85453da49f
regression / regression-shards (style-16-prod style-9-prod style-17-prod iframe-render-compat variables-prod mp4-h265-sdr, shard-4) (push) Has been cancelled
regression / regression-shards (style-4-prod style-11-prod style-2-prod animejs-adapter typegpu-adapter parallel-capture-regression, shard-5) (push) Has been cancelled
regression / regression-shards (style-7-prod style-8-prod style-10-prod css-spinner-render-compat webm-transparency mp4-h264-sdr webm-vp9, shard-3) (push) Has been cancelled
regression / regression-shards (sub-composition-video style-18-prod raf-ball-render-compat font-variant-numeric sub-comp-t0 sub-comp-id-selector, shard-7) (push) Has been cancelled
Windows render verification / Detect changes (push) Has been cancelled
Windows render verification / Preflight (lint + format) (push) Has been cancelled
Windows render verification / Render on windows-latest (push) Has been cancelled
Windows render verification / Tests on windows-latest (push) Has been cancelled
CI / Detect changes (push) Has been cancelled
CI / Build (push) Has been cancelled
CI / Lint (push) Has been cancelled
CI / Fallow audit (push) Has been cancelled
CI / Format (push) Has been cancelled
CI / Typecheck (push) Has been cancelled
CI / Test (push) Has been cancelled
CI / Producer: integration tests (push) Has been cancelled
CI / Producer: unit tests (push) Has been cancelled
CI / File size check (push) Has been cancelled
CI / Test: skills (push) Has been cancelled
CI / Skills: manifest in sync (push) Has been cancelled
CI / CLI: npx shim (macos-latest) (push) Has been cancelled
CI / CLI: npx shim (ubuntu-latest) (push) Has been cancelled
CI / CLI: npx shim (windows-latest) (push) Has been cancelled
CI / SDK: unit + contract + smoke (push) Has been cancelled
CI / Test: runtime contract (push) Has been cancelled
CI / Studio: load smoke (push) Has been cancelled
CI / Smoke: global install (push) Has been cancelled
CI / CLI smoke (required) (push) Has been cancelled
CI / Semantic PR title (push) Has been cancelled
Player perf / Detect changes (push) Has been cancelled
Player perf / Preflight (lint + format) (push) Has been cancelled
Player perf / player-perf (push) Has been cancelled
Player perf / Perf: drift (push) Has been cancelled
Player perf / Perf: fps (push) Has been cancelled
Player perf / Perf: parity (push) Has been cancelled
Player perf / Perf: scrub (push) Has been cancelled
Player perf / Perf: load (push) Has been cancelled
preview-regression / Detect changes (push) Has been cancelled
preview-regression / Preflight (lint + format) (push) Has been cancelled
preview-regression / Preview parity (push) Has been cancelled
preview-regression / preview-regression (push) Has been cancelled
regression / regression (push) Has been cancelled
regression / Detect changes (push) Has been cancelled
regression / Preflight (lint + format) (push) Has been cancelled
regression / regression-shards (hdr-regression style-5-prod style-3-prod mov-prores, shard-1) (push) Has been cancelled
regression / regression-shards (overlay-montage-prod style-12-prod chat missing-host-comp-id png-sequence portrait-edge-bleed, shard-6) (push) Has been cancelled
regression / regression-shards (style-13-prod style-6-prod vignelli-stacking gsap-letters-render-compat audio-mux-parity, shard-8) (push) Has been cancelled
regression / regression-shards (style-15-prod hdr-hlg-regression style-1-prod many-cuts vfr-screen-recording render-symlinked-assets, shard-2) (push) Has been cancelled
CodeQL / Analyze (actions) (push) Has been cancelled
CodeQL / Analyze (javascript-typescript) (push) Has been cancelled
CodeQL / Analyze (python) (push) Has been cancelled
Docs / Validate docs (push) Has been cancelled
Sync skills to ClawHub / Publish changed skills (push) Has been cancelled
1.7 KiB
1.7 KiB
Blur
All blur transitions scale with energy. See SKILL.md "Blur Intensity by Energy" for the full table.
Blur Through
Content becomes fully abstract before resolving. The heaviest blur transition.
Calm (default for this type — it's inherently heavy):
tl.to(old, { filter: "blur(30px)", scale: 1.08, duration: 0.5, ease: "power1.in" }, T);
tl.to(old, { opacity: 0, duration: 0.3, ease: "power1.in" }, T + 0.3);
// Hold: both scenes in abstract blur state
tl.fromTo(new,
{ filter: "blur(30px)", scale: 0.92, opacity: 0 },
{ filter: "blur(30px)", scale: 0.92, opacity: 1, duration: 0.2, ease: "none" }, T + 0.5);
// Slow resolve
tl.to(new, { filter: "blur(0px)", scale: 1, duration: 0.7, ease: "power1.out" }, T + 0.7);
Medium:
tl.to(old, { filter: "blur(15px)", scale: 1.05, opacity: 0, duration: 0.4, ease: "power2.in" }, T);
tl.fromTo(new,
{ filter: "blur(15px)", scale: 0.95, opacity: 0 },
{ filter: "blur(0px)", scale: 1, opacity: 1, duration: 0.4, ease: "power2.out" }, T + 0.2);
Directional Blur
Blur + skew simulating motion in one direction. Scale blur and skew with energy.
Medium (default):
tl.to(old, { filter: "blur(12px)", skewX: -8, x: -200, opacity: 0, duration: 0.4, ease: "power3.in" }, T);
tl.fromTo(new,
{ filter: "blur(12px)", skewX: 8, x: 200, opacity: 0 },
{ filter: "blur(0px)", skewX: 0, x: 0, opacity: 1, duration: 0.4, ease: "power3.out" }, T + 0.15);
Calm (heavier blur, gentler motion):
tl.to(old, { filter: "blur(20px)", skewX: -4, x: -100, opacity: 0, duration: 0.6, ease: "power1.in" }, T);
tl.fromTo(new,
{ filter: "blur(20px)", skewX: 4, x: 100, opacity: 0 },
{ filter: "blur(0px)", skewX: 0, x: 0, opacity: 1, duration: 0.6, ease: "power1.out" }, T + 0.3);