12 KiB
logo-assemble-lockup — Logo Assemble → Lockup
intent: A brand mark / wordmark builds itself from parts (elements assemble or orbit in, letters cascade, an outline draws on, or a camera pushes through negative space) and resolves into a centered logo lockup — optionally extended into a final URL / CTA.
roles served
- Product_Intro (from product-intro-logo-system-assemble): A wordless, premium brand STING — an abstract system of elements pulses / grows / orbits and assembles around a FIXED central logo, carried by one cinematic camera tilt; no copy, no UI.
- CTA (from cta-camera-push-lockup): The logo build is a LEAD-IN to the final ask — a 3D mark assembles + wordmark cascades, then a fast camera PUSH-THROUGH the mark's negative space streaks giant CTA letters past the lens and resolves on a
[url]/[CTA verb]lockup. - CTA (from cta-button-wordmark-build): The "draws-its-own-outline → wordmark-builds-letter-by-letter" sub-shape — a
[CTA button]pill strokes its own glowing border, a diagonal-band WIPE flips the frame, and the[wordmark]types in beside a slash to land the lockup. Camera static. - Brand_Outro (from brand-outro-assemble-logo-lockup): The closing mark — a formation of
[feature pills / UI elements]CLEARS the stage off all four edges, then on the empty frame the[logo mark]draws itself on stroke-by-stroke and the[wordmark]reveals to complete the lockup, then fades out. - Product_Intro (from brand-reveal-assemble-zoom): a context-then-focus reveal — a companion tagline TYPES out to set context, the hero mark pops in beside it, then the companion exits as the layout recenters and the camera pushes IN to a held close-up on the mark (wide composition narrowing to a tight focus).
duration: ~4.6–11.0s (Brand_Outro ~4.6s · brand-reveal ~5s · Product_Intro ~7s · CTA 5.4–11.0s)
shot structure (one consolidated time-coded template; [slots] are product-agnostic)
-
Scene 1 — clear / ignite (0.0–~1.0s): the stage is prepared for the mark to build into.
- Variant — Product_Intro: opens on a clean
[light bg]with faint concentric guide rings under a flat top-down view; rings PULSE and expand from center; mid-beat the bg crossfades[light]→[dark gradient: hero→secondary], tiny seed dots appear along the rings, and the central[logo mark]'s glow IGNITES (mark is present from t=0, fixed, front-facing). - Variant — CTA push: on a
[bg gradient], the[logo mark]is settling in object space (a 3D mark with thin wireframe edge-guides + a faint bracket motif behind center); a very slow continuous camera push-in may already be creeping. - Variant — CTA button-build: on a
[dark grid bg], a rounded[CTA button "label"]pill rises / scales into center (a prior headline clearing off the top); its thin border DRAWS ON as an animated glowing outline STROKE, with a small[accent]comet / spark icon at its left edge. - Variant — Brand_Outro: a PRE-ARRANGED formation of
[feature pills / element grid](each[icon]+[label]) DISPERSES — elements slide outward from their laid-out positions and fly off all four frame edges (edge-clearing drift, NOT a center-origin burst), emptying the frame onto a clean[bg].
- Variant — Product_Intro: opens on a clean
-
Scene 2 — assemble the mark (~1.0–~Ys): the mark builds itself from parts.
- Variant — Product_Intro: seed dots SCALE UP into flat
[accent]shapes arranged on the rings; concentric bands ripple outward (tunneling feel) and the shapes begin to ORBIT / drift around the still-fixed center. - Variant — CTA push: the
[wordmark]CASCADES out from behind the mark (letters left→right with overshoot) into the full[brand lockup]; the 3D mark may assemble in beats (a terminal detaches + pops as a spring dot, a part hinges-open-and-snaps-shut elastic). Optional beat: a[cursor]arcs in and "clicks" the wordmark, OR a frosted-glass pill holding an intermediate[CTA line]springs in while layered mark shells fan to the edges. - Variant — CTA button-build: a graphic WIPE flips the frame to
[contrast bg]— a thin[accent]diagonal line sweeps in, swells into a full-frame diagonal BAND, then collapses to a small[accent]slash. - Variant — Brand_Outro: on the now-clear frame, the
[logo mark]DRAWS ON via stroke (built arc-by-arc / segment-by-segment).
- Variant — Product_Intro: seed dots SCALE UP into flat
-
Scene 3 — resolve to lockup (~Ys–end): the lockup completes and holds (Product_Intro / Brand_Outro) or is flown into / extended to a CTA (CTA variants).
- Variant — Product_Intro (the ONE camera move): the whole system smoothly TILTS from flat top-down into an angled isometric perspective (ease-in-out) with a slight zoom-out — flat shapes become luminous 3D forms, bands become glowing orbit lines, while the central
[logo mark]does NOT tilt (stays 2D, front-facing, fixed). Camera eases to a stop; elements keep continuous orbit/drift (inner faster than outer); the mark holds its steady glow. Final settled frame. - Variant — CTA push (the signature): a single fast CAMERA PUSH-THROUGH the mark's negative space / through the glass pill — heavy horizontal motion-blur, giant
[CTA]letters streaking past the lens (cursor drops out). Resolves to the final lockup on a saturated[bg]: a[url badge]/[CTA line]revealed by a left→right WIPE carrying an[accent]leading edge (or a clean fade), with solid mark-shapes parallax-sliding in behind. Settles to a dead-static hold (slow zoom-out / settle). - Variant — CTA button-build: the
[wordmark]BUILDS letter-by-letter to the right of the slash, landing on the final "[slash] [WORDMARK]" lockup centered on the new bg. Slow settle to static. - Variant — Brand_Outro: the
[wordmark]reveals beside the drawn mark (slide / fade) to complete the[lockup]; the lockup holds, then fades to[black / bg].
- Variant — Product_Intro (the ONE camera move): the whole system smoothly TILTS from flat top-down into an angled isometric perspective (ease-in-out) with a slight zoom-out — flat shapes become luminous 3D forms, bands become glowing orbit lines, while the central
motion vocabulary: ring pulse / expand; background crossfade (light→dark); glow ignite; seed-dot scale-up; continuous orbit / drift (inner faster than outer); single 3D perspective tilt (flat→isometric) + slight zoom-out around a fixed 2D anchor; 3D logo assemble (part detach + spring dot, clapperboard hinge / snap, shell fan-out); wordmark cascade with overshoot (letters left→right); button pill rise / scale-in; animated stroke-outline DRAW + glow (button border AND logo mark); comet / spark accent; diagonal-band wipe (sweep → swell → collapse-to-slash); letter-by-letter wordmark build; pre-formed grid DISPERSE off all four edges; logo-mark stroke-draw (sequential arcs / segments); fast CAMERA PUSH-THROUGH with motion-blur (CTA spine); continuous slow push-in / push-out; cursor arc-in + click; parallax shape slide-in; left→right URL/badge wipe with glowing leading edge; static / fade-out end-lockup hold; optional idle breathe on the held mark.
rule mapping (per motion verb → rules/<id>.md)
- ring pulse / expand from center →
center-outward-expansion(radiate from a shared center; reuse the 0→1 progress driver) - background crossfade (light→dark gradient) → plain opacity/background tween via
gsap-effects(no dedicated rule needed) - glow ignite on the mark →
asr-keyword-glow(envelope-driven glow on the brand element) - seed-dot scale-up into shapes →
spring-pop-entrance(scale-in pop; altscale-swap-transitionif dots morph into shapes) - continuous orbit / drift around fixed center →
orbit-3d-entry(flip-in then continuous elliptical orbit; center label = the fixed mark) - single 3D perspective tilt (flat→isometric) + slight zoom-out →
multi-phase-camera(scripted scale phases on a scene-wrapping camera, for the zoom-out) — see camera modifier; the FLAT→ISOMETRIC plane tilt of the whole stage is a CSS-3D perspective move (techniques.mdCSS-3D, animating the stage'srotateX) — no exact camera rule for the plane-tilt, approximate via CSS-3D (closest reference isorbit-3d-entry's "Tilted orbit plane" variation animated over time) - fixed 2D anchor logo amid moving universe → no motion rule needed (static anchor; intentional — it's the absence of motion, the universe moves around it)
- 3D logo assemble — part detach + spring dot →
spring-pop-entrance(spring pop,back.outovershoot) - 3D logo assemble — hinge open / snap (clapperboard) →
hacker-flip-3d(the 3D-rotate axis) +techniques.mdCSS-3D (the elastic open-and-snap-shut hinge is an adaptation of the 3D-rotate) - 3D logo assemble — shell fan-out to edges →
center-outward-expansion(run outward from the mark center) - wordmark cascade with overshoot (letters left→right) → recipe
gsap-effects(per-element staggered slide) +spring-pop-entrance(theback.outovershoot per letter) - button pill rise / scale-in →
spring-pop-entrance(scale-in; altscale-swap-transition) - animated stroke-outline draw + glow (button border) →
svg-path-draw(stroke-dashoffset draw) +asr-keyword-glow(the glow on the drawn stroke) - comet / spark accent on button →
asr-keyword-glow(small glow accent); motion path viatechniques.mdGSAP MotionPathPlugin (#9) - diagonal-band wipe (sweep → swell → collapse-to-slash) →
techniques.mdclip-path reveal (#12, animate apolygon(...)diagonal across the frame; the swell-then-collapse-to-slash is the same clip-path reveal driven through grow→shrink keyframes) - letter-by-letter wordmark build →
discrete-text-sequence(smooth-slice / per-state build); recipegsap-effects(typewriter / appending words) - pre-formed grid disperse off all four edges → not a rule gap: a formation flying off-frame is an EXIT, and the pipeline forbids mid-video exits — the harness transition IS the exit (only the final frame may exit the stage). Treat this as transition-handled / final-frame-only rather than an in-scene motion rule. (If staged in-scene as a reveal-the-mark clear, it reuses
center-outward-expansionrun OUTWARD — center→target machinery interpolating formation→offscreen targets, out-easing.) - logo-mark stroke-draw (sequential arcs / segments) →
svg-path-draw(the canonical multi-segment stagger draw) - wordmark slide / fade reveal beside drawn mark →
svg-path-draw(its "brand-line fades in after stroke" tail) ; slide viaspring-pop-entrance - fast camera push-through with motion-blur →
multi-phase-camera(a hard push phase) — see camera modifier; the heavy motion-blur streak itself →motion-blur-streak(directional velocity blur on the fast push-through) - continuous slow push-in / push-out →
multi-phase-camera(phase scale + drift) - cursor arc-in + click on the wordmark →
cursor-click-ripple(move → click → ripple); arc path viatechniques.mdMotionPathPlugin (#9) - parallax shape slide-in behind lockup →
depth-scatter-assemble(parallax depth slide-in of shapes at differing depths; pair with3d-text-depth-layersfor the depth ordering) - left→right URL / badge wipe with glowing leading edge →
techniques.mdclip-path reveal (#12, animateinset()left→right); the glowing leading edge →asr-keyword-glow - static / fade-out end-lockup hold → no motion rule needed (terminal hold / opacity fade; intentional)
- idle breathe on held mark (optional) →
sine-wave-loop(post-settle breathing)
camera modifier (the push / tilt)
- CTA push-through (the CTA spine): a scripted hard zoom phase on a scene-wrapping camera →
multi-phase-camera("Steady push" / "Bookend pull" pattern; push phase = the climax). When the mark is OFF-center and the camera must fly through a specific point of negative space, combine withcoordinate-target-zoom(outer scales, inner counter-translates so the target negative-space point lands at viewport center as scale ramps; measure the offset at setup). The signature heavy horizontal MOTION-BLUR on the streak →motion-blur-streak(directional velocity blur on the push); realize with a CSSfilter: blur()/ duplicated-streak layer on the camera during the push window. - Product_Intro tilt (the one cinematic move): the flat→isometric perspective tilt + slight zoom-out is a single scripted camera beat →
multi-phase-camera(scale phase + the "Targeted zoom into off-center element" / drift machinery) for the zoom-out.multi-phase-camerais scale+translate+drift only, so the perspective-PLANE rotateX (flat top-down → angled isometric) of the whole stage is the CSS-3D move noted above — approximate viatechniques.mdCSS-3D, animating the stage'srotateX(closest reference isorbit-3d-entry's "Tilted orbit plane" variation animated over time).