7.6 KiB
Transforms and Performance
Transform Aliases
Prefer GSAP's transform aliases over raw transform strings:
| GSAP property | Equivalent |
|---|---|
x, y, z |
translateX/Y/Z (px) |
xPercent, yPercent |
translateX/Y in % |
scale, scaleX, scaleY |
scale |
rotation |
rotate (deg) |
rotationX, rotationY |
3D rotate |
skewX, skewY |
skew |
transformOrigin |
transform-origin |
Aliases let GSAP track and interpolate each axis independently, which prevents accidental overwrites between separate tweens on the same element.
autoAlpha
Prefer autoAlpha over opacity for show/hide:
gsap.to(".panel", { autoAlpha: 0, duration: 0.4 });
autoAlpha: 0 sets both opacity: 0 and visibility: hidden, which removes the element from hit-testing and accessibility tree at zero alpha — closer to "gone" than plain opacity: 0.
clearProps
Removes inline styles set by GSAP when the tween completes:
gsap.to(".item", { x: 100, rotation: 45, clearProps: "all" });
gsap.to(".item", { x: 100, rotation: 45, clearProps: "rotation,x" });
Useful at the end of an animation segment to hand the element back to CSS.
CSS Variables
gsap.to(".chart", { "--hue": 180, duration: 1 });
Animate any custom property. Works for color, length, number — anything CSS will interpolate.
Relative and Directional Values
- Relative:
"+=20","-=10","*=2". - Directional rotation:
"360_cw","-170_short","90_ccw"— controls which way the angle takes when going between two values.
SVG Specifics
svgOriginsets transform origin in the SVG's global coordinate space (not the element's local box). Do not combinesvgOriginwithtransformOriginon the same element — pick one.- Animate SVG transform attributes via the same alias names (
x,y,rotation) — GSAP handles the SVG-specific quirks.
Performance Rules
Animate transforms, not layout properties
Animate x, y, scale, rotation, opacity. Never animate left, right, top, bottom, width, height, margin*, the text-reflow props letterSpacing / wordSpacing / fontSize — and never roundProps.
This is a render-correctness rule in HyperFrames, not just a GPU-performance nicety. The renderer seeks frame-by-frame and screenshots each frame, and the browser compositor snaps layout properties to whole device pixels. On a fast tween the per-frame step is several pixels, so the snap is invisible; on a slow tween or a long ease-out tail the value moves less than a pixel per frame — it holds the same pixel for several frames, then jumps a whole one. The result is motion that looks smooth when fast but visibly stutters when slow. Transforms interpolate sub-pixel and stay smooth at any speed. roundProps forces the same integer snap onto a transform — don't use it.
"Layout property" is broader than position: anything that triggers reflow snaps the same way. letterSpacing / fontSize are the common trap — a slow "settle" that crawls one of them by a fraction of a pixel per frame dwells on a handful of discrete glyph layouts (visible micro-stutter). The faithful smooth fix depends on which property — do not reach for scale reflexively:
fontSize→ animatescale. Scaling text up/down is the same visual and stays sub-pixel smooth (no reflow).letterSpacing/wordSpacing→ uniformscaleis not the same effect (it resizes the glyphs; it does not change the gaps between them). To animate spacing smoothly, split the text into per-character (or per-word) elements and animate each one'sx— the glyph spread is a transform, sub-pixel smooth and visually identical to a letter-spacing tween. GSAP'sSplitTextdoes the split. If the spacing change is a minor flourish, hold the final value statically instead.
Unlike positional props, reflow props snap during browser layout — upstream of the canvas raster — so they stutter even in html-in-canvas, and the exception below does not apply to them.
Fixing a flagged animation — preserve the intent
The lint rule tells you a property will stutter; it does not tell you the fix, and a fix that merely passes lint can silently change the look. Swapping a letterSpacing tighten for a uniform scale lints clean but animates a different thing (it resizes the glyphs instead of closing the gaps). Two rules:
- Reproduce the same visual — same start/end state, same trajectory, only sub-pixel-smooth. Use the faithful equivalent (per-glyph
xfor spacing,scaleforfontSize,x/yfor position), not whichever transform is the least code. - Verify against the original, not against the linter. Render the original and the fixed version and compare the motion at its key moments — the fix should differ only by the removed stutter, not by where things end up. Lint-clean-and-smooth is not the bar; faithful-and-smooth is.
If the faithful fix is non-trivial (a per-glyph split, a measured offset), build it or surface the tradeoff — never downgrade to a cheaper, different effect just to satisfy the linter.
Convert a position animation to a transform by leaving the element at its resting left/top in CSS and animating the offset with x/y:
// CSS: #card { left: 1340px; top: 540px } ← resting position stays in CSS
tl.to("#card", { left: 1340, top: 540, duration: 1 }); // ✗ stutters
tl.fromTo("#card", { x: 640, y: 0 }, { x: 0, y: 0, duration: 1 }); // ✓ x/y = delta from CSS rest (640 = startLeft − 1340)
For a parent-relative left: "100%" sweep, use xPercent: 100 only when the element is the full width of its container; otherwise convert to pixels (x: containerWidth).
The one exception: elements drawn through the html-in-canvas API — those under a <canvas layoutsubtree> ancestor, e.g. the liquid-glass-* blocks. The canvas rasterizes from sub-pixel getComputedStyle, so layout props don't snap there and those elements keep left/top. Everything the browser lays out (plain DOM) follows the rule.
The gsap_non_transform_motion lint rule is the backstop, not the teacher — reach for transforms from the start instead of animating layout props and waiting for lint to reject them.
will-change (sparingly)
.title {
will-change: transform;
}
Only on elements that actually animate. Applied everywhere it becomes useless and burns memory.
gsap.quickTo for frequent updates (preview-only)
For high-frequency updates driven by events — pointer move, scroll, audio scrub — quickTo reuses the same tween instead of creating a new one each frame:
const xTo = gsap.quickTo("#cursor", "x", { duration: 0.4, ease: "power3" });
const yTo = gsap.quickTo("#cursor", "y", { duration: 0.4, ease: "power3" });
container.addEventListener("mousemove", (e) => {
xTo(e.pageX);
yTo(e.pageY);
});
Render mode has no input events. The renderer seeks frame-by-frame;
mousemove,scroll, etc. never fire.quickTo's main use case applies in live preview in the browser only. For audio-reactive motion in renders, pre-extract audio data and drive the timeline declaratively (see../rules/gsap-effects.md).
Stagger beats N tweens
One tween with stagger beats N tweens with manual delays for both readability and runtime cost.
Cleanup
In live preview, pause or kill() off-screen animations. Render mode is unaffected (the renderer drives time directly).