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name, description, metadata
name description metadata
counting-dynamic-scale Counter animation where font size grows with the counting value, creating escalating visual weight.
tags
counter, counting, scale, font-size, number, dynamic, emphasis

Counting with Dynamic Scale

A number counts from A → B while its font size simultaneously grows, creating escalating visual weight that reinforces magnitude.

How It Works

A single eased timeline drives two synchronized properties:

  1. The numeric value (rendered as DOM text via onUpdate)
  2. The font size (tweened from START_SIZEEND_SIZE)

As the number gets bigger, the text gets larger — visually communicating "this is impressive."

Easing

Pick by drama desired (the choice is discrete; coefficient is implicit):

GSAP ease Effect
power1.out Mild — slight deceleration
power2.out Default — ease-out, fast start slow end
power3.out Strong — dramatic deceleration recommended
expo.out Very dramatic — almost stops at the end

power3.out matches the polynomial 1 - (1-x)^k family at k ≈ 2.5 — number rushes up then slows dramatically at the peak.

HTML

<div
  class="scene"
  data-composition-id="counter-scene"
  data-start="0"
  data-duration="3"
  data-track-index="0"
>
  <div class="counter-wrap">
    <span class="counter" id="counter">0</span><span class="counter-suffix">{suffix}</span>
  </div>
  <div class="counter-label">{label}</div>
</div>

CSS

.scene {
  position: relative;
  width: 100%;
  height: 100%;
  display: grid;
  place-items: center;
  background: {bgColor};
}

.counter-wrap {
  display: flex;
  align-items: baseline;
  justify-content: center;
  gap: 8px;
  /* Fixed-width container prevents layout shift as digit count changes */
  width: {counterContainerWidth};
  text-align: center;
}

.counter {
  font-family: {font};
  font-weight: 900;
  color: {textColor};
  /* MANDATORY — tabular-nums keeps digits the same width */
  font-variant-numeric: tabular-nums;
  /* Initial font-size; GSAP will tween this */
  font-size: {startSize};
  letter-spacing: -2px;
  line-height: 1;
}

.counter-suffix {
  font-family: {font};
  font-weight: 800;
  color: {accentColor};
  font-size: {suffixSize};
  opacity: 0;
  transform: translateY(20px);
}

.counter-label {
  margin-top: 24px;
  font-family: {font};
  font-size: {labelSize};
  color: {mutedTextColor};
  text-align: center;
}

GSAP Timeline

<script src="https://cdn.jsdelivr.net/npm/gsap@3.14.2/dist/gsap.min.js"></script>
<script>
  window.__timelines = window.__timelines || {};
  const tl = gsap.timeline({ paused: true });

  const counter = document.getElementById("counter");
  const state = { value: 0, fontSize: START_SIZE };

  // Synchronized count + font-size tween
  tl.to(
    state,
    {
      value: TARGET_VALUE,
      fontSize: END_SIZE,
      duration: COUNT_DUR,
      ease: COUNT_EASE,
      onUpdate: () => {
        counter.textContent = Math.round(state.value).toLocaleString();
        counter.style.fontSize = `${state.fontSize}px`;
      },
    },
    0,
  );

  // Suffix slides in after count completes
  tl.to(
    ".counter-suffix",
    {
      opacity: 1,
      y: 0,
      duration: SUFFIX_DUR,
      ease: `back.out(${SUFFIX_BOUNCE_FACTOR})`,
    },
    COUNT_DUR,
  );

  // Label fades in early
  tl.from(
    ".counter-label",
    {
      opacity: 0,
      y: 12,
      duration: LABEL_DUR,
      ease: "power2.out",
    },
    LABEL_AT,
  );

  window.__timelines["counter-scene"] = tl;
</script>

How to Choose Values

  • TARGET_VALUE — the number the counter lands on

    • Effects: 23 digits reads best at hero size; 4+ digits requires wider container
    • Constraints: must fit horizontally at END_SIZE inside the container
  • START_SIZE / END_SIZE — initial and final font size

    • Range: START_SIZE ≈ 4060 % of END_SIZE
    • Effects: smaller START_SIZE = more dramatic growth; larger = subtler
    • Constraints: END_SIZE × digit count must fit the container width without clipping
  • COUNT_DUR — count + scale tween duration

    • Range: 1.22.5 s
    • Effects: shorter = aggressive; longer = settled, gives reading time
    • Constraints: must allow the eye to read the digits scrolling past; below ~0.8 s reads as a flash
  • COUNT_EASE — shared ease for value AND font-size

    • Discrete choice: power2.out, power3.out, expo.out (see table above)
    • Constraint: avoid back.out / elastic.out — overshoot reads as unstable data
  • SUFFIX_DUR — duration of the suffix slide-in

    • Range: 0.30.6 s
    • Effects: shorter = snap; longer = floats
    • Constraints: must fire after the count lands (started at COUNT_DUR), not during
  • SUFFIX_BOUNCE_FACTOR — back.out coefficient on the suffix entry

    • Range: 1.42.0
    • Effects: 1.4 = small overshoot; 2.0 = bouncy
  • LABEL_AT / LABEL_DUR — when and how long the label fades in

    • Range: LABEL_AT < COUNT_DUR / 2 (label arrives before count peaks); LABEL_DUR 0.40.7 s

Variations

Direct innerText tween (no proxy object)

The GSAP inspector reads innerText directly, so a number-only counter can skip the state proxy:

tl.to(
  counter,
  { innerText: TARGET_VALUE, duration: COUNT_DUR, ease: COUNT_EASE, snap: { innerText: 1 } },
  0,
);

snap: { innerText: 1 } keeps it integer. Keep the proxy-object onUpdate form (above) whenever you must co-drive font-size, locale formatting (toLocaleString), or a suffix in the same tween — innerText alone can't do those, and dynamic scale is the whole point of this rule, so the proxy form is the default here.

3D depth entry

Combine with translateZ for parallax-style depth on entry:

tl.from(
  ".counter",
  {
    z: -300,
    duration: 0.6,
    ease: "power2.out",
    // requires parent or .counter itself to have perspective set
  },
  0,
);

CSS prerequisite:

.counter-wrap {
  perspective: 1000px;
}
.counter {
  transform-style: preserve-3d;
}

Multi-stat coordinated reveal

For 3 stats counting in parallel, share the SAME ease and duration so they finish together — visually a chord, not arpeggio. Each stat usually also needs a paired graphic (bar / ring / stars) — don't stop at the number; see stat-bars-and-fills.md:

["#stat1", "#stat2", "#stat3"].forEach((sel, i) => {
  const obj = { v: 0 };
  tl.to(
    obj,
    {
      v: TARGETS[i],
      duration: COUNT_DUR,
      ease: COUNT_EASE,
      onUpdate: () => (document.querySelector(sel).textContent = Math.round(obj.v)),
    },
    0,
  ); // same start position — chord
});

Key Principles

  • Synchronized value + size in ONE tween so they share an ease and stay coordinated
  • font-variant-numeric: tabular-nums is mandatory — without it digit-count transitions (e.g. 9 → 10 → 100) cause visible jitter as glyph widths change
  • Fixed-width container as belt-and-suspenders — even with tabular-nums, glyph shape changes can shift baselines
  • Grow in place, don't bounce — the number should feel weighty, not springy. power3.out ends at exact value; back.out overshoots and feels cartoonish
  • Start small enough to grow noticeably (~50 % of final size); end large enough to feel decisive but not clip viewport
  • Suffix animates AFTER the count, not during — gives the number its own beat
  • Label is BIG TEXT, not a page-style tiny caption — for VIDEO, a small paragraph-style caption below a hero-size number reads as visual noise. Use display-size, uppercase, tracked label so the layout is "two-line big-text"; the label is part of the headline, not a footer.

Critical Constraints

  • tabular-nums mandatory — required CSS for layout stability
  • Timeline must be paused: gsap.timeline({ paused: true }). Never tl.play()
  • Registry key = data-composition-id: window.__timelines["counter-scene"] must match scene root
  • onUpdate mutates DOM: HF runtime seeks the timeline frame-by-frame, so onUpdate runs on every seek call. Keep onUpdate work O(1) — set text + font-size, no DOM creation
  • Math.round not Math.floor — half-way through the final integer should display the final value briefly, not the previous one
  • Avoid back.out / elastic.out for the counter itself — overshoot makes the number look unstable (it's data, not decoration)

Combinations

  • stat-bars-and-fills.mdthe paired graphic beside the number (growth bars / progress ring / star wipe). A stat scene is usually BOTH rules: the count-up here + a fill there. Give the fill the same ease and duration so number and graphic land as one beat.
  • svg-path-draw.md — icons drawing in around the number
  • center-outward-expansion.md — related icons exploding outward synced to count peak

Pairs with HF skills

  • /hyperframes-animation — timeline + onUpdate API
  • /hyperframes-core — composition wiring, data-* attributes
  • /hyperframes-clihyperframes lint to verify scene