13 KiB
name, description, metadata
| name | description | metadata | ||
|---|---|---|---|---|
| orbit-3d-entry | Elements flip in from 3D space then settle into continuous elliptical orbit around a focal point. |
|
Orbit with 3D Entry
Elements flip in from 3D space (rotateX + rotateY + translateZ) then transition into a continuous elliptical orbit around a focal point. Distinct from one-shot reveals — the orbit keeps running.
How It Works
Two phases per element:
- Entry (per element): GSAP tween from hidden 3D orientation (
rotateX,rotateY, negativez) to flat (rotateX: 0, rotateY: 0, z: 0). Spring-like ease (back.out) for the flip-in. - Orbit (after entry): Continuous trigonometric position around a center point. The element's
xandytranslate are driven bycos(t)andsin(t)at a slow angular speed.
The orbit runs inside the timeline — not via requestAnimationFrame — so HF seek-by-frame stays deterministic.
HTML
<div
class="scene"
id="orbit-scene"
data-composition-id="orbit-scene"
data-start="0"
data-duration="5"
data-track-index="0"
>
<div class="orbit-stage">
<div class="orbit-item" data-angle="0">{glyph1}</div>
<div class="orbit-item" data-angle="60">{glyph2}</div>
<div class="orbit-item" data-angle="120">{glyph3}</div>
<div class="orbit-item" data-angle="180">{glyph4}</div>
<div class="orbit-item" data-angle="240">{glyph5}</div>
<div class="orbit-item" data-angle="300">{glyph6}</div>
<div class="orbit-center">{centerLabel}</div>
</div>
</div>
CSS
.scene {
position: relative;
width: 100%;
height: 100%;
display: grid;
place-items: center;
background: {sceneBackground};
perspective: 1800px; /* REQUIRED — without perspective, rotateX/Y flatten */
}
.orbit-stage {
position: relative;
width: 1000px;
height: 700px;
display: grid;
place-items: center;
transform-style: preserve-3d;
}
.orbit-item {
position: absolute;
/* Items live at stage center; GSAP translates them along the orbit. */
top: 50%;
left: 50%;
width: 140px;
height: 140px;
display: grid;
place-items: center;
background: {accentColor};
border-radius: 50%;
font-family: {font};
font-weight: 900;
font-size: 64px;
color: {itemTextColor};
transform-style: preserve-3d;
will-change: transform;
box-shadow: 0 12px 36px {accentShadowColor};
}
.orbit-center {
position: relative;
z-index: 5;
font-family: {font};
font-weight: 900;
font-size: 96px;
letter-spacing: 8px;
color: {centerTextColor};
text-transform: uppercase;
}
GSAP Timeline
<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
window.__timelines = window.__timelines || {};
const tl = gsap.timeline({ paused: true });
const items = document.querySelectorAll(".orbit-item");
// RADIUS_X, RADIUS_Y, ORBIT_DURATION, ENTRY_DUR, STAGGER, FLIP_BACK, CENTER_BACK
// — all named constants; values per "How to Choose Values" below.
const RADIUS_Y = RADIUS_X * Y_TO_X_RATIO; // perspective-flattened ellipse
items.forEach((el, i) => {
const initialAngleDeg = Number(el.dataset.angle);
const initialAngleRad = (initialAngleDeg / 360) * Math.PI * 2;
const startX = Math.cos(initialAngleRad) * RADIUS_X;
const startY = Math.sin(initialAngleRad) * RADIUS_Y;
// 1) Place at orbital position with opacity 0 — BEFORE any tween fires
gsap.set(el, {
xPercent: -50,
yPercent: -50,
x: startX,
y: startY,
rotateX: ROTATE_X_FROM,
rotateY: ROTATE_Y_FROM,
z: Z_FROM,
opacity: 0,
scale: SCALE_FROM,
});
// 2) Phase 1 — flip in IN PLACE at orbital position
tl.to(
el,
{
rotateX: 0,
rotateY: 0,
z: 0,
opacity: 1,
scale: 1,
duration: ENTRY_DUR,
ease: `back.out(${FLIP_BACK})`,
},
i * STAGGER,
);
// 3) Phase 2 — continuous orbit driven via a 0→1 progress tween
const orbitState = { p: 0 };
tl.to(
orbitState,
{
p: 1,
duration: ORBIT_DURATION,
ease: "none",
onUpdate: () => {
const angle = initialAngleRad + orbitState.p * Math.PI * 2;
const x = Math.cos(angle) * RADIUS_X;
const y = Math.sin(angle) * RADIUS_Y;
// z-index by orbit Y — see "Center label clearance" in Key Principles
// for the capped-range form when a center label is present.
el.style.zIndex = String(Math.round(y + RADIUS_Y));
el.style.transform = `translate(-50%, -50%) translate(${x}px, ${y}px)`;
},
},
i * STAGGER + ENTRY_DUR,
);
});
// Center label fades in once a few orbit items have landed
tl.from(
".orbit-center",
{ opacity: 0, scale: 0.6, duration: ENTRY_DUR, ease: `back.out(${CENTER_BACK})` },
CENTER_FADE_AT,
);
window.__timelines["orbit-scene"] = tl;
</script>
How to Choose Values
-
RADIUS_X — horizontal radius of the orbit ellipse, in px
- Range: 300–900 px
- Effects: small radius reads as a tight cluster; large radius spreads the ring across the frame and lets a large center element breathe
- Constraints: must clear the center element horizontally at every angle — see Key Principles for the
RADIUS_X * min(|cos(θ)|) ≥ L_w + I_w + breathing_roomrule - Reference: ../../examples/cta-orbit-collapse.html uses 480
-
Y_TO_X_RATIO —
RADIUS_Y / RADIUS_X, the orbit's perspective flattening- Range: 0.4–0.7
- Effects: low values read as a near-horizontal disc seen from above; values approaching 1 read as a flat plane facing the camera
- Constraints: keep < 1 — the orbit should look like a tilted ring, not a frontal halo
- Reference: ../../examples/cta-orbit-collapse.html uses ≈ 0.58
-
ORBIT_DURATION — seconds for one full revolution
- Range: 4–25 s (longer for ambient backdrop, shorter for active feature motion)
- Effects: short durations look frenetic; long durations read as drifting / calm
- Constraints: must be ≥ the time the orbit is on screen, otherwise the tween ends and items stop
- Reference: ../../examples/cta-orbit-collapse.html uses ~25 s effective (orbit speed 0.25 rad/s)
-
ENTRY_DUR — per-element flip-in duration
- Range: 0.4–0.8 s
- Effects: short feels punchy; long feels stately
- Constraints: must be ≤ the gap between the first and last element's start so the cascade doesn't overlap to incoherence
- Reference: ../../examples/cta-orbit-collapse.html uses 0.55 s
-
STAGGER — delay between consecutive element entries
- Range: 0.06–0.12 s
- Effects: below ~0.06 s reads as "popcorn"; above ~0.12 s reads as plodding
- Constraints: total cascade
(n - 1) * STAGGERshould still complete before the next scene phase begins - Reference: ../../examples/cta-orbit-collapse.html uses 0.10 s
-
FLIP_BACK —
back.out(<n>)overshoot for the flip-in- Range: 1.2–2.0
- Effects: low end is a soft arrive; high end snaps with visible overshoot
- Constraints: pair with a calmer
CENTER_BACKif both fire close together — competing overshoots cancel each other - Reference: ../../examples/cta-orbit-collapse.html uses 1.4
-
CENTER_BACK —
back.out(<n>)overshoot for the center label fade-in- Range: 1.2–1.8
- Effects: low end keeps the label calm under the busy orbit; high end gives it a small "pop" of arrival
- Reference: ../../examples/cta-orbit-collapse.html uses 1.4
-
CENTER_FADE_AT — when the center label fades in, in seconds
- Range: just after the first 2–4 elements have landed
- Effects: too early competes with the cascade; too late leaves a hole at the center of the orbit
- Reference: ../../examples/cta-orbit-collapse.html starts the center brand near the front of the scene
-
ROTATE_X_FROM / ROTATE_Y_FROM / Z_FROM / SCALE_FROM — initial 3D orientation
- Range: rotateX ±60° to ±120°; rotateY ±45° to ±120°; z −200 to −400; scale 0.2–0.6
- Effects: higher absolute rotation + deeper negative z = more dramatic "card flipping out of depth"; lower = subtle reorientation
- Constraints: pick a direction consistent with the scene's perspective; mixing positive and negative rotateY across items reads as noise
- Reference: ../../examples/cta-orbit-collapse.html uses rotateX 90, rotateY −45, z −100, scale 0
Variations
Collapse to center
To reverse — orbit then collapse inward — interpolate RADIUS_X and RADIUS_Y to 0 in a final phase by multiplying both radii by a 1→0 driver:
const collapse = { r: 1 };
tl.to(
collapse,
{
r: 0,
duration: COLLAPSE_DUR,
ease: "power3.inOut",
onUpdate: () =>
items.forEach((el) => {
const a = (Number(el.dataset.angle) / 360) * Math.PI * 2;
const x = Math.cos(a) * RADIUS_X * collapse.r;
const y = Math.sin(a) * RADIUS_Y * collapse.r;
el.style.transform = `translate(-50%,-50%) translate(${x}px,${y}px) scale(${collapse.r})`;
}),
},
COLLAPSE_AT,
);
Tilted orbit plane
For a more dramatic 3D orbit, rotate the entire .orbit-stage on the X axis:
.orbit-stage {
transform: rotateX(25deg);
}
Items rendered above/below the equator visually arc through the plane.
Key Principles
perspectiveon scene root REQUIRED — without it, rotateX/Y read as 2D scale and the flip-in looks flattransform-style: preserve-3don both the stage and each item — preserves the 3D context as items have their own transforms- Stagger entries — cascade reads as "swarm forming," simultaneous reads as "popcorn." See
STAGGERin How to Choose Values - Element count 4-12 — fewer feels empty, more crowds the center
- ❗ Center label clearance — translateZ + capped item z-index —
z-indexALONE is unreliable inside atransform-style: preserve-3dstage (paint order follows Z position, not stacking-context z-index). For the orbit to NEVER occlude the headline:- Push the center label forward:
transform: translateZ(220px); z-index: 9999; - Cap orbit-item dynamic z-index in
[1, 50]so bottom-of-orbit items still read as "in front of" top-of-orbit items, but never above the center label. e.g.:el.style.zIndex = String(1 + Math.round((y + RADIUS_Y) / (2 * RADIUS_Y) * 49)); - Choose
RADIUS_Xso items also clear the center label HORIZONTALLY at all angles. If the label's half-width isL_wand the item's half-width isI_w, thenRADIUS_Xmust satisfyRADIUS_X * min(|cos(θ_minimum)|) ≥ L_w + I_w + breathing_room. For a 6-item orbit with 60° angular spacing, the worst case iscos(30°) ≈ 0.866between items. ScaleRADIUS_Xwith the center label's width — a heavier wordmark needs a wider ring.
- Push the center label forward:
- ❗ Center element is the headline — the orbit is ornamental motion around it. If the orbit dominates the eye, increase center element size or fade orbit items down
Critical Constraints
-
No
requestAnimationFrame— orbit must run inside the timeline so HF seeks frame-by-frame deterministically -
Timeline must be paused:
gsap.timeline({ paused: true }) -
Registry key =
data-composition-id -
Each item gets its OWN orbit tween — don't share one tween with
targets: '.orbit-item'because each starts at a differentinitialAngle -
will-change: transform— many simultaneous orbital transforms benefit from compositor hints -
Don't animate
left/top— usetranslate()(composes withtranslate(-50%, -50%)centering) -
❗ Entry must flip IN PLACE at orbital position, NOT at center — a fromTo whose "from" and "to" both have
x: 0, y: 0keeps the item at the stage center during phase 1, so it collides with the center label during flip-in (and then snaps to orbit on phase 2 start — a visible teleport).The correct pattern (see GSAP Timeline above) is to
gsap.set()each item at(cos(initialAngle)*RADIUS_X, sin(initialAngle)*RADIUS_Y)withopacity: 0BEFORE adding tweens, then have phase 1 animate only rotation/opacity/scale — NOT translate. The item fades in IN PLACE at its orbital starting point, and phase 2 picks up the orbit smoothly from there.
Combinations
- center-outward-expansion.md — alternative entry pattern (burst, not orbit); also the reversed driver for an orbit-collapse finish
- cursor-click-ripple.md — pairs naturally when the center element is a CTA the user "clicks" to trigger the collapse
- sine-wave-loop.md — per-item idle wobble layered on top of the orbit
Pairs with HF skills
/hyperframes-animation— timeline +onUpdateAPI/hyperframes-core— composition wiring/hyperframes-cli—hyperframes lint