3.2 KiB
video-text-pivot — Video → Text Pivot
intent: A product video holds center and claims attention, then slides aside to hand its weight to a hero stat in the space it vacates, then both clear and kinetic text types into the center — accent words carrying the meaning the video used to carry — sealed by a gradient pill. The arc is "show → yield → pivot → stamp," and each handoff pairs an exit with a same-anchor entrance so two beats read, not four.
roles served
- Product_Intro (from
metric-video-text-pivot): when the open is "see the feature" then "see the impact" and the[product video]must stay visible through the stat reveal — it slides, it doesn't cut. - Key_Feature: a feature clip that yields to a frame-filling metric and a typographic impact line.
duration: 6–8s
shot structure (a [bg] canvas; one [product video] as a real muted .mp4 clip, a hero stat, then kinetic text — each pair shares a screen anchor so the handoff reads as a weight-transfer)
- Scene 1 (0.0–~1.6s) — the video shows. The
[product video]lands centered on a smooth scale-up and breathes (a small y-bob), claiming full attention. Camera static. - Scene 2 (~1.6–3.2s) — yield + stat (signature move). The video SLIDES aside (x + scale down) into the very space the
[hero stat]now fills as the stat pops in with 3D-depth type — one weight-transfer reading as a single event, not two. The stat breathes within this window. - Scene 3 (~3.2–5.0s) — pivot to text. Both video and stat clear out and kinetic
[impact text]TYPES into the vacated center, character by character; its[accent words]carry the meaning the video used to carry. - Scene 4 (~5.0–end) — stamp. A gradient
[pill]snaps shut around the closing line (scaleX0→1), its glow halo resolving a beat behind so the silhouette reads before the bloom — sealing the statement as one graphic. Holds.
motion vocabulary: video scale-in + small breath; weight-transfer slide (video x + scale-down handing off to the stat at the same anchor); 3D-depth stat type; character-stream typing; gradient pill scaleX-snap; glow-halo bloom trailing the silhouette.
rule mapping
- video entrance (smooth) and the weight-transfer slide →
gsap-effects(scale/opacity then x + scale on a long-tailpower3); the video itself is a muted<video class="clip">direct child of the root - hero stat's frame-filling 3D type →
3d-text-depth-layers(static-depth variation — layers built at setup, no cascade fighting the entry) - the same-anchor video-exit ↔ stat-entry handoff (if treated as a morph) →
scale-swap-transition(shared center) - character-by-character impact typing through segmented spans →
dynamic-content-sequencing(clean character stream) ordiscrete-text-sequence - pill
scaleXsnap + trailing glow halo →gsap-effects(scaleX) +ambient-glow-bloom(the halo, resolving a beat behind) - video / stat breath within their windows →
sine-wave-loop(low-amplitude register — subtle jitter, gated to each element's window, never a forever loop)
camera modifier: camera-static — all motion is element-space (the video translates), so the "pivot" is the elements moving, not a camera.