Files
heygen-com--hyperframes/skills/hyperframes-animation/transitions/css-dissolve.md
T
wehub-resource-sync 85453da49f
regression / regression-shards (style-16-prod style-9-prod style-17-prod iframe-render-compat variables-prod mp4-h265-sdr, shard-4) (push) Has been cancelled
regression / regression-shards (style-4-prod style-11-prod style-2-prod animejs-adapter typegpu-adapter parallel-capture-regression, shard-5) (push) Has been cancelled
regression / regression-shards (style-7-prod style-8-prod style-10-prod css-spinner-render-compat webm-transparency mp4-h264-sdr webm-vp9, shard-3) (push) Has been cancelled
regression / regression-shards (sub-composition-video style-18-prod raf-ball-render-compat font-variant-numeric sub-comp-t0 sub-comp-id-selector, shard-7) (push) Has been cancelled
Windows render verification / Detect changes (push) Has been cancelled
Windows render verification / Preflight (lint + format) (push) Has been cancelled
Windows render verification / Render on windows-latest (push) Has been cancelled
Windows render verification / Tests on windows-latest (push) Has been cancelled
CI / Detect changes (push) Has been cancelled
CI / Build (push) Has been cancelled
CI / Lint (push) Has been cancelled
CI / Fallow audit (push) Has been cancelled
CI / Format (push) Has been cancelled
CI / Typecheck (push) Has been cancelled
CI / Test (push) Has been cancelled
CI / Producer: integration tests (push) Has been cancelled
CI / Producer: unit tests (push) Has been cancelled
CI / File size check (push) Has been cancelled
CI / Test: skills (push) Has been cancelled
CI / Skills: manifest in sync (push) Has been cancelled
CI / CLI: npx shim (macos-latest) (push) Has been cancelled
CI / CLI: npx shim (ubuntu-latest) (push) Has been cancelled
CI / CLI: npx shim (windows-latest) (push) Has been cancelled
CI / SDK: unit + contract + smoke (push) Has been cancelled
CI / Test: runtime contract (push) Has been cancelled
CI / Studio: load smoke (push) Has been cancelled
CI / Smoke: global install (push) Has been cancelled
CI / CLI smoke (required) (push) Has been cancelled
CI / Semantic PR title (push) Has been cancelled
Player perf / Detect changes (push) Has been cancelled
Player perf / Preflight (lint + format) (push) Has been cancelled
Player perf / player-perf (push) Has been cancelled
Player perf / Perf: drift (push) Has been cancelled
Player perf / Perf: fps (push) Has been cancelled
Player perf / Perf: parity (push) Has been cancelled
Player perf / Perf: scrub (push) Has been cancelled
Player perf / Perf: load (push) Has been cancelled
preview-regression / Detect changes (push) Has been cancelled
preview-regression / Preflight (lint + format) (push) Has been cancelled
preview-regression / Preview parity (push) Has been cancelled
preview-regression / preview-regression (push) Has been cancelled
regression / regression (push) Has been cancelled
regression / Detect changes (push) Has been cancelled
regression / Preflight (lint + format) (push) Has been cancelled
regression / regression-shards (hdr-regression style-5-prod style-3-prod mov-prores, shard-1) (push) Has been cancelled
regression / regression-shards (overlay-montage-prod style-12-prod chat missing-host-comp-id png-sequence portrait-edge-bleed, shard-6) (push) Has been cancelled
regression / regression-shards (style-13-prod style-6-prod vignelli-stacking gsap-letters-render-compat audio-mux-parity, shard-8) (push) Has been cancelled
regression / regression-shards (style-15-prod hdr-hlg-regression style-1-prod many-cuts vfr-screen-recording render-symlinked-assets, shard-2) (push) Has been cancelled
CodeQL / Analyze (actions) (push) Has been cancelled
CodeQL / Analyze (javascript-typescript) (push) Has been cancelled
CodeQL / Analyze (python) (push) Has been cancelled
Docs / Validate docs (push) Has been cancelled
Sync skills to ClawHub / Publish changed skills (push) Has been cancelled
chore: import upstream snapshot with attribution
2026-07-13 12:58:35 +08:00

2.4 KiB

Dissolve

Crossfade

Simple opacity swap. The baseline.

tl.to(old, { opacity: 0, duration: 0.5, ease: "power2.inOut" }, T);
tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.5, ease: "power2.inOut" }, T);

Blur Crossfade

Dissolve with blur + scale shift. Scale blur amount by energy — see SKILL.md "Blur Intensity by Energy" section. The examples below show the medium (default) version. For calm compositions, increase to 20-30px with a 0.3-0.5s hold at peak blur. For high-energy, decrease to 3-6px with no hold.

Medium (default):

tl.to(old, { filter: "blur(10px)", scale: 1.03, opacity: 0, duration: 0.5, ease: "power2.inOut" }, T);
tl.fromTo(new,
  { filter: "blur(10px)", scale: 0.97, opacity: 0 },
  { filter: "blur(0px)", scale: 1, opacity: 1, duration: 0.5, ease: "power2.inOut" }, T + 0.1);

Calm (wellness, luxury) — heavy blur, holds at abstract color:

tl.to(old, { filter: "blur(25px)", scale: 1.05, duration: 0.6, ease: "power1.in" }, T);
tl.to(old, { opacity: 0, duration: 0.4, ease: "power1.in" }, T + 0.4);
tl.fromTo(new,
  { filter: "blur(25px)", scale: 0.95, opacity: 0 },
  { filter: "blur(25px)", scale: 0.95, opacity: 1, duration: 0.3, ease: "power1.inOut" }, T + 0.5);
tl.to(new, { filter: "blur(0px)", scale: 1, duration: 0.6, ease: "power1.out" }, T + 0.8);

Focus Pull

Outgoing slowly blurs while incoming fades in sharp. Depth-of-field feel. Scale blur amount and hold duration by energy.

Medium:

tl.to(old, { filter: "blur(15px)", duration: 0.5, ease: "power1.in" }, T);
tl.to(old, { opacity: 0, duration: 0.3, ease: "power2.in" }, T + 0.25);
tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.3, ease: "power2.out" }, T + 0.25);

Calm — slow rack focus with long hold at peak defocus:

tl.to(old, { filter: "blur(30px)", duration: 0.8, ease: "power1.in" }, T);
tl.to(old, { opacity: 0, duration: 0.5, ease: "power1.in" }, T + 0.6);
tl.fromTo(new, { opacity: 0, filter: "blur(20px)" },
  { opacity: 1, filter: "blur(20px)", duration: 0.3, ease: "power1.inOut" }, T + 0.7);
tl.to(new, { filter: "blur(0px)", duration: 0.6, ease: "power1.out" }, T + 1.0);

Color Dip

Fade to solid color, hold, fade up new scene.

tl.to(old, { opacity: 0, duration: 0.2, ease: "power2.in" }, T);
// Background color shows through
tl.fromTo(new, { opacity: 0 }, { opacity: 1, duration: 0.2, ease: "power2.out" }, T + 0.25);