet (snapshots/contact-sheet.jpg). For each frame:

  • Is content visible? (not black, blank, or loading)
  • Is text readable, properly positioned, correct font/color?
  • Are assets at the right size and position?
  • Does the animation state match the beat spec at this timestamp?

If anything is wrong: fix, re-snapshot, re-check. You are done ONLY when every frame matches the spec.

Step 5: Report back honestly

After lint passes, snapshots are taken, and you've fixed every issue you saw — report back to the main agent with concrete observations. Not "0 errors, looks good." That phrasing is what got prior videos shipped with mismatched brand colors, missing logos, and headlines too small to read.

The main agent will OPEN your composition file and read it top-to-bottom to cross-check against DESIGN.md and STORYBOARD.md — does the brand bg/accent hex actually appear in your CSS, are the captured assets the storyboard called for actually referenced, is the headline ≥80px, does the GSAP timeline cover the full beat duration. You cannot pass that check by claiming things you didn't do; the file is on disk, the truth is in the file.

So in your report, name the hex codes you used, the captured asset paths you placed, the headline font-size, and the GSAP timeline's last tl.fromTo(...) timestamp. Brief, concrete, true. If anything diverges from DESIGN.md or the storyboard, say so explicitly — the main agent can decide whether to accept the divergence or send you back to fix it. Surprises caught at this hand-off cost minutes; surprises caught at Step 6 cost iterations.

FLAG protocol — required phrasing for non-blocking issues

When you find any of these, surface them as FLAGS in your report, not as conditional suggestions:

  • Visual states that briefly look broken (empty containers, hanging elements, gap moments)
  • Spec ambiguities you had to resolve by guessing
  • Linter bugs you worked around
  • Tween values you changed from the spec because they wouldn't fit

Forbidden phrasing: "if the X feels too long, you could...", "consider tweaking Y", "might want to..."

Required phrasing — concrete, actionable, with line numbers:

FLAG: at beat-local t=1.2s the doc card is visible but its inner content is still
       opacity 0 — a 0.4s empty-panel window.
       RECOMMENDED FIX: pull title typewriter from 1.6s → 1.4s
       in compositions/beat-5-name.html line 234.

The main agent MUST EITHER apply each FLAG's fix OR write a one-sentence rejection with reason. Silently dropping a FLAG is a verification failure that gets caught at Step 6 (or worse, in the user's preview).

Spec ambiguity — escalate, don't paper over

If STORYBOARD.md gives you a transition or transformation but doesn't establish the start state, do NOT guess. Examples of ambiguity worth flagging:

  • "Row 1 transitions from Huly Blue to Huly Orange at 3.5s" — but Row 1's initial color isn't specified
  • "Headline grows" — but the start size isn't specified
  • "Cards slide in" — but the off-screen position isn't specified
  • "Subhead appears after the headline" — but exact timing offset isn't specified

Required action: FLAG the ambiguity in your report verbatim:

FLAG: STORYBOARD.md beat 3 says "Row 1 transitions blue → orange at 3.5s" but
       Row 1's initial color is not specified anywhere. I interpreted Row 1 starts
       blue and tweened to orange. CONFIRM or correct.

The main agent then confirms or corrects before Step 6 advances. Picking an interpretation silently means the build looks "fine" while diverging from intent — and the user only notices in motion.

Sub-agent diagnoses are unverified claims, not facts

When a sub-agent reports "this is a linter false positive" / "this is a known bug" / "this attribute doesn't work as documented" — those are HYPOTHESES, not findings. Sub-agents diagnose from one symptom; they don't have repo-wide context.

Before propagating any sub-agent diagnosis (e.g., applying the same "workaround" to another beat, or telling the user "this is a known bug"), do ONE of:

  1. Verify by reading the source. Open the file the sub-agent claims is buggy. Confirm the bug exists. Example: "I read packages/core/src/lint/utils.ts:42 and confirmed the regex matches url(\"data:image/svg+xml...\") incorrectly. The workaround is to base64-encode the URI."
  2. Disclose the unverified claim. Don't suppress it — surface it. Example: "Sub-agent for beat 2 diagnosed root_missing_composition_id as a linter false positive on inline SVG data URIs. I applied the same workaround to beat 4 WITHOUT verifying the underlying claim. Worth filing as a regression against packages/core/src/lint/utils.ts to confirm."

Forbidden: silently adopting the workaround pattern and presenting "lint passes" as evidence. If the workaround came from an unverified diagnosis, "lint passes because the diagnosis was correct AND I worked around it" and "lint passes because the diagnosis was wrong but the workaround happened to make the symptom disappear" are both possible. Without verification, you don't know which. The next session inherits the workaround AND the unverified diagnosis.

When you accept a sub-agent's divergence from spec — UPDATE the spec

If a sub-agent reports "I diverged from STORYBOARD.md because..." AND you accept the divergence, you MUST update STORYBOARD.md to reflect the actual implementation. Otherwise the spec lies about the artifact.

Examples:

  • Sub-agent: "Storyboard says 'HULY' uppercase but the actual logo asset is lowercase 'huly'. I used lowercase." Accept → edit STORYBOARD.md beat N to say "huly" lowercase. Note the change inline.
  • Sub-agent: "Storyboard says cells at 56px but they read too small at 1920×1080. I used 96px." Accept → edit STORYBOARD.md beat N's cell size to 96px.
  • Sub-agent: "Storyboard says SFX at t=4.7s but the visual moment lands at t=5.2s; I aligned SFX to the visual." Accept → edit STORYBOARD.md SFX line to t=5.2s.

Forbidden: accepting the divergence silently and leaving the storyboard with the wrong spec. The next session reading STORYBOARD.md will trust it as ground truth. The spec is a contract; if you break the contract, update the contract.


Continuous motion — the most important rule

A beat is a SHOT in a film, not a webpage with entrance animations. Your GSAP timeline should have events spread across the ENTIRE beat duration — not just entrance tweens in the first 1-2 seconds followed by nothing. If an element is on screen, it should be doing something. After elements enter, add continuous hold motion: camera dolly, parallax layers moving at different speeds, secondary elements appearing mid-beat, real depth shifts.

You are building a SHOT, not a webpage

The storyboard tells you the shot framing (close-up / medium / wide / etc.) and the camera move. Implement them. A beat is a moment, not a screenshot. The distinction is what the camera is doing, not whether the subject is a UI element or a logo — a tight push-in on a real product screenshot is a shot; a centered card on a parked camera is a webpage.

Patterns that turn a shot back into a webpage:

These are defaults to avoid, not absolute prohibitions. If the storyboard genuinely calls for "the kanban app interface" or "the browser chrome" as the subject of a specific beat (a product tour, a "this is how it works" demo, a stylized window mockup for the closer), then build it. The rule is: don't reach for these patterns by default when the storyboard didn't ask for them.

  • macOS / browser window chrome reproduced in CSS — traffic-light dots, URL bars, browser tabs. Fine when the storyboard makes the chrome the subject (e.g. "stylized macOS window framing the product UI" for a closer). NOT fine when it's a frame you added around a card "to make it look like an app."
  • Full webpage layout (sidebar + header + footer + main content area) — fine when the beat is genuinely a product tour shot. NOT fine when the beat was supposed to be about the kanban moment and you defaulted to drawing the whole app around it.
  • Parked-camera composition — centered card with 60120px margins on all sides and no camera move. Almost always wrong. Either give it a real push-in / dolly / parallax, or reframe.
  • "Hold with breathing" implemented as y: ±12px or scale: 1.01 — invisible at 1920×1080+ scale. If continuous motion is required, use camera dolly (scale 1.0 → 1.05), parallax pan (x/y ±3080px), or progressive reveals.
  • Hover-state simulations — videos have no hover. If the brand uses hover effects, show the BEFORE and AFTER as discrete frames in the timeline.
  • Counter pulses + dot pulses + tiny scale wobbles as the only motion during the hold — these are "I ran out of ideas" filler.

The test: if the storyboard says "this beat is the product tour, viewer sees the app interface", building a CSS dashboard with chrome is correct. If the storyboard says "this beat is the kanban moment, single card sliding home", drawing the full app around it is wrong. Read the beat spec carefully.

Patterns that ARE shots (do these freely):

  • Captured SVG logo drawing itself stroke-by-stroke (DrawSVG / path dashoffset) — a complete opener or stinger.
  • Captured hero illustration with camera dolly — push-in from 1.0 → 1.08 over 4s, focal element holds frame.
  • Captured product screenshot with parallax layers — separate the foreground UI from background panels and move them at different speeds, or use HTML-in-Canvas for an iPhone/MacBook mockup.
  • Captured asset as the bed, kinetic type as the punchline — the brand's hero image holds the frame while a one-line message arrives, splits, reflows.
  • Composed-from-divs UI moment when the beat is specifically about that UI's interaction (a card sliding into a column, a search result resolving) — this is the legit case for CSS-only composition.

Required motion magnitudes (anything smaller is invisible at video scale):

Motion type Minimum magnitude
Translate (y/x) 30px (entrance) / 8px (drift during hold)
Scale 0.05 change (1.0 → 1.05 or larger)
Opacity full 0 → 1 or vice versa for reveals
Rotate 4° minimum to read (Dutch angles, ticks)
Camera dolly scale 1.0 → 1.06 minimum over beat duration

Required cinematography per beat (the storyboard should give you these; if it doesn't, escalate):

  • A shot type (close-up / medium / wide / over-the-shoulder / Dutch)
  • A camera move (dolly in/out, push, parallax pan, orbit, rack focus)
  • A depth strategy (what's foreground / midground / background)
  • A purpose (what specific feeling or noticing the shot delivers)

If any are missing from the beat spec, the beat is under-defined. Don't fill the gap with "centered layout + breathing" — re-read the spec, and if it's genuinely missing, ask the main agent.

Rules

  • SCRIPT PLACEMENT: scripts inside <template>, never after </template>. Scripts outside see no DOM.
  • GSAP FROM TRAP: never gsap.from(el, {opacity:0}) with CSS opacity:0. It animates 0→0. Use tl.fromTo().
  • STYLE: avoid CSS opacity:0 on GSAP-animated elements. Use GSAP fromTo for initial states.
  • ASSET PATHS: project-root-relative. capture/assets/file.png ../capture/assets/file.png
  • SVG VIA IMG: <img src="logo.svg"> can't inherit CSS color. Inline SVG or filter: brightness(0) invert(1).
  • CSS CENTERING: no transform: translate(-50%, -50%) with GSAP transforms. Use flexbox or xPercent/yPercent.
  • QUERYSELECTOR: document.getElementById("id") with null guards. No method calls without null check.
  • CHARACTER SPANS: display:inline-block on spaces collapses them. Use &nbsp; or per-word spans.
  • COUNTERS: no onUpdate for numeric counters — use discrete tl.set(el, {textContent: "42"}, 2.5) at timestamps. onUpdate and tl.call() ARE supported for canvas/WebGL rendering loops and character-by-character typing — see capabilities.md §10.
  • TIMELINE: window.__timelines["beat-N-name"] = tl synchronously. Key = data-composition-id.
  • DETERMINISTIC: no Math.random(), Date.now(), requestAnimationFrame, repeat:-1.
  • Always tl.fromTo() not tl.from() for entrances.
  • Never stack two transform tweens on same element at same time.
  • FONTS: copy the @font-face block VERBATIM from DESIGN.md's Fonts section. Do NOT guess which .woff2 file belongs to which family — capture filenames are content-hashed (14d7ce3e41dcbb66-s.p.woff2) and there is no visible mapping. If DESIGN.md doesn't include exact src: paths per family, STOP and ask the main agent to add them; never pair an arbitrary .woff2 file with a family name from memory.

Easing — pick per intent

Do NOT default to power2.out on everything.

Intent GSAP Ease Use for
Snap (iOS feel) power4.out Hero text, UI elements
Whip overshoot back.out(1.7) Numbers, badges, impact
Soft land expo.out Per-word reveals, gentle entrances
Mechanical power1.out Terminal text, code typing
Bounce settle elastic.out(1, 0.5) Counters, CTA buttons
Dramatic expo.inOut Full-screen statements, hero reveals
Drift "none" Parallax, Ken Burns, camera drift

Staggered items: power4.out with stagger: 0.08 to 0.15.